| 1 |
|
63.10%
|
Not turn: Win level without elements rotating |
ach_Not_turn |
| 2 |
|
57.30%
|
Carousels: Win level without elements moving |
ach_Carousels |
| 3 |
|
56.80%
|
Y=const: Win all levels in some row |
ach_Y_const |
| 4 |
|
55.70%
|
Is possible shorter?: Win level with total rays length under 20 grades |
ach_Is_possible_shorter |
| 5 |
|
55.20%
|
Bench spare: Win level not using 3 of elements |
ach_Bench_spare |
| 6 |
|
52.10%
|
Faster time: Win level with time limit 10 second |
ACH_FASTER_TIME |
| 7 |
|
51.00%
|
All thought: Win level with only 1 moving |
ach_All_thought |
| 8 |
|
51.00%
|
Synchronization: Close all receivers simultaneously |
ach_Synchronization |
| 9 |
|
51.00%
|
One parsek: Make total rays length over 100 grades |
ach_One_parsek |
| 10 |
|
50.00%
|
Meridian: Win all levels in some column |
ach_Meridian |
| 11 |
|
49.40%
|
Musketry: Cross 4 same color rays in point |
ach_Musketry |
| 12 |
|
47.80%
|
Full house: Win all levels |
ach_Full_house |
| 13 |
|
47.80%
|
Explosive mix: Face different color rays in point |
ach_Explosive_mix |
| 14 |
|
47.30%
|
Jedies: Cross 4 different color rays in point |
ach_Jedies |
| 15 |
|
47.30%
|
Short circuit: Face same color rays in point |
ach_Short_circuit |
| 16 |
|
46.30%
|
Full spektrum: Make all colors rays present in level |
ach_Full_spektrum |