1 |
|
22.70%
|
The Last Old Mind: Win the game on The Last Old Mind (Normal) difficulty. |
THE_LAST_OLD_MIND |
2 |
|
19.80%
|
Emperor of the Milky Way: Win the game on a Normal map. |
EMPEROR_OF_THE_MILKY_WAY |
3 |
|
13.50%
|
Empire Without End: Win the game on an Immense map. |
EMPIRE_WITHOUT_END |
4 |
|
10.90%
|
The Will to Control: Win the game on The Will to Control (Hard) difficulty. |
THE_WILL_TO_CONTROL |
5 |
|
10.30%
|
First Machine: Win the game on a Large map. |
FIRST_MACHINE |
6 |
|
7.20%
|
Civilizations Uncounted: Win the game on a Huge map. |
CIVILIZATIONS_UNCOUNTED |
7 |
|
5.00%
|
The Will to Create: Win the game on The Will to Create (Expert) difficulty. |
THE_WILL_TO_CREATE |
8 |
|
5.00%
|
The Machist State: Win the game leading a Faction with these qualities: Machists, The Righteous Call, Militarized and Serene. |
THE_MACHIST_STATE |
9 |
|
3.80%
|
Gilded Folk, Gilded Faith: Win the game leading a Faction with these qualities: High Machists, The Higher Path, Gentle and Majestic. |
GILDED_FOLK_GILDED_FAITH |
10 |
|
3.00%
|
The Towers of Heaven: Win the game leading a Faction with these qualities: Transitory Machists, The Veiled City, Mighty and Wasteful. |
THE_TOWERS_OF_HEAVEN |
11 |
|
2.70%
|
The Will of the Worlds: Win the game leading a Faction with these qualities: Universal Machists, The Infinite Reach, Profiteering and Corrupt. |
THE_WILL_OF_THE_WORLDS |
12 |
|
2.40%
|
And We Shall Bear Children: Win the game leading a Faction with these qualities: Bearers, The Commerce Federation, Placid and Industrious. |
AND_WE_SHALL_BEAR_CHILDREN |
13 |
|
2.40%
|
The Dominion of Nature: Win the game leading a Faction with these qualities: Greenseers, The Unbroken Word, Absolutist and Efficient. |
THE_DOMINION_OF_NATURE |
14 |
|
2.40%
|
The Happy Road Home: Win the game leading a Faction with these qualities: Ecstatics, The Joyous Hearth, Hedonistic and Content. |
THE_HAPPY_ROAD_HOME |
15 |
|
2.20%
|
Reflections Upon Ignorance: Win the game leading a Faction with these qualities: Agnosts, The University Beyond, Glorious and Placid. |
REFLECTIONS_UPON_IGNORANCE |
16 |
|
2.20%
|
The Will to Conquer: Win the game on The Will to Conquer (Master) difficulty. |
THE_WILL_TO_CONQUER |
17 |
|
2.20%
|
And We Shall All Be Redeemed: Win the game leading a Faction with these qualities: Redemptionists, The Common Union, Faithful and Fragile. |
AND_WE_SHALL_ALL_BE_REDEEMED |
18 |
|
2.10%
|
For Every Machine, a Rank: Win the game leading a Faction with these qualities: Categorants, The Martial Heart, Slothful and Militant. |
FOR_EVERY_MACHINE_A_RANK |
19 |
|
2.10%
|
Days of Oily Teeth: Win the game leading a Faction with these qualities: Devourers, The Central Authority, Securitized and Hateful. |
DAYS_OF_OILY_TEETH |
20 |
|
2.00%
|
The Truth Unveiled: Win the game leading a Faction with these qualities: Enigmatics, The Secret Door, Cryptic and Petty. |
THE_TRUTH_UNVEILED |
21 |
|
1.90%
|
Ascending the Void: Win the game leading a Faction with these qualities: Nihilists, The Free Republic, Numb and Mercantile. |
ASCENDING_THE_VOID |
22 |
|
1.90%
|
Under the Banners of Reason: Win the game leading a Faction with these qualities: Calculists, The Exploratory Society, Egalitarian and Faithful. |
UNDER_THE_BANNERS_OF_REASON |
23 |
|
1.90%
|
United by the Mystery: Win the game leading a Faction with these qualities: Rejectants, The Winding Stair, Pilgrim and Mighty. |
UNITED_BY_THE_MYSTERY |
24 |
|
1.90%
|
The Paradise at Hand: Win the game leading a Faction with these qualities: Reformed Enigmatics, The Golden Shield, Industrial and Poised. |
THE_PARADISE_AT_HAND |
25 |
|
1.90%
|
The Twofold Path: Win the game leading a Faction with these qualities: Epicenians, The Old Kingdom, Poised and Egalitarian. |
THE_TWOFOLD_PATH |
26 |
|
1.80%
|
The Answers in Their Souls: Win the game leading a Faction with these qualities: Esoteric Enigmatics, The Hidden Hand, Vain and Securitized. |
THE_ANSWERS_IN_THEIR_SOULS |