1 |
|
34.30%
|
Discrete: Withdraw a card after rolling the die |
Withdraw_After_Roll |
2 |
|
34.10%
|
Rite of Passage: Play a game to completion |
Finish_1 |
3 |
|
33.10%
|
Choose your weapon: Exceed your hand limit and drop a card |
Drop |
4 |
|
32.30%
|
You'll have to get past me: Make another player pay a movement penalty |
Slow_Opponent |
5 |
|
31.20%
|
Clever: Spend an energy to change the result of a die roll |
Surge |
6 |
|
30.60%
|
Sense Weakness: Use the effect "spend energy or wound" on a player with no energy. |
Spend_Energy_or_Wound_Against_No_Energy |
7 |
|
30.10%
|
Mocked By Fate: Withdraw a card, then immediately roll the same number again |
Withdraw_Roll_Same |
8 |
|
30.10%
|
Quick: Spend an energy to do an extra action on your turn |
Adrenaline |
9 |
|
28.60%
|
Evasive: Spend an energy to block a card used on you |
Block_Card |
10 |
|
28.30%
|
Calm: Recover energy by resting |
Rest |
11 |
|
27.70%
|
Prepared: Use a reaction card |
Reaction_Card |
12 |
|
26.40%
|
Payday: Win a game as a hunter |
Win_As_Hunter |
13 |
|
26.30%
|
The Lure Method: Identify the monster when they use a power against you |
Identify_By_Monster_Power |
14 |
|
26.10%
|
Open Book: Prove someone is not the monster by seeing three different cards from their hand without them acquiring any new cards |
Prove_Human_By_3_Cards |
15 |
|
25.60%
|
Perceptive: See a random card with Spy |
Spy |
16 |
|
24.90%
|
A costly bluff: Suffer a wound that you could have blocked with a reaction card |
Suffer_Wound_When_Have_Reaction_Card |
17 |
|
24.80%
|
Turnabout is fair play: Use an item and have it used against you in the same game |
Same_Item_Against_You |
18 |
|
23.90%
|
Thought you were someone else: Prove someone is not a particular monster by inflicting enough wounds to kill them if they were |
Disprove_Monster_By_Wounds |
19 |
|
23.60%
|
Just What I Need: After ruling out at least one monster type, pick up an item that affects all the remaining options (but not all monsters in general) |
Rule_Out_One_Monster_Pickup_Item_Affects_Remaining |
20 |
|
23.30%
|
The Scientific Method: Identify the monster using a detection item |
Identify_Monster_With_Detection_Item |
21 |
|
23.30%
|
Strong: Deal a guaranteed would with Brawl (Roll a 6) |
Brawl |
22 |
|
23.10%
|
Larcenous: Steal an item with Grab |
Grab |
23 |
|
23.10%
|
You saw nothing!: Withdraw a monstrous attack card (that the target player has not already seen) after rolling the die |
Monster_Withdraw_Monster_Attack |
24 |
|
22.90%
|
Insatiable: Use Bite |
Use_Bite |
25 |
|
22.90%
|
Untouchable: Have 4 or more cards played on you in a single turn, and have all of them be withdrawn |
All_Withdrawn |
26 |
|
22.90%
|
Stiff Competition: Wound a rival hunter and reveal that they are crippled |
Cripple_Rival_Hunter |
27 |
|
22.80%
|
Unrelenting: Use Tireless |
Use_Tireless |
28 |
|
22.50%
|
The Elimination Method: Identify the monster by proving every other opponent human |
Prove_Monster_By_Process_Of_Elimination |
29 |
|
22.50%
|
Thorough Investigator: Find all 3 monster clues |
Find_3_Monster_Clues |
30 |
|
22.30%
|
Bump in the Night: Win a game as any monster |
Win_As_Monster |
31 |
|
22.20%
|
Irresistible: Use Wasting |
Use_Wasting |
32 |
|
22.10%
|
Nice Guy: Steal an item and give it back |
Steal_Item_But_Give_Back |
33 |
|
21.80%
|
Close Call: Use a reaction card to block a wound that would have killed or crippled you |
Reaction_Card_To_Block_Deadly_Wound |
34 |
|
21.70%
|
Unstoppable: Use Resilience |
Use_Resilience |
35 |
|
21.60%
|
Inconceivable: Use Magic |
Use_Magic |
36 |
|
21.60%
|
Down, but not Out: Kill a monster while crippled |
Cripple_Kill |
37 |
|
21.40%
|
Single Combat: Kill a monster that no other hunter has wounded |
Single_Handley_Kill_Monster |
38 |
|
21.40%
|
Too Slow!: Move exactly 3 spaces away from a hunter that you know is crippled |
Monster_3_Spaces_Away_From_Crippled_Hunter |
39 |
|
21.30%
|
Stealing trash: Steal an item and immediately drop it |
Steal_Item_But_Imm_Drop_It |
40 |
|
21.30%
|
Agile: Spend an energy to ignore two or more movement penalties |
Feint |
41 |
|
21.20%
|
Silent Hunter: Inflict enough wounds to know you've crippled a Hunter, then walk away without making them reveal it |
Monster_Inflict_Wounds_Without_Hunter_Reveal |
42 |
|
21.10%
|
The Observation Method: Identify the monster by making them randomly show you a monster card |
Monster_Show_Cards |
43 |
|
21.00%
|
The Ultimate Method: Identify the monster by killing them |
Identify_Monster_By_Killing |
44 |
|
20.80%
|
Close Enough: After finding exactly 2 monster clues, attack with the weapon that damages the 3 remaining options |
Rule_Out_Two_Monsters_Attack_With_Item_Affects_Remaining |
45 |
|
20.60%
|
Chink in the Armor: While you are crippled, wound a monster you know has Resilience by rolling three on the die |
Cripple_Wound_Against_Monster_With_Resilience |
46 |
|
20.50%
|
You Will Regret That: After the monster reveals a power to you, attack them with the weapon specialized against that power |
Monster_Will_Regret |
47 |
|
20.40%
|
Immortality Denied: Slay a Lich |
Slay_Lich |
48 |
|
20.30%
|
Through the Heart: Slay a Vampire |
Slay_Vampire |
49 |
|
20.20%
|
Curses Broken: Slay a warlock |
Slay_Warlock |
50 |
|
20.10%
|
The Invincible Monster: Win as the monster without receiving wounds |
Monster_Win_Without_Wounds |
51 |
|
20.00%
|
Kill Stealer: Deal the last wound to a monster that you did not previously wound |
Steal_Kill |
52 |
|
20.00%
|
Back in the Ground: Slay a Revenant |
Slay_Revenant |
53 |
|
20.00%
|
Final Rest: Slay a Spirit |
Slay_Spirit |
54 |
|
20.00%
|
Broken Statuary: Slay a Gorgon |
Slay_Gorgon |
55 |
|
20.00%
|
Defanged: Slay a Naga |
Slay_Naga |
56 |
|
20.00%
|
Shattered Clay: Slay a Golem |
Slay_Golem |
57 |
|
19.90%
|
Howling Silenced: Slay a Werewolf |
Slay_Werewolf |
58 |
|
19.90%
|
I Know That Trick: Use a reaction card that blocks the exact monster card used on you |
Block_Monster_Card_With_Exact_Reaction_Card |
59 |
|
19.70%
|
Dust to Pixie Dust: Slay a Fairy |
Slay_Fairy |
60 |
|
19.70%
|
The Bloody Maw: Win as the monster by crippling every hunter single-handed (without the hunters wounding each other) |
Monster_Win_Crippling_Everyone_Yourself |
61 |
|
19.50%
|
You're not going anywhere: Stack the fourth movement penalty onto another player |
Force_4th_Movement_Penalty_On_Player |
62 |
|
19.00%
|
Veteran: Play 20 games to completion |
Finish_20 |
63 |
|
18.80%
|
I know it's here somewhere...: Search every room (that contains cards) in a single game |
Search_Every_Room |
64 |
|
18.80%
|
Blitz Attack: Inflict 3 wounds during the third round (i.e the first turn you're allowed to attack) |
Monster_3_Wounds_3rd_Round |
65 |
|
18.70%
|
The Stranger with the Burning Eyes: Win as the monster without ever revealing either of your powers |
Monster_Win_Without_Reveal_Monster_Cards |
66 |
|
18.60%
|
The Stress Method: Identify the monster by making them show a card when they only have two |
Monster_With_Only_2_Show_Cards |
67 |
|
18.60%
|
Tools of the trade: Acquire every item in the game (aross multiple matches) |
Acquire_Every_Item |
68 |
|
18.60%
|
Slayer: Win 10 games as a hunter |
Win_10_As_Hunter |
69 |
|
18.60%
|
Now Why Would You Have This?: Steal a weapon from the monster and then use it to kill them |
Kill_Monster_With_Own_Weapon |
70 |
|
18.40%
|
You're All the Same to Me: Identify the monster with the Shadow Bead and then wound them with the Rifle or Shotgun |
Identify_Monster_With_Shadow_Bead |
71 |
|
18.10%
|
Secret Society: (Note: this is a hidden achievement that has not been released to the public yet) |
Virus |
72 |
|
18.10%
|
Legendary: Win 30 games |
Win_30 |
73 |
|
18.00%
|
The Beast in the Shadows: Win as the monster when the last hunter is crippled by another hunter |
Monster_Win_Last_Hunter_Crippled_By_Their_Own |
74 |
|
18.00%
|
Nightmare: Win 10 games as monsters |
Win_10_As_Monster |
75 |
|
17.80%
|
Versatile: Use every reaction card in the game (across multiple matches) |
Use_Every_Reaction_Card |
76 |
|
17.80%
|
Omnicompetent: Use every item in the game (aross multiple matches) |
Use_Every_Item |
77 |
|
17.80%
|
Every Trick in the Book: Use every detection item to identify a monster (across multiple matches) |
Use_Every_Detection_For_Monster |
78 |
|
17.80%
|
The Whisper in the Dark: Win as the monster without inflicting wounds |
Monster_Win_Without_Inflicting_Wounds |