DorthZborn's statistics for


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Achievements completed: 0 (0.00%)

Achievements: (0 / 21):
# Global Completion % Description API Name
1 7.60% Training Day: Finish level 2 (any difficulty) SOLAR_DEFENDER_TRAINING
2 3.90% The Forcer : Cause 1000 damage with Forcer during one playthrough (any difficulty) FORCER_DAMAGE
3 3.40% Ace Awesome: Cause 1000 damage with Tom during one playthrough (any difficulty) TOM_DAMAGE
4 3.20% Halfway Through: Finish level 5 (any difficulty) HALFWAY_NORMAL
5 2.80% The Forcer Reloaded: Cause 3000 damage with Forcer during one playthrough (any difficulty) FORCER_DAMAGE_X2
6 2.70% The Endless Incident (Easy): Finish the game (any difficulty) FINISH_GAME_EASY
7 2.70% Crumbling Rock: Don't let any hero die on level 4 (normal or hard difficulty) LEVEL4_NO_DEATHS
8 2.70% Ace Awesome Reloaded: Cause 3000 damage with Tom during one playthrough (any difficulty) TOM_DAMAGE_X2
9 2.60% 20 Deaths: Finish the game with less than 20 deaths in total (any difficulty) FINISH_20_DEATHS_NORMAL
10 2.50% The Endless Incident (Normal): Finish the game (normal or hard difficulty) FINISH_GAME_NORMAL
11 2.40% Nebula's Fury: Kill 3 enemies with one shoot of Nebula (any difficulty) NEBULA_KILL_THREE
12 2.20% Aengus Forever: Don't swap out Aengus on level 8 (normal or hard difficulty) LEVEL8_DONT_SWAP_AENGUS
13 2.10% 20 Abilities: Use 20 special abilities in level 8 (normal or hard difficulty) LEVEL8_20_ABILITIES
14 2.10% Quick Execution: Defeat the Endless before he spawns the last wave of enemies (any difficulty) ENDLESS_KILL_EARLY
15 2.10% Nebula's Madness: Kill 4 enemies with one shoot of Nebula (any difficulty) NEBULA_KILL_FOUR
16 2.10% Halfway Through (Hard): Finish level 5 (hard difficulty) HALFWAY_HARD
17 2.00% Quick Escape: Finish Level 6 with more than 10 turns left (normal or hard difficulty) CERES_10_TURNS_LEFT
18 2.00% 20 Deaths (Hard): Finish the game with less than 20 deaths in total (hard difficulty) FINISH_20_DEATHS_HARD
19 2.00% The Endless Incident (Hard): Finish the game (hard difficulty) FINISH_GAME_HARD
20 2.00% Perfect Fatality: Finish Level 5 with full HP and revives (normal or hard difficulty) LEVEL5_PERFECT_FATALITY
21 2.00% Perfect Escape: Don't let any hero die in level 6 (hard difficulty) LEVEL6_NO_DEATHS