1 |
|
19.60%
|
Mousetrap: Kill an enemy with a defensive Improvement. |
35 |
2 |
|
18.60%
|
Weepy Eekins: Send Weepy Eekins to cry in the dirt. |
12 |
3 |
|
14.90%
|
Winter Solstice: Travel to Chapter 4: The Winter. |
6 |
4 |
|
13.70%
|
Campfire: During Winter, have 0 Improvements in a non-functional state due to cold. |
19 |
5 |
|
12.30%
|
In Contempt: Defeat the Lord of the Terminer, magistrate of the Court. |
7 |
6 |
|
12.30%
|
Electrician: Hit 5 enemies with a single electric melee attack. |
42 |
7 |
|
12.30%
|
Homeward: Return home after completing your quest. |
8 |
8 |
|
11.30%
|
Automagical Defense: Defeat a raid using only defensive Improvements. |
34 |
9 |
|
6.20%
|
Ride the Lightning: Hit an enemy with an electrified Electric Guitar. |
49 |
10 |
|
5.70%
|
Collect 'em All: Rescue one Drake of every type. |
24 |
11 |
|
5.00%
|
Ignored the Call: Ignore the call for help, and return to your normal life. |
2 |
12 |
|
3.70%
|
Trickster: Fool 50 enemies with Decoys. |
47 |
13 |
|
3.30%
|
Not The Bees!: Scare 100 enemies with Bees. |
43 |
14 |
|
2.80%
|
Curio Shop: Craft one of each type of Curio. |
44 |
15 |
|
2.30%
|
Batter Up: Using only the Aluminum Slugger, defeat an ambush on a baseball diamond. |
31 |
16 |
|
1.70%
|
Ghostride the Light: Railgrind continuously for 10 km as a ghost. |
27 |
17 |
|
1.70%
|
Trapper: Use Raid Bait to draw out 100 enemies. |
46 |
18 |
|
1.60%
|
Minesweeper: Hit 5 enemies with a Proximity Mine. |
39 |
19 |
|
1.40%
|
Unbreakable: Complete a full playthrough of the campaign without dying. |
1 |
20 |
|
1.30%
|
Sharpshooter: Kill an enemy over 100 meters away using an arrow. |
38 |
21 |
|
1.10%
|
Lore Doctor: Find all notes. |
15 |
22 |
|
1.10%
|
Savior: Find and rescue 100 Drakes. |
22 |