1 |
|
63.40%
|
Not turn: Win level without elements rotating |
ach_Not_turn |
2 |
|
57.60%
|
Carousels: Win level without elements moving |
ach_Carousels |
3 |
|
57.10%
|
Y=const: Win all levels in some row |
ach_Y_const |
4 |
|
56.00%
|
Is possible shorter?: Win level with total rays length under 20 grades |
ach_Is_possible_shorter |
5 |
|
55.50%
|
Bench spare: Win level not using 3 of elements |
ach_Bench_spare |
6 |
|
52.30%
|
Faster time: Win level with time limit 10 second |
ACH_FASTER_TIME |
7 |
|
51.30%
|
All thought: Win level with only 1 moving |
ach_All_thought |
8 |
|
51.30%
|
Synchronization: Close all receivers simultaneously |
ach_Synchronization |
9 |
|
51.30%
|
One parsek: Make total rays length over 100 grades |
ach_One_parsek |
10 |
|
50.20%
|
Meridian: Win all levels in some column |
ach_Meridian |
11 |
|
49.70%
|
Musketry: Cross 4 same color rays in point |
ach_Musketry |
12 |
|
48.10%
|
Full house: Win all levels |
ach_Full_house |
13 |
|
48.10%
|
Explosive mix: Face different color rays in point |
ach_Explosive_mix |
14 |
|
47.60%
|
Jedies: Cross 4 different color rays in point |
ach_Jedies |
15 |
|
47.60%
|
Short circuit: Face same color rays in point |
ach_Short_circuit |
16 |
|
46.50%
|
Full spektrum: Make all colors rays present in level |
ach_Full_spektrum |