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Achievements completed: 28 (24.35%)

Achievements: (28 / 115):
# Global Completion % Description API Name
1 27.40% United: In the New Home scenario, don't let anyone leave for London New Home: United
2 23.90% Bad at Politics: Keep every promise made during a playthrough Society: Bad at politics
3 23.40% Notting Hollow: Have over 600 population living in Houses only Endless: Notting Hollow
4 20.10% City of Man: Have more than 650 people in the city at the same time Economy: City of man
5 18.60% Hyperefficient: Have a workplace with efficiency greater than ... [200%] Economy: Hyperefficient
6 18.50% City of Steam: Have 15 automatons at the same time Economy: City of steam
7 16.00% Unknown Ship: (Note: this is a hidden achievement that has not been released to the public yet) Refugee: Uknown Ship
8 14.80% Satellites: Finish a scenario never expanding the range of the Generator Economy: Sattelites
9 12.10% This is New London, Over: Contact New London Reconquest: This is New London, Over
10 11.20% It Was Me All Along: Find generator parts meant for Winterhome and keep them Builders: It was me
11 10.70% The Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork New Home: The savior
12 9.70% Let There Be Light: Build 10 Street Lamps Endless: Let There Be Light
13 9.60% Builder: Build the Generator in The Last Autumn scenario Builders: Builder
14 9.20% First Steps: Build a safe route Reconquest: First Steps
15 8.40% Rise of the Machines: Have 20 working automatons Endless: Rise of the Machines
16 8.10% Bald Mountain: Cut down all the trees in Outpost 11 Reconquest: Bald Mountain
17 8.10% There was no Waldo: Explore all Frostland sites between the storms Endless: There was no Waldo
18 7.90% Autonomous City: In a city of at least 200, have automatons working in more than half of workplaces Economy: Autonomous city
19 7.80% Hi Marek!: (Note: this is a hidden achievement that has not been released to the public yet) Endless: Hi Marek
20 7.20% Backup Plan: Stockpile 35 000 Coal and 10 000 Food Rations Endless: Backup Plan
21 7.10% We Are In This Together: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: We are In This Together
22 6.80% I Feel Lucky: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: I Feel Lucky
23 6.10% Green Thumb: Complete all improvements in Hot Springs Reconquest: The Gardener
24 6.00% Defender of the Oppressed: Complete all improvements in Shipwreck Camp Reconquest: The Defender of the Oppressed
25 5.90% Full House: Have over 700 population Endless: Full House
26 5.70% Master Archivist: Fill the Archives Endless: Master Archivist
27 5.50% Hyde Park Corner: Have a Town Square of each size Endless: Hyde Park Corner
28 5.40% Unskilled Labour: Finish any scenario without constructing Steam or Advanced buildings Economy: Unqualified labor
29 5.30% Negotiator: (Note: this is a hidden achievement that has not been released to the public yet) New Home: Negotiator
30 5.20% Perfectionist: Build a Generator with all upgrades and no construction faults Builders: Perfectionist
31 5.10% All children on board: (Note: this is a hidden achievement that has not been released to the public yet) Winterhome: All children on board
32 5.10% Central Heating: Finish a scenario without building a single Steam Hub Economy: Central heating
33 5.10% Walk on the Grass: Have a Garden of each size Endless: Walk on the Grass
34 4.70% Vegetarian: Having a choice, finish a scenario using only Hothouses Economy: Vegetarian
35 4.70% Messrs Gabriel: Use Telegraph Station 20 or more times Builders: Messrs Gabriel
36 4.60% All Your Base Are Connect To Us: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: All Your Base Are Connect To Us
37 4.60% Frostland Explorer: Explore all Frostland sites in On The Edge scenario Reconquest: Frostland Explorer
38 4.40% Weathering the Storm: Build the Generator with no damage from storms in Endless Mode Builders: Weathering the Storm
39 3.90% Contractor: Develop all settlements to the highest level Reconquest: The Contractor
40 3.70% I'll Be Home for Christmas: Build the Generator in The Last Autumn scenario before the last shipment Builders: Before Christmass
41 3.40% Marathon Medium: Survive 50 days of Endurance mode on Medium or higher difficulty Endless: Marathon Medium
42 3.40% Better than London: Finish a playthrough without building a single Tent Economy: Better than London
43 3.40% Ducks in a Row: Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours Builders: Ducks in a Row
44 3.30% Winter Ready: Build the Generator before the weather changes in Endless Mode Builders: Winter Ready
45 3.20% Full Dreadnought: (Note: this is a hidden achievement that has not been released to the public yet) Winterhome: Full Dreadnought
46 3.00% Iron Man (New Home): Finish the New Home scenario on Hard difficulty New Home: Iron mam
47 3.00% No Crunch: Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts Builders: No Crunch
48 3.00% By the Sweat of their Brow: Survive 75 days without having automatons Endless: By the Sweat of their Brow
49 2.90% Guardian: Complete all improvements in Children's Mine Reconquest: The Babysitter
50 2.90% Sprinter: (Note: this is a hidden achievement that has not been released to the public yet) Tech Haven: Sprinter
51 2.60% Charcoaled: Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal Economy: Charcoaled
52 2.60% Social Activist: Make all other settlements loyal to you Reconquest: Social Activist
53 2.60% Bonus Pater Familias: Build the Generator in The Last Autumn scenario without anyone dying Builders: Bonus Pater Familias
54 2.40% Urban Planner: Have 300 people living in the heat zone of a single Steam Hub Economy: Urban planner
55 2.20% Unforgiven: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: Unforgiven
56 2.10% Ultramarathon Medium: Survive 100 days of Endurance mode on Medium or higher difficulty Endless: Ultramarathon Medium
57 2.00% One More Day Syndrome: Build the Generator and reach day 100 in Endless Mode Builders: One More Day Syndrome
58 2.00% Iron Man (The Arks): Finish The Arks scenario on Hard difficulty Tech Haven: Iron man (Tech Haven)
59 1.90% My Turn to Speak: (Note: this is a hidden achievement that has not been released to the public yet) New Home: My turn to speak
60 1.80% Fisher King: Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps Builders: Fisher King
61 1.70% New Home Survivor: Finish the New Home scenario in Survivor Mode. New Home: Survivor mode
62 1.60% The Iron Saviour: Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty New Home: The Iron savior
63 1.60% Endless Social Activist: Make all other settlements loyal to you in Endless Mode Endless: Endless Social Activist
64 1.50% Golden Path: (Note: this is a hidden achievement that has not been released to the public yet) New Home: Golden path
65 1.50% I See Friends Holding Hands: Have an ally send Emergency Aid to another settlement Endless: Clever Negotiator
66 1.50% Iron Man (Refugees): Finish the Refugees scenario on Hard difficulty Refugee: Iron man (Refugees)
67 1.40% The Arks Survivor: Finish The Arks scenario in Survivor Mode. Tech Haven: Survivor mode
68 1.40% Marathon Hard: Survive 50 days of Endurance mode on Hard or higher difficulty Endless: Marathon Hard
69 1.10% Refugees Survivor: Finish the Refugees scenario in Survivor Mode. Refugees: Survivor mode
70 1.10% Iron Man (The Last Autumn): Build the Generator in The Last Autumn scenario on Hard difficulty Builders: Iron man (The Last Autumn)
71 1.10% You Had To Do It: (Note: this is a hidden achievement that has not been released to the public yet) Reconquest: You Had To Do It
72 1.10% Iron Man (Fall of Winterhome): Finish the Fall of Winterhome scenario on Hard difficulty. Winterhome: Iron man (Winterhome)
73 1.10% Ultramarathon Hard: Survive 100 days of Endurance mode on Hard or higher difficulty Endless: Ultramarathon Hard
74 1.10% On the Waterfront: Have 4 Advanced Docks and 12 Reloading Stations working at the same time Builders: Waterfront
75 1.10% Marathon Extreme: Survive 50 days of Endurance mode on Extreme difficulty Endless: Marathon Extreme
76 1.00% A for Effort: Build a Generator with all construction faults in Endless Mode Builders: A for Effort
77 1.00% Ultramarathon Extreme: Survive 100 days of Endurance mode on Extreme difficulty Endless: Ultramarathon Extreme
78 1.00% Not great, not terrible: Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces Builders: Not great, not terrible
79 0.90% The Last Autumn Survivor: Build the Generator in The Last Autumn scenario in Survivor Mode. Builders: Survivor mode
80 0.90% Emissions Reduction: Build the Generator in The Last Autumn scenario using no Coal consuming buildings Builders: Emission reduction
81 0.90% The Winterhome Survivor: Finish the Fall of Winterhome scenario in Survivor Mode. Winterhome: Survivor mode
82 0.90% Iron Man (On The Edge): Finish On The Edge scenario on Hard difficulty Reconquest: Iron Man (On the Edge)
83 0.80% On The Edge Survivor: Finish On The Edge scenario in Survivor Mode Reconquest: On the Edge Survivor
84 0.80% Arise Ye Workers: Build the Generator in The Last Autumn scenario with only workers left at the end Builders: Arise Ye Workers
85 0.80% All Along the Watchtower: Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end Builders: Watchtower
86 0.70% Slave Driver: Make all other settlements distrustful towards you Reconquest: Slave Driver
87 0.60% Endless Slave Driver: Make all other settlements distrustful towards you in Endless Mode Endless: Endless Slave Driver