| 1 |
|
1.70%
|
Well earned rest: Escape on the freighter. |
cheev1 |
| 2 |
|
1.70%
|
Rough rambler: Have an a rifle along with hand grenades and a bag equipped. |
cheev19 |
| 3 |
|
1.70%
|
Dockside deletion: Have two railguns equipped. |
cheev18 |
| 4 |
|
1.70%
|
Bug hunt.: Have the flamer, A - rifle and flares equipped |
cheev17 |
| 5 |
|
1.70%
|
Tyranaventuras: Complete the end without deploying a med kit. (MRE's are fine). |
cheev16 |
| 6 |
|
1.70%
|
Rusty sherriffs badge: Complete the end with the rusty mutator active. |
cheev15 |
| 7 |
|
1.70%
|
Factory fresh: Find a cache of pristine weapons. |
cheev14 |
| 8 |
|
1.70%
|
Somewhat Samaritan: Kill a pilot thats been spaced. |
cheev13 |
| 9 |
|
1.70%
|
Held together by kevlar: Have over 80% armour and under 10% hp. |
cheev12 |
| 10 |
|
1.70%
|
Cares not from whence it came: Die from railgun related injuries. |
cheev20 |
| 11 |
|
1.70%
|
The nomad: Travel to at least 5 solar systems in one life (survival). |
cheev11 |
| 12 |
|
1.70%
|
Even closerer: Kill an enemy at point blank ranger with less than 5% hp. |
cheev9 |
| 13 |
|
1.70%
|
Close call: Kill an enemy at point blank range with less than 25hp. |
cheev8 |
| 14 |
|
1.70%
|
Waste not want not: Discover an epitaph. |
cheev7 |
| 15 |
|
1.70%
|
De-ja vue: Discover your own epitaph. |
cheev6 |
| 16 |
|
1.70%
|
Critically endangered: Destroy a derelict that still has survivors on board. |
cheev5 |
| 17 |
|
1.70%
|
Mileage may vary: Commandeer a sub light ship. |
cheev4 |
| 18 |
|
1.70%
|
Murphys law: Have all c.o.p.e systems on 0hp |
cheev3 |
| 19 |
|
1.70%
|
Un-humanitarian: Escape on the freighter with no survivors rescued. |
cheev2 |
| 20 |
|
1.70%
|
The gulf between: Enter a new solar system (survival). |
cheev10 |
| 21 |
|
1.70%
|
Eskimo roll: Die with a full backpack. |
cheev21 |