foE's statistics for


foE's Game List  > 


Achievements completed: 0 (0.00%)

Achievements: (0 / 78):
# Global Completion % Description API Name
1 34.30% Discrete: Withdraw a card after rolling the die Withdraw_After_Roll
2 34.10% Rite of Passage: Play a game to completion Finish_1
3 33.10% Choose your weapon: Exceed your hand limit and drop a card Drop
4 32.30% You'll have to get past me: Make another player pay a movement penalty Slow_Opponent
5 31.20% Clever: Spend an energy to change the result of a die roll Surge
6 30.60% Sense Weakness: Use the effect "spend energy or wound" on a player with no energy. Spend_Energy_or_Wound_Against_No_Energy
7 30.10% Mocked By Fate: Withdraw a card, then immediately roll the same number again Withdraw_Roll_Same
8 30.10% Quick: Spend an energy to do an extra action on your turn Adrenaline
9 28.60% Evasive: Spend an energy to block a card used on you Block_Card
10 28.30% Calm: Recover energy by resting Rest
11 27.70% Prepared: Use a reaction card Reaction_Card
12 26.40% Payday: Win a game as a hunter Win_As_Hunter
13 26.30% The Lure Method: Identify the monster when they use a power against you Identify_By_Monster_Power
14 26.10% Open Book: Prove someone is not the monster by seeing three different cards from their hand without them acquiring any new cards Prove_Human_By_3_Cards
15 25.60% Perceptive: See a random card with Spy Spy
16 24.90% A costly bluff: Suffer a wound that you could have blocked with a reaction card Suffer_Wound_When_Have_Reaction_Card
17 24.80% Turnabout is fair play: Use an item and have it used against you in the same game Same_Item_Against_You
18 23.90% Thought you were someone else: Prove someone is not a particular monster by inflicting enough wounds to kill them if they were Disprove_Monster_By_Wounds
19 23.60% Just What I Need: After ruling out at least one monster type, pick up an item that affects all the remaining options (but not all monsters in general) Rule_Out_One_Monster_Pickup_Item_Affects_Remaining
20 23.30% The Scientific Method: Identify the monster using a detection item Identify_Monster_With_Detection_Item
21 23.30% Strong: Deal a guaranteed would with Brawl (Roll a 6) Brawl
22 23.10% Larcenous: Steal an item with Grab Grab
23 23.10% You saw nothing!: Withdraw a monstrous attack card (that the target player has not already seen) after rolling the die Monster_Withdraw_Monster_Attack
24 22.90% Insatiable: Use Bite Use_Bite
25 22.90% Untouchable: Have 4 or more cards played on you in a single turn, and have all of them be withdrawn All_Withdrawn
26 22.90% Stiff Competition: Wound a rival hunter and reveal that they are crippled Cripple_Rival_Hunter
27 22.80% Unrelenting: Use Tireless Use_Tireless
28 22.50% The Elimination Method: Identify the monster by proving every other opponent human Prove_Monster_By_Process_Of_Elimination
29 22.50% Thorough Investigator: Find all 3 monster clues Find_3_Monster_Clues
30 22.30% Bump in the Night: Win a game as any monster Win_As_Monster
31 22.20% Irresistible: Use Wasting Use_Wasting
32 22.10% Nice Guy: Steal an item and give it back Steal_Item_But_Give_Back
33 21.80% Close Call: Use a reaction card to block a wound that would have killed or crippled you Reaction_Card_To_Block_Deadly_Wound
34 21.70% Unstoppable: Use Resilience Use_Resilience
35 21.60% Inconceivable: Use Magic Use_Magic
36 21.60% Down, but not Out: Kill a monster while crippled Cripple_Kill
37 21.40% Single Combat: Kill a monster that no other hunter has wounded Single_Handley_Kill_Monster
38 21.40% Too Slow!: Move exactly 3 spaces away from a hunter that you know is crippled Monster_3_Spaces_Away_From_Crippled_Hunter
39 21.30% Stealing trash: Steal an item and immediately drop it Steal_Item_But_Imm_Drop_It
40 21.30% Agile: Spend an energy to ignore two or more movement penalties Feint
41 21.20% Silent Hunter: Inflict enough wounds to know you've crippled a Hunter, then walk away without making them reveal it Monster_Inflict_Wounds_Without_Hunter_Reveal
42 21.10% The Observation Method: Identify the monster by making them randomly show you a monster card Monster_Show_Cards
43 21.00% The Ultimate Method: Identify the monster by killing them Identify_Monster_By_Killing
44 20.80% Close Enough: After finding exactly 2 monster clues, attack with the weapon that damages the 3 remaining options Rule_Out_Two_Monsters_Attack_With_Item_Affects_Remaining
45 20.60% Chink in the Armor: While you are crippled, wound a monster you know has Resilience by rolling three on the die Cripple_Wound_Against_Monster_With_Resilience
46 20.50% You Will Regret That: After the monster reveals a power to you, attack them with the weapon specialized against that power Monster_Will_Regret
47 20.40% Immortality Denied: Slay a Lich Slay_Lich
48 20.30% Through the Heart: Slay a Vampire Slay_Vampire
49 20.20% Curses Broken: Slay a warlock Slay_Warlock
50 20.10% The Invincible Monster: Win as the monster without receiving wounds Monster_Win_Without_Wounds
51 20.00% Kill Stealer: Deal the last wound to a monster that you did not previously wound Steal_Kill
52 20.00% Back in the Ground: Slay a Revenant Slay_Revenant
53 20.00% Final Rest: Slay a Spirit Slay_Spirit
54 20.00% Broken Statuary: Slay a Gorgon Slay_Gorgon
55 20.00% Defanged: Slay a Naga Slay_Naga
56 20.00% Shattered Clay: Slay a Golem Slay_Golem
57 19.90% Howling Silenced: Slay a Werewolf Slay_Werewolf
58 19.90% I Know That Trick: Use a reaction card that blocks the exact monster card used on you Block_Monster_Card_With_Exact_Reaction_Card
59 19.70% Dust to Pixie Dust: Slay a Fairy Slay_Fairy
60 19.70% The Bloody Maw: Win as the monster by crippling every hunter single-handed (without the hunters wounding each other) Monster_Win_Crippling_Everyone_Yourself
61 19.50% You're not going anywhere: Stack the fourth movement penalty onto another player Force_4th_Movement_Penalty_On_Player
62 19.00% Veteran: Play 20 games to completion Finish_20
63 18.80% I know it's here somewhere...: Search every room (that contains cards) in a single game Search_Every_Room
64 18.80% Blitz Attack: Inflict 3 wounds during the third round (i.e the first turn you're allowed to attack) Monster_3_Wounds_3rd_Round
65 18.70% The Stranger with the Burning Eyes: Win as the monster without ever revealing either of your powers Monster_Win_Without_Reveal_Monster_Cards
66 18.60% The Stress Method: Identify the monster by making them show a card when they only have two Monster_With_Only_2_Show_Cards
67 18.60% Tools of the trade: Acquire every item in the game (aross multiple matches) Acquire_Every_Item
68 18.60% Slayer: Win 10 games as a hunter Win_10_As_Hunter
69 18.60% Now Why Would You Have This?: Steal a weapon from the monster and then use it to kill them Kill_Monster_With_Own_Weapon
70 18.40% You're All the Same to Me: Identify the monster with the Shadow Bead and then wound them with the Rifle or Shotgun Identify_Monster_With_Shadow_Bead
71 18.10% Secret Society: (Note: this is a hidden achievement that has not been released to the public yet) Virus
72 18.10% Legendary: Win 30 games Win_30
73 18.00% The Beast in the Shadows: Win as the monster when the last hunter is crippled by another hunter Monster_Win_Last_Hunter_Crippled_By_Their_Own
74 18.00% Nightmare: Win 10 games as monsters Win_10_As_Monster
75 17.80% Versatile: Use every reaction card in the game (across multiple matches) Use_Every_Reaction_Card
76 17.80% Omnicompetent: Use every item in the game (aross multiple matches) Use_Every_Item
77 17.80% Every Trick in the Book: Use every detection item to identify a monster (across multiple matches) Use_Every_Detection_For_Monster
78 17.80% The Whisper in the Dark: Win as the monster without inflicting wounds Monster_Win_Without_Inflicting_Wounds