THE ANSWER™'s statistics for


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Achievements completed: 33 (28.70%)

Achievements: (33 / 115):
# Global Completion % Description API Name
1 38.70% The Scientific Method, vol. 1: (Note: this is a hidden achievement that has not been released to the public yet) Society: The scientific method
2 36.70% Promised Land: Have maximum hope and no discontent Society: Promised land
3 36.30% Please, Sir, I Want Some More: (Note: this is a hidden achievement that has not been released to the public yet) Society: Consolation prize
4 27.20% United: In the New Home scenario, don't let anyone leave for London New Home: United
5 20.50% Carnivore: Having a choice, finish a scenario using only Hunters Economy: Carnivore
6 19.20% Search and Rescue: Rescue all of your people coming to the City Refugee: Search and rescue
7 18.10% Refugee: Finish the Refugees scenario Refugee: Refugee
8 15.90% Unknown Ship: (Note: this is a hidden achievement that has not been released to the public yet) Refugee: Uknown Ship
9 14.70% Satellites: Finish a scenario never expanding the range of the Generator Economy: Sattelites
10 12.70% Everybody Lived for Once: (Note: this is a hidden achievement that has not been released to the public yet) Tech Haven: Everybody lived for once
11 12.50% The Union: (Note: this is a hidden achievement that has not been released to the public yet) Refugee: The Union
12 11.20% It Was Me All Along: Find generator parts meant for Winterhome and keep them Builders: It was me
13 10.50% The Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork New Home: The savior
14 9.60% Let There Be Light: Build 10 Street Lamps Endless: Let There Be Light
15 9.60% Builder: Build the Generator in The Last Autumn scenario Builders: Builder
16 7.90% Autonomous City: In a city of at least 200, have automatons working in more than half of workplaces Economy: Autonomous city
17 7.20% Backup Plan: Stockpile 35 000 Coal and 10 000 Food Rations Endless: Backup Plan
18 7.20% We Are In This Together: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: We are In This Together
19 6.10% Green Thumb: Complete all improvements in Hot Springs Reconquest: The Gardener
20 6.00% Defender of the Oppressed: Complete all improvements in Shipwreck Camp Reconquest: The Defender of the Oppressed
21 5.90% Full House: Have over 700 population Endless: Full House
22 5.40% Unskilled Labour: Finish any scenario without constructing Steam or Advanced buildings Economy: Unqualified labor
23 5.40% Hyde Park Corner: Have a Town Square of each size Endless: Hyde Park Corner
24 5.30% Negotiator: (Note: this is a hidden achievement that has not been released to the public yet) New Home: Negotiator
25 5.20% Perfectionist: Build a Generator with all upgrades and no construction faults Builders: Perfectionist
26 5.10% All children on board: (Note: this is a hidden achievement that has not been released to the public yet) Winterhome: All children on board
27 5.10% Central Heating: Finish a scenario without building a single Steam Hub Economy: Central heating
28 5.00% Walk on the Grass: Have a Garden of each size Endless: Walk on the Grass
29 4.80% Messrs Gabriel: Use Telegraph Station 20 or more times Builders: Messrs Gabriel
30 4.70% Vegetarian: Having a choice, finish a scenario using only Hothouses Economy: Vegetarian
31 4.70% All Your Base Are Connect To Us: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: All Your Base Are Connect To Us
32 4.60% Frostland Explorer: Explore all Frostland sites in On The Edge scenario Reconquest: Frostland Explorer
33 4.40% Weathering the Storm: Build the Generator with no damage from storms in Endless Mode Builders: Weathering the Storm
34 3.90% Contractor: Develop all settlements to the highest level Reconquest: The Contractor
35 3.80% I'll Be Home for Christmas: Build the Generator in The Last Autumn scenario before the last shipment Builders: Before Christmass
36 3.40% Marathon Medium: Survive 50 days of Endurance mode on Medium or higher difficulty Endless: Marathon Medium
37 3.40% Better than London: Finish a playthrough without building a single Tent Economy: Better than London
38 3.40% Ducks in a Row: Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours Builders: Ducks in a Row
39 3.30% Winter Ready: Build the Generator before the weather changes in Endless Mode Builders: Winter Ready
40 3.20% Full Dreadnought: (Note: this is a hidden achievement that has not been released to the public yet) Winterhome: Full Dreadnought
41 3.00% By the Sweat of their Brow: Survive 75 days without having automatons Endless: By the Sweat of their Brow
42 3.00% Sprinter: (Note: this is a hidden achievement that has not been released to the public yet) Tech Haven: Sprinter
43 3.00% No Crunch: Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts Builders: No Crunch
44 2.90% Guardian: Complete all improvements in Children's Mine Reconquest: The Babysitter
45 2.90% Iron Man (New Home): Finish the New Home scenario on Hard difficulty New Home: Iron mam
46 2.70% Social Activist: Make all other settlements loyal to you Reconquest: Social Activist
47 2.70% Bonus Pater Familias: Build the Generator in The Last Autumn scenario without anyone dying Builders: Bonus Pater Familias
48 2.60% Charcoaled: Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal Economy: Charcoaled
49 2.40% Urban Planner: Have 300 people living in the heat zone of a single Steam Hub Economy: Urban planner
50 2.30% Unforgiven: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: Unforgiven
51 2.10% One More Day Syndrome: Build the Generator and reach day 100 in Endless Mode Builders: One More Day Syndrome
52 2.10% Ultramarathon Medium: Survive 100 days of Endurance mode on Medium or higher difficulty Endless: Ultramarathon Medium
53 2.00% Iron Man (The Arks): Finish The Arks scenario on Hard difficulty Tech Haven: Iron man (Tech Haven)
54 1.90% My Turn to Speak: (Note: this is a hidden achievement that has not been released to the public yet) New Home: My turn to speak
55 1.80% Fisher King: Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps Builders: Fisher King
56 1.70% New Home Survivor: Finish the New Home scenario in Survivor Mode. New Home: Survivor mode
57 1.60% Endless Social Activist: Make all other settlements loyal to you in Endless Mode Endless: Endless Social Activist
58 1.60% The Iron Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty New Home: The Iron savior
59 1.50% Iron Man (Refugees): Finish the Refugees scenario on Hard difficulty Refugee: Iron man (Refugees)
60 1.50% Golden Path: (Note: this is a hidden achievement that has not been released to the public yet) New Home: Golden path
61 1.50% I See Friends Holding Hands: Have an ally send Emergency Aid to another settlement Endless: Clever Negotiator
62 1.40% Marathon Hard: Survive 50 days of Endurance mode on Hard or higher difficulty Endless: Marathon Hard
63 1.40% The Arks Survivor: Finish The Arks scenario in Survivor Mode. Tech Haven: Survivor mode
64 1.20% Marathon Extreme: Survive 50 days of Endurance mode on Extreme difficulty Endless: Marathon Extreme
65 1.20% Iron Man (The Last Autumn): Build the Generator in The Last Autumn scenario on Hard difficulty Builders: Iron man (The Last Autumn)
66 1.10% Ultramarathon Hard: Survive 100 days of Endurance mode on Hard or higher difficulty Endless: Ultramarathon Hard
67 1.10% On the Waterfront: Have 4 Advanced Docks and 12 Reloading Stations working at the same time Builders: Waterfront
68 1.10% You Had To Do It: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: You Had To Do It
69 1.10% Iron Man (Fall of Winterhome): Finish the Fall of Winterhome scenario on Hard difficulty. Winterhome: Iron man (Winterhome)
70 1.10% Refugees Survivor: Finish the Refugees scenario in Survivor Mode. Refugees: Survivor mode
71 1.00% Not great, not terrible: Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces Builders: Not great, not terrible
72 1.00% Ultramarathon Extreme: Survive 100 days of Endurance mode on Extreme difficulty Endless: Ultramarathon Extreme
73 1.00% A for Effort: Build a Generator with all construction faults in Endless Mode Builders: A for Effort
74 1.00% Iron Man (On The Edge): Finish On The Edge scenario on Hard difficulty Reconquest: Iron Man (On the Edge)
75 1.00% The Winterhome Survivor: Finish the Fall of Winterhome scenario in Survivor Mode. Winterhome: Survivor mode
76 1.00% The Last Autumn Survivor: Build the Generator in The Last Autumn scenario in Survivor Mode. Builders: Survivor mode
77 0.90% On The Edge Survivor: Finish On The Edge scenario in Survivor Mode Reconquest: On the Edge Survivor
78 0.90% All Along the Watchtower: Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end Builders: Watchtower
79 0.90% Emissions Reduction: Build the Generator in The Last Autumn scenario using no Coal consuming buildings Builders: Emission reduction
80 0.80% Arise Ye Workers: Build the Generator in The Last Autumn scenario with only workers left at the end Builders: Arise Ye Workers
81 0.70% Slave Driver: Make all other settlements distrustful towards you Reconquest: Slave Driver
82 0.70% Endless Slave Driver: Make all other settlements distrustful towards you in Endless Mode Endless: Endless Slave Driver