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Achievements completed: 0 (0.00%)

Achievements: (0 / 16):
# Global Completion % Description API Name
1 63.10% Not turn: Win level without elements rotating ach_Not_turn
2 57.30% Carousels: Win level without elements moving ach_Carousels
3 56.80% Y=const: Win all levels in some row ach_Y_const
4 55.70% Is possible shorter?: Win level with total rays length under 20 grades ach_Is_possible_shorter
5 55.20% Bench spare: Win level not using 3 of elements ach_Bench_spare
6 52.10% Faster time: Win level with time limit 10 second ACH_FASTER_TIME
7 51.00% All thought: Win level with only 1 moving ach_All_thought
8 51.00% Synchronization: Close all receivers simultaneously ach_Synchronization
9 51.00% One parsek: Make total rays length over 100 grades ach_One_parsek
10 50.00% Meridian: Win all levels in some column ach_Meridian
11 49.40% Musketry: Cross 4 same color rays in point ach_Musketry
12 47.80% Full house: Win all levels ach_Full_house
13 47.80% Explosive mix: Face different color rays in point ach_Explosive_mix
14 47.30% Jedies: Cross 4 different color rays in point ach_Jedies
15 47.30% Short circuit: Face same color rays in point ach_Short_circuit
16 46.30% Full spektrum: Make all colors rays present in level ach_Full_spektrum