1 |
|
42.50%
|
First Blood: Kill the roach in Outer Walls:1S3E |
ACH_GatEB_First Blood |
2 |
|
30.30%
|
On His Majesty's Service: Sent on a mission by the Rasarun Court |
ACH_GatEB_On His Majesty's Service |
3 |
|
29.50%
|
A Steady Hand: Don't turn your sword in The Rasarun Court:1E |
ACH_GatEB_A Steady Hand |
4 |
|
27.40%
|
You're Not Alone: Have at least one soldier survive in The True Court:1N |
ACH_GatEB_You're Not Alone |
5 |
|
24.60%
|
Orb Preservationist: Strike only six orbs in Outer Walls:2S2E |
ACH_GatEB_Orb Preservationist |
6 |
|
21.50%
|
Ragtag Bunch of Misfits: Assemble the Rasarun Leaders |
ACH_GatEB_Ragtag Bunch of Misfits |
7 |
|
21.30%
|
Who Let the Roaches Out?: (KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room |
ACH_KDD20_Who Let the Roaches Out? |
8 |
|
20.30%
|
Timed to Perfection: Don't let the queen lay eggs in The Roach Pits:3N |
ACH_GatEB_Timed to Perfection |
9 |
|
20.10%
|
Backswipery: Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E |
ACH_GatEB_Backswipery |
10 |
|
19.70%
|
But You Can't Hide: (KDD) L1:6N2W - Don't hide in the alcove |
ACH_KDD20_But You Can't Hide |
11 |
|
17.50%
|
Out in the Open: Don't take a tunnel in Drokkendutt's Fortress:1N2E |
ACH_GatEB_Out in the Open |
12 |
|
17.50%
|
Gone in Thirty Seconds: (KDD) L2:2S2E - Clear the room before roaches spawn |
ACH_KDD20_Gone in Thirty Seconds |
13 |
|
17.10%
|
Look, No Hands!: Don't use your sword in Smuggler's Maze:2N1W |
ACH_GatEB_Look, No Hands! |
14 |
|
16.40%
|
Destructive Mania: Destroy all broken walls in Glum Cove:6N2E |
ACH_GatEB_Destructive Mania |
15 |
|
15.80%
|
Lone Soldier: Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W |
ACH_GatEB_Lone Soldier |
16 |
|
15.70%
|
Ahead of the Game: (KDD) L1:3N2W - Kill the roach facing East and clear the room |
ACH_KDD20_Ahead of the Game |
17 |
|
15.10%
|
Straightforward Smiting: (KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall |
ACH_KDD20_Straightforward Smiting |
18 |
|
15.10%
|
Efficient Smitemitery: (KDD) L2:2S3E - Allow only one roach to spawn when clearing the room |
ACH_KDD20_Efficient Smitemitery |
19 |
|
15.10%
|
The Enemy is Sleeping: (KDD) L3:1S2W - Clear the room without waking any eyes |
ACH_KDD20_The Enemy is Sleeping |
20 |
|
14.70%
|
I'm Not Left-Handed: Don't turn your sword in Bractea Town:1E |
ACH_GatEB_I'm Not Left-Handed |
21 |
|
14.60%
|
Without Further Delay: Ready to attack the enemy fortress |
ACH_GatEB_Without Further Delay |
22 |
|
14.30%
|
Five Orbs of Bill: (KDD) L3:1S - Strike only five orbs to clear the room |
ACH_KDD20_Five Orbs of Bill |
23 |
|
13.60%
|
Mimic on Holiday: (KDD) L4:1S1E - Place the mimic on the SW island, then clear the room |
ACH_KDD20_Mimic on Holiday |
24 |
|
13.40%
|
Cornered in the Centre: (KDD) L2:2E - Clear the room without letting the queen reach the NE corner |
ACH_KDD20_Cornered in the Centre |
25 |
|
13.30%
|
They're Behind You!: (KDD) L2:1S - Don't turn after striking the orb and clear the room |
ACH_KDD20_They're Behind You! |
26 |
|
13.10%
|
Look to Westward: (KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last |
ACH_KDD20_Look to Westward |
27 |
|
13.00%
|
Merciful Victory: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_GatEB_Merciful Victory |
28 |
|
12.80%
|
Three in a Row: (KDD) L3:2N1E - Kill the roaches in three consecutive turns |
ACH_KDD20_Three in a Row |
29 |
|
12.70%
|
Complete "Gunthro and the Epic Blunder": GatEB: Saw the ending and credits |
ACH_GatEB_WIN |
30 |
|
12.70%
|
The Heart of the Mystery: Enter the Sand Temple |
ACH_GatEB_The Heart of the Mystery |
31 |
|
12.60%
|
Don't Fence Me In: (KDD) L5:3E - Clear the room without striking the orb |
ACH_KDD20_Don't Fence Me In |
32 |
|
12.50%
|
One Direction to Escape: (KDD) L3:3S1W - Clear the room without turning after striking the orb |
ACH_KDD20_One Direction to Escape |
33 |
|
12.30%
|
Not So Pretty in Pink: (KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room |
ACH_KDD20_Not So Pretty in Pink |
34 |
|
11.80%
|
Vandalism!: (KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room |
ACH_KDD20_Vandalism! |
35 |
|
11.70%
|
Moderate Striker: (KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave |
ACH_KDD20_Moderate Striker |
36 |
|
11.60%
|
We All Fall Down: (KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room |
ACH_KDD20_We All Fall Down |
37 |
|
11.60%
|
That Never Goes Out of Style: (KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right |
ACH_KDD20_That Never Goes Out of Style |
38 |
|
11.50%
|
Non-sustainable Growth: (KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering) |
ACH_KDD20_Non-sustainable Growth |
39 |
|
11.40%
|
Peaceful Resolution: Don't kill the Tuenan Captain |
ACH_GatEB_Peaceful Resolution |
40 |
|
11.30%
|
Time for Elevenses: Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors |
ACH_GatEB_Time for Elevenses |
41 |
|
11.30%
|
A Level Playing Field: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_GatEB_A Level Playing Field |
42 |
|
11.20%
|
House Upon the Sand: Kill the northern roach before killing all three golems in Golem Encampment:2N |
ACH_GatEB_House Upon the Sand |
43 |
|
10.90%
|
What's the Time, Mr Roach?: (KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room |
ACH_KDD20_What's the Time, Mr Roach? |
44 |
|
10.90%
|
Monty Hallway Problem: Don't enter from the northern entrance in Inauro Canyon:2N1W |
ACH_GatEB_Monty Hallway Problem |
45 |
|
10.90%
|
No Retreat: (KDD) L4:1N - Don't retreat into the entrance hallway to clear the room |
ACH_KDD20_No Retreat |
46 |
|
10.70%
|
Nine in a Line: (KDD) L3:1S1E - Kill the roaches in nine consecutive turns |
ACH_KDD20_Nine in a Line |
47 |
|
10.30%
|
Like Roaches in a Trap: (JtRH) L4:2N1E - Clear the room without dropping any trapdoors |
ACH_JtRH_Like Roaches in a Trap |
48 |
|
10.30%
|
Making an Impression: (JtRH) L1:2N3W - Clear the room without using a tunnel |
ACH_JtRH_Making an Impression |
49 |
|
10.10%
|
A Cat and Roach Game: (JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room |
ACH_JtRH_A Cat and Roach Game |
50 |
|
10.10%
|
Superior Master Intellect: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_KDD20_Superior Master Intellect |
51 |
|
10.00%
|
Straight to the Point: Kill all roaches without dropping any trapdoors in Daskeros Tower:2N |
ACH_GatEB_Straight to the Point |
52 |
|
10.00%
|
All Together, Now...: (KDD) L1:6N1W - Kill the roaches in nine consecutive turns |
ACH_KDD20_All Together, Now... |
53 |
|
10.00%
|
Keep Dugandy Tidy: (KDD) L14:1E - Clear all tar (in the same visit as clearing the room) |
ACH_KDD20_Keep Dugandy Tidy |
54 |
|
9.70%
|
It's a Trap!: (KDD) L14:2E - Don't drop the trapdoor while clearing the room |
ACH_KDD20_It's a Trap! |
55 |
|
9.70%
|
Preserving the Ancient Ruins: (KDD) L14:1N1E - Don't break any crumbly walls while clearing the room |
ACH_KDD20_Preserving the Ancient Ruins |
56 |
|
9.70%
|
Dungeon Economics: (JtRH) L2:3E - Clear the room without using the eastern orb |
ACH_JtRH_Dungeon Economics |
57 |
|
9.60%
|
No Scroll Left Behind: (KDD) L3:2N - Read the scroll without re-entering the room |
ACH_KDD20_No Scroll Left Behind |
58 |
|
9.50%
|
Alone Among the Stones: (JtRH) L6:3N3E - Clear the room without using Halph |
ACH_JtRH_Alone Among the Stones |
59 |
|
9.40%
|
Another Useless Orb: (JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room |
ACH_JtRH_Another Useless Orb |
60 |
|
9.40%
|
Red Means Danger: Don't step on a red (dirt floor) tile in Inner Chambers:1N |
ACH_GatEB_Red Means Danger |
61 |
|
9.30%
|
Exactly as Planned: (KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room |
ACH_KDD20_Exactly as Planned |
62 |
|
9.30%
|
Everyone Loves a Wubba: (JtRH) L5:1S1W - Clear the room without dropping any trapdoors |
ACH_JtRH_Everyone Loves a Wubba |
63 |
|
9.30%
|
Bishop's Tour: (KDD) L5:2E - Don't move orthogonally while clearing the room |
ACH_KDD20_Bishop's Tour |
64 |
|
9.10%
|
No Way Out: (KDD) L7:1N1E - Kill the serpent in the SE corner of the room |
ACH_KDD20_No Way Out |
65 |
|
9.00%
|
Solo Serpent Slaughter: (KDD) L12:2S1E - Clear the room without drinking the mimic potion |
ACH_KDD20_Solo Serpent Slaughter |
66 |
|
8.90%
|
Sword-Only Slaughter: Don't use the bombs in Tuenan Armory:1N2E |
ACH_GatEB_Sword-Only Slaughter |
67 |
|
8.90%
|
All Set Up and Ready: (KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room |
ACH_KDD20_All Set Up and Ready |
68 |
|
8.80%
|
The Smiter Always Strikes Twice: (KDD) L7:2N1E - Strike the orb only twice while clearing the room |
ACH_KDD20_The Smiter Always Strikes Twice |
69 |
|
8.80%
|
Don't Drink and Smite: (KDD) L10:1S - Clear the room without drinking the mimic potion |
ACH_KDD20_Don't Drink and Smite |
70 |
|
8.80%
|
All Quiet on the Western Front : (KDD) L7:2N - Clear the room without crossing the western yellow door |
ACH_KDD20_All Quiet on the Western Front |
71 |
|
8.70%
|
Opportunity Strikes Just Once: (KDD) L3:1S1W - Strike the SW orb only once while clearing the room |
ACH_KDD20_Opportunity Strikes Just Once |
72 |
|
8.70%
|
Follow the Arrow: (JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room |
ACH_JtRH_Follow the Arrow |
73 |
|
8.60%
|
Unlucky for Some: (KDD) L13 - Enter the NW room |
ACH_KDD20_Unlucky for Some |
74 |
|
8.60%
|
Hidden in Plain Sight: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_KDD20_Hidden in Plain Sight |
75 |
|
8.60%
|
Highly Visible Ninja: (KDD) L5:2S - Clear the room without turning or drinking the invisibility potion |
ACH_KDD20_Highly Visible Ninja |
76 |
|
8.60%
|
Messing About without Boats: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_GatEB_Messing About without Boats |
77 |
|
8.60%
|
Up, Up, Down, Down, Left, Right, Left, Right: (KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room |
ACH_KDD20_Up, Up, Down, Down, Left, Right, Left, Right |
78 |
|
8.50%
|
Visibly Invisible: (JtRH) L7:1N - Clear the room without drinking the invisibility potion |
ACH_JtRH_Visibly Invisible |
79 |
|
8.40%
|
The Wyrm That Turned: (KDD) L7:3N - Don't cross the western force arrow while clearing the room |
ACH_KDD20_The Wyrm That Turned |
80 |
|
8.40%
|
He Who Fights Serpents: (KDD) L7:1N - Clear the room without moving diagonally |
ACH_KDD20_He Who Fights Serpents |
81 |
|
8.40%
|
Eyes on the Prize: (KDD) L7:1E - Clear the room without turning |
ACH_KDD20_Eyes on the Prize |
82 |
|
8.40%
|
Let's Not Go Round Again: (KDD) L12:1S - Clear the room before going round the loop |
ACH_KDD20_Let's Not Go Round Again |
83 |
|
8.30%
|
Impressing the Ladies: Don't use any horns in Inauro Canyon:1N1E |
ACH_GatEB_Impressing the Ladies |
84 |
|
8.30%
|
Two to Tango: Use only one horn in Inauro Canyon:2N |
ACH_GatEB_Two to Tango |
85 |
|
8.20%
|
Only the Even Numbers: (KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword |
ACH_KDD20_Only the Even Numbers |
86 |
|
8.10%
|
Toys in Their Boxes: (JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room |
ACH_JtRH_Toys in Their Boxes |
87 |
|
8.10%
|
Complete "King Dugan's Dungeon": KDD: Saw the ending and credits |
ACH_KDD20_WIN |
88 |
|
8.10%
|
There's Always Another Solution: (KDD) L19:2S1E - Don't break any crumbly walls while clearing the room |
ACH_KDD20_There's Always Another Solution |
89 |
|
8.10%
|
First Things First: (KDD) L16:Entrance - Clear the room from the level start |
ACH_KDD20_First Things First |
90 |
|
8.10%
|
Who Needs Orthosquares?: (KDD) L7:1S - Clear the room without moving diagonally |
ACH_KDD20_Who Needs Orthosquares? |
91 |
|
8.10%
|
From the Outside, Looking In: (KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room |
ACH_KDD20_From the Outside, Looking In |
92 |
|
8.00%
|
Hold On Five Seconds: (KDD) L10:1E - Wait for five turns after striking the orb, then clear the room |
ACH_KDD20_Hold On Five Seconds |
93 |
|
7.90%
|
Stuck in the Mire: Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E |
ACH_GatEB_Stuck in the Mire |
94 |
|
7.90%
|
Assassinate the Queen!: (KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room) |
ACH_KDD20_Assassinate the Queen! |
95 |
|
7.80%
|
What the Eye Doesn't See: (KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room |
ACH_KDD20_What the Eye Doesn't See |
96 |
|
7.80%
|
Master "Gunthro and the Epic Blunder": Completed GatEB and cleared all secret rooms |
ACH_GatEB_MASTERED |
97 |
|
7.70%
|
Single-Handed Clean-Up: Don't turn your sword in Englos Keep:1S |
ACH_GatEB_Single-Handed Clean-Up |
98 |
|
7.70%
|
A Good Clean Kill: (KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room |
ACH_KDD20_A Good Clean Kill |
99 |
|
7.60%
|
Leave No Stone Turned: (KDD) L18:2N3E - Don't break any crumbly walls while clearing the room |
ACH_KDD20_Leave No Stone Turned |
100 |
|
7.60%
|
Gordian Knot: (JtRH) L11:5N - Clear the room without stepping on a fuse |
ACH_JtRH_Gordian Knot |
101 |
|
7.50%
|
Tourist in the Beneath: (TCB) Take a stroll down the Golden Lane |
ACH_TCB_Tourist in the Beneath |
102 |
|
7.50%
|
Dungeon of Broken Orbs: (KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb |
ACH_KDD20_Dungeon of Broken Orbs |
103 |
|
7.50%
|
Who Needs All These Buttons?: (KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room |
ACH_KDD20_Who Needs All These Buttons? |
104 |
|
7.50%
|
Master Swordsman I: Don't use the horn or the bomb in Englos Keep:1S1W |
ACH_GatEB_Master Swordsman I |
105 |
|
7.40%
|
With Steady Sword: (KDD) L14:2S - Clear the room without turning your sword |
ACH_KDD20_With Steady Sword |
106 |
|
7.40%
|
From the Other Side: (KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room) |
ACH_KDD20_From the Other Side |
107 |
|
7.30%
|
He Came From the East: (KDD) L18:1N2E - Clear the room entering from the east |
ACH_KDD20_He Came From the East |
108 |
|
7.30%
|
Three's Company: (KDD) L23:1N - Drop the red door before killing a goblin, then clear the room |
ACH_KDD20_Three's Company |
109 |
|
7.30%
|
Rapid Tar-Cleaning Service: (KDD) L8:4S2E - Clear the room by turn 60 |
ACH_KDD20_Rapid Tar-Cleaning Service |
110 |
|
7.30%
|
With Slanting Sword: (KDD) L14:1S - Face diagonally and don't turn while clearing the room |
ACH_KDD20_With Slanting Sword |
111 |
|
7.30%
|
Speed Chess: (KDD) L14:1N3E - Clear the room by turn 20 |
ACH_KDD20_Speed Chess |
112 |
|
7.30%
|
Master Swordsman II: Don't use the horn in Englos Keep:1S1E |
ACH_GatEB_Master Swordsman II |
113 |
|
7.30%
|
Queen Charmer: Don't drop any trapdoors in Daskeros Tower:1N1E |
ACH_GatEB_Queen Charmer |
114 |
|
7.20%
|
Explorer Extraordinaire: Enter the Spider Cave |
ACH_GatEB_Explorer Extraordinaire |
115 |
|
7.20%
|
Outsmart the Brains!: (KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room |
ACH_KDD20_Outsmart the Brains! |
116 |
|
7.20%
|
Westward Ho!: (JtRH) L3:2N1W - Face West and don't turn while clearing the room |
ACH_JtRH_Westward Ho! |
117 |
|
7.20%
|
My Turn at the Controls: (KDD) L24:2W - Clear the room without using the mimic to strike any orbs |
ACH_KDD20_My Turn at the Controls |
118 |
|
7.10%
|
The Eyes Have It: (KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room |
ACH_KDD20_The Eyes Have It |
119 |
|
7.10%
|
Peaceful Coexistence: (JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs |
ACH_JtRH_Peaceful Coexistence |
120 |
|
7.10%
|
Resoluteness: (TCB) Return from The High Path |
ACH_TCB_Resoluteness |
121 |
|
7.10%
|
Roach Family Planning: (TCB) QfK:7E - Clear the room without letting the roach queen lay eggs |
ACH_TCB_Roach Family Planning |
122 |
|
7.00%
|
Friendly Enemies: (KDD) L24:1N1E - Clear the room without using a roach to kill the serpent |
ACH_KDD20_Friendly Enemies |
123 |
|
7.00%
|
Bottom to Top Cleaning: (JtRH) L4:1N2E - Enter from the South and clear the room |
ACH_JtRH_Bottom to Top Cleaning |
124 |
|
7.00%
|
They Just Keep On Swarming: (KDD) L21:1N1W - Clear the room without dropping any trapdoors |
ACH_KDD20_They Just Keep On Swarming |
125 |
|
7.00%
|
A Stab in the Dark: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_GatEB_A Stab in the Dark |
126 |
|
6.90%
|
Patron of the Arts: (TCB) Attend the theater |
ACH_TCB_Patron of the Arts |
127 |
|
6.80%
|
Attention to Detail: (KDD) L24:1W - Kill all serpents before killing all brains, then clear the room |
ACH_KDD20_Attention to Detail |
128 |
|
6.80%
|
Goblin-Free Zone: (KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor |
ACH_KDD20_Goblin-Free Zone |
129 |
|
6.80%
|
V for Victory: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_JtRH_V for Victory |
130 |
|
6.80%
|
Keep Your Head Down: (KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room |
ACH_KDD20_Keep Your Head Down |
131 |
|
6.80%
|
Last Trapdoor Standing: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_GatEB_Last Trapdoor Standing |
132 |
|
6.80%
|
My Cold, Frozen Hands: (TCB) QfK:1N6E - Clear the room without turning your sword |
ACH_TCB_My Cold, Frozen Hands |
133 |
|
6.70%
|
Only Passin' Through: (JtRH) L22:2N2W - Clear the room without striking the southeast orb |
ACH_JtRH_Only Passin' Through |
134 |
|
6.70%
|
Seeing Triple: (KDD) L21:1N - Drink only three mimic potions and clear the room |
ACH_KDD20_Seeing Triple |
135 |
|
6.70%
|
Don't Turn from the Task: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_JtRH_Don't Turn from the Task |
136 |
|
6.60%
|
But Four's a Crowd: (JtRH) L17:3N1E - Clear the room using only three decoy potions |
ACH_JtRH_But Four's a Crowd |
137 |
|
6.60%
|
You Chose... Poorly: (JtRH) L8:3S1E - Enter from the North and clear the room |
ACH_JtRH_You Chose... Poorly |
138 |
|
6.60%
|
Clearing the Arena: (JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room |
ACH_JtRH_Clearing the Arena |
139 |
|
6.60%
|
The Lazy Smitemaster: (KDD) L19:2S - Stay in the top two rows while clearing the room |
ACH_KDD20_The Lazy Smitemaster |
140 |
|
6.60%
|
Choose One Way and Stick to It: (KDD) L20:Entrance - Clear the room without turning after killing the first roach |
ACH_KDD20_Choose One Way and Stick to It |
141 |
|
6.50%
|
Going It Alone: Step in the middle before killing any roaches or queens in Inner Chambers:3N2E |
ACH_GatEB_Going It Alone |
142 |
|
6.50%
|
Deja Vu: (JtRH) L14:2N3W - Clear the room by turn 30 |
ACH_JtRH_Deja Vu |
143 |
|
6.50%
|
Mother Knows Best: (KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room |
ACH_KDD20_Mother Knows Best |
144 |
|
6.50%
|
Just Call Me "Mario": (TCB) Take care of the plumbing problem Under the Library (City:5N3E) |
ACH_TCB_Just Call Me Mario |
145 |
|
6.50%
|
Roaches and Goblins and Queens, Oh My!: (KDD) L21:1N1E - Release the goblins by turn 30 and clear the room |
ACH_KDD20_Roaches and Goblins and Queens, Oh My! |
146 |
|
6.50%
|
Let's Twist Again: (TCB) TU:1S3E - Use all three arrow rotators to clear the room |
ACH_TCB_Let's Twist Again |
147 |
|
6.40%
|
Sonata for Unaccompanied Smiter: (KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room |
ACH_KDD20_Sonata for Unaccompanied Smiter |
148 |
|
6.40%
|
Abstinence: (JtRH) L15:1S4E - Clear the room without using the decoy potion |
ACH_JtRH_Abstinence |
149 |
|
6.40%
|
Complete "Journey to Rooted Hold": JtRH: Saw the ending and credits |
ACH_JtRH_WIN |
150 |
|
6.30%
|
Down, Along, Up, in That Order: (JtRH) L19:2N1W - Take the southern passage first to clear the room |
ACH_JtRH_Down, Along, Up, in That Order |
151 |
|
6.30%
|
Worthless Snakes!: (KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room |
ACH_KDD20_Worthless Snakes! |
152 |
|
6.20%
|
The Mountain Comes to Mahomet: (JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room |
ACH_JtRH_The Mountain Comes to Mahomet |
153 |
|
6.20%
|
Short Circuit: (KDD) L17:1W - Clear the room and reach the green door by turn 240 |
ACH_KDD20_Short Circuit |
154 |
|
6.20%
|
A True Warrior Uses His Sword: (JtRH) L20:2N - Clear the room without setting off any bombs |
ACH_JtRH_A True Warrior Uses His Sword |
155 |
|
6.10%
|
Two Wrongs Make a Right: (JtRH) L3:4N2W - Clear the room, killing the roach yourself |
ACH_JtRH_Two Wrongs Make a Right |
156 |
|
6.10%
|
Sniper!: (KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room |
ACH_KDD20_Sniper! |
157 |
|
6.10%
|
Don't Step on a Crack: (KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room |
ACH_KDD20_Don't Step on a Crack |
158 |
|
6.10%
|
Charge First, Think Later: Clear Daskeros Tower:4N with the blue doors up |
ACH_GatEB_Charge First, Think Later |
159 |
|
6.00%
|
Come and Join the Party: (KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room |
ACH_KDD20_Come and Join the Party |
160 |
|
6.00%
|
Worthy Opponent: (KDD) L25:1N2W - Clear the room, killing the SW roach queen last |
ACH_KDD20_Worthy Opponent |
161 |
|
6.00%
|
Runnin' Through an Open Door: (KDD) L25:2S1W - Clear the room without standing on a closed door |
ACH_KDD20_Runnin' Through an Open Door |
162 |
|
6.00%
|
Stupid Goblins!: (KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room |
ACH_KDD20_Stupid Goblins! |
163 |
|
6.00%
|
Who'd Trust a Goblin, Anyway?: (KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent |
ACH_KDD20_Who'd Trust a Goblin, Anyway? |
164 |
|
5.90%
|
All in the Same Boat: (TCB) EC:1S2W - Clear the room without using the northern platform |
ACH_TCB_All in the Same Boat |
165 |
|
5.90%
|
A Pair of Blue Eyes: (KDD) L24:1N - Kill the tar mother last while clearing the room |
ACH_KDD20_A Pair of Blue Eyes |
166 |
|
5.90%
|
Limited Growth: (KDD) L16:2E - Kill the tar mother before it grows three times |
ACH_KDD20_Limited Growth |
167 |
|
5.90%
|
Tar Toccata: (JtRH) L10:2E - Clear the room of tar without turning your sword |
ACH_JtRH_Tar Toccata |
168 |
|
5.90%
|
A Room of Two Halves: (TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor |
ACH_TCB_A Room of Two Halves |
169 |
|
5.90%
|
I Got a Name: (TCB) Get an official name from the Naming Office |
ACH_TCB_I Got a Name |
170 |
|
5.90%
|
Aim for the Eyes: (KDD) L17:2S1E - Kill the tar mother first, then clear the room |
ACH_KDD20_Aim for the Eyes |
171 |
|
5.80%
|
Snakes on a Euclidean Plane: (JtRH) L19:1N1E - Stay inside the arena until the room is clear |
ACH_JtRH_Snakes on a Euclidean Plane |
172 |
|
5.80%
|
Free and Equal: (JtRH) L3:3N3W - Clear the room without striking the orb |
ACH_JtRH_Free and Equal |
173 |
|
5.80%
|
Finish What You Start: (JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns |
ACH_JtRH_Finish What You Start |
174 |
|
5.80%
|
Stuck in the Mud: (JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room |
ACH_JtRH_Stuck in the Mud |
175 |
|
5.80%
|
Stunted Growth: (KDD) L16:1S1E - Kill the tar mother before it grows |
ACH_KDD20_Stunted Growth |
176 |
|
5.80%
|
Bad Boys Love Their Mamas: (KDD) L16:2S1E - Kill the tar mother last when clearing the room |
ACH_KDD20_Bad Boys Love Their Mamas |
177 |
|
5.70%
|
Fancy Meeting You Down Here: (TCB) DAA: Speak with Halph, then leave the room |
ACH_TCB_Fancy Meeting You Down Here |
178 |
|
5.70%
|
Mimics Were Born Free: (KDD) L22:1E - Don't strike either of the northern orbs while clearing the room |
ACH_KDD20_Mimics Were Born Free |
179 |
|
5.70%
|
Stuck in the Middle with You: (JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room |
ACH_JtRH_Stuck in the Middle with You |
180 |
|
5.70%
|
Mother of Some Roaches: (JtRH) L24:1S - Clear the room without striking the orb |
ACH_JtRH_Mother of Some Roaches |
181 |
|
5.70%
|
Unnecessary Complications: (JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open |
ACH_JtRH_Unnecessary Complications |
182 |
|
5.60%
|
Wub is All Around: (JtRH) L15:4E - Don't use the decoy potion, and reach the western exit |
ACH_JtRH_Wub is All Around |
183 |
|
5.60%
|
Power Grab: (TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room |
ACH_TCB_Power Grab |
184 |
|
5.60%
|
Relentless Pursuit: (JtRH) L13:3N1E - Trap the Goblin King |
ACH_JtRH_Relentless Pursuit |
185 |
|
5.60%
|
A Maze of Many Ways: (KDD) L25:2S - Clear the room without going through the SE U-bend |
ACH_KDD20_A Maze of Many Ways |
186 |
|
5.60%
|
Looking Out for Number One: (TCB) Receive a promotion |
ACH_TCB_Looking Out for Number One |
187 |
|
5.50%
|
Where Have All the Serpents Gone?: (JtRH) L8:5S - Clear the room without striking the orb |
ACH_JtRH_Where Have All the Serpents Gone? |
188 |
|
5.50%
|
Master "King Dugan's Dungeon": KDD: Completed the hold and cleared all secret rooms |
ACH_KDD20_MASTERED |
189 |
|
5.50%
|
Knowing is Half the Battle: (TCB) The Patronage: Find and talk to the Patrons |
ACH_TCB_Knowing is Half the Battle |
190 |
|
5.50%
|
The Bridge Beethro Can No Longer Cross: (TCB) TU:3E - Drop all trapdoors and exit to the east |
ACH_TCB_The Bridge Beethro Can No Longer Cross |
191 |
|
5.30%
|
Divide and Conquer: (TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room |
ACH_TCB_Divide and Conquer |
192 |
|
5.30%
|
Cunning as a Serpent: (JtRH) L15:1S1W - Enter from the North and clear the room |
ACH_JtRH_Cunning as a Serpent |
193 |
|
5.30%
|
Great Snakes!: (JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room |
ACH_JtRH_Great Snakes! |
194 |
|
5.30%
|
Master Snake-charmer: (KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room |
ACH_KDD20_Master Snake-charmer |
195 |
|
5.30%
|
One Orb to Rule Them All: (JtRH) L9:1S1W - Clear the room, striking only one orb |
ACH_JtRH_One Orb to Rule Them All |
196 |
|
5.20%
|
Charge of the Smite Brigade: (JtRH) L19:3E - Strike both orbs before turn 30 and clear the room |
ACH_JtRH_Charge of the Smite Brigade |
197 |
|
5.20%
|
Snakes and Ladders: (TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room |
ACH_TCB_Snakes and Ladders |
198 |
|
5.20%
|
Architect of Her Own Downfall: (TCB) Talk to Veemis |
ACH_TCB_Architect of Her Own Downfall |
199 |
|
5.20%
|
A View from Above: (JtRH) L17:2N1E - Enter from the North and clear the room |
ACH_JtRH_A View from Above |
200 |
|
5.20%
|
Fight Them on the Trapdoors: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_JtRH_Fight Them on the Trapdoors |
201 |
|
5.20%
|
He Outlived His Usefulness: (JtRH) L10:3E - Kill the mimic before turn 75 and clear the room |
ACH_JtRH_He Outlived His Usefulness |
202 |
|
5.20%
|
Spring Cleaning: (KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room |
ACH_KDD20_Spring Cleaning |
203 |
|
5.20%
|
Never Turn Your Back: (JtRH) L13:2N1E - Clear the room without turning your sword |
ACH_JtRH_Never Turn Your Back |
204 |
|
5.20%
|
The Honest Smitemaster: (JtRH) L15:1N3E - Clear the room without placing any decoys |
ACH_JtRH_The Honest Smitemaster |
205 |
|
5.20%
|
Clear as Mud: (JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room |
ACH_JtRH_Clear as Mud |
206 |
|
5.10%
|
Wake Me Up Before You Go: (JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room |
ACH_JtRH_Wake Me Up Before You Go |
207 |
|
5.10%
|
Now You See Him...: (TCB) OBG:1S - Clear the room without drinking the invisibility potion |
ACH_TCB_Now You See Him... |
208 |
|
5.10%
|
The Decoy is a Decoy: (JtRH) L24:1S1E - Clear the room without using the decoy potion |
ACH_JtRH_The Decoy is a Decoy |
209 |
|
5.10%
|
Chasm of No Return: (TCB) EC:2E - Clear the room without moving any platforms from east to west |
ACH_TCB_Chasm of No Return |
210 |
|
5.10%
|
Round and Round the Garden: (KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room |
ACH_KDD20_Round and Round the Garden |
211 |
|
5.10%
|
I See You Standing on the Other Side: (TCB) EC:2W - Clear the room without letting the Slayer die |
ACH_TCB_I See You Standing on the Other Side |
212 |
|
5.10%
|
Beethro Has a Brain Too: (JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow |
ACH_JtRH_Beethro Has a Brain Too |
213 |
|
5.00%
|
The Red Snake of Courage: (JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room |
ACH_JtRH_The Red Snake of Courage |
214 |
|
5.00%
|
Complete "The City Beneath": TCB: Saw the ending and credits |
ACH_TCB_WIN |
215 |
|
5.00%
|
Snap, Crackle and Pop: (TCB) PH:3N1W - Clear the room using only three bombs |
ACH_TCB_Snap, Crackle and Pop |
216 |
|
5.00%
|
A Monster Made of Eyes: (JtRH) L22:3N3W - Take the western route and clear the room |
ACH_JtRH_A Monster Made of Eyes |
217 |
|
4.90%
|
Lend a Helping Hook: (JtRH) L6:1S1E - Complete the room without turning your sword |
ACH_JtRH_Lend a Helping Hook |
218 |
|
4.90%
|
Getting to the Heart of the Matter: (JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room |
ACH_JtRH_Getting to the Heart of the Matter |
219 |
|
4.90%
|
Pacifist Run: (KDD) L25:2W - Exit the room without killing any goblins |
ACH_KDD20_Pacifist Run |
220 |
|
4.80%
|
Turn the Lock and Turn Once Only: (TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room |
ACH_TCB_Turn the Lock and Turn Once Only |
221 |
|
4.80%
|
Escapology: (JtRH) L7:1E - Enter from the West or North and reach the stairs |
ACH_JtRH_Escapology |
222 |
|
4.80%
|
The Steady Smitemaster: (JtRH) L4:1E - Clear the room without turning your sword |
ACH_JtRH_The Steady Smitemaster |
223 |
|
4.80%
|
The Longest Flight: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_TCB_The Longest Flight |
224 |
|
4.80%
|
Slayer of Slayers: (JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W |
ACH_JtRH_Slayer of Slayers |
225 |
|
4.80%
|
Honest Toil: (TCB) AF:2S - Clear the room without moving the mimic over the disarm token |
ACH_TCB_Honest Toil |
226 |
|
4.70%
|
Tar Fugue: (JtRH) L12:1N - Clear the room without turning your sword |
ACH_JtRH_Tar Fugue |
227 |
|
4.70%
|
Clash on the Big Bridge: (JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors |
ACH_JtRH_Clash on the Big Bridge |
228 |
|
4.70%
|
Smash and Grab: (TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room |
ACH_TCB_Smash and Grab |
229 |
|
4.60%
|
Slayer on a Hot Tile Roof: (TCB) DU:4E - Clear the room without letting the Slayer die |
ACH_TCB_Slayer on a Hot Tile Roof |
230 |
|
4.60%
|
The Abyss Gazes Also: (JtRH) L11:5N2W - Drop all trapdoors before clearing the room |
ACH_JtRH_The Abyss Gazes Also |
231 |
|
4.60%
|
Hero of Another Story: (TCB) FR: Speak with Tendry |
ACH_TCB_Hero of Another Story |
232 |
|
4.60%
|
Clean Sweep: (JtRH) L12:1E - Clear all tar |
ACH_JtRH_Clean Sweep |
233 |
|
4.60%
|
Did You Just Punch Out Cthulhu?: (TCB) I:AGV:4N - Kill all the aumtlich by stepping |
ACH_TCB_Did You Just Punch Out Cthulhu? |
234 |
|
4.50%
|
Keep Away from the Edge: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_JtRH_Keep Away from the Edge |
235 |
|
4.50%
|
No Giant Leaps for Mankind: (TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between |
ACH_TCB_No Giant Leaps for Mankind |
236 |
|
4.50%
|
Not Invited to the Party: PoW:1N1E - Don't use your sword |
ACH_GatEB_Not Invited to the Party |
237 |
|
4.30%
|
Steady as a Rock: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_JtRH_Steady as a Rock |
238 |
|
4.30%
|
Patrick's Puzzle: (JtRH) L12:2N2E - Clear all tar |
ACH_JtRH_Patrick's Puzzle |
239 |
|
4.30%
|
Putting That Aside...: (JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room |
ACH_JtRH_Putting That Aside... |
240 |
|
4.30%
|
Buridan's Decoy: (JtRH) L23:1W - Clear the room using only two decoy potions |
ACH_JtRH_Buridan's Decoy |
241 |
|
4.30%
|
He Died a Free Monster: (TCB) FR:4N1W - Clear the room without dropping both trapdoors |
ACH_TCB_He Died a Free Monster |
242 |
|
4.20%
|
Take Five: PoW:1N - When Gunthro steps on the last door, all five doors must be open |
ACH_GatEB_Take Five |
243 |
|
4.20%
|
Sometimes That's the Best Kind of Help: (JtRH) L18:1S2W - Clear the room without using Halph |
ACH_JtRH_Sometimes That's the Best Kind of Help |
244 |
|
4.20%
|
Master "Journey to Rooted Hold": JtRH: Completed the hold and cleared all secret rooms |
ACH_JtRH_MASTERED |
245 |
|
4.20%
|
It's All Over Now, Baby Blue: (JtRH) L24:2S1E - Kill the tar baby last when clearing the room |
ACH_JtRH_It's All Over Now, Baby Blue |
246 |
|
4.20%
|
Light Armor: (TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room |
ACH_TCB_Light Armor |
247 |
|
4.20%
|
Simple Addition: (TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes |
ACH_TCB_Simple Addition |
248 |
|
4.10%
|
A Little Learning is a Dangerous Thing: (TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block |
ACH_TCB_A Little Learning is a Dangerous Thing |
249 |
|
4.00%
|
A Legend in His Own Time: (TCB) TV: Eavesdrop on a bedtime story |
ACH_TCB_A Legend in His Own Time |
250 |
|
4.00%
|
Muddying the Waters: (TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room |
ACH_TCB_Muddying the Waters |
251 |
|
4.00%
|
Keeping a Steady Keel: (TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token |
ACH_TCB_Keeping a Steady Keel |
252 |
|
4.00%
|
Adder Subtracter: (TCB) HV:2S3W - Kill three adders before entering the northern half of the room |
ACH_TCB_Adder Subtracter |
253 |
|
4.00%
|
Save the Best for Last: (JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room |
ACH_JtRH_Save the Best for Last |
254 |
|
4.00%
|
The Dark Side of Town: (TCB) Find the secret dark side of The City |
ACH_TCB_The Dark Side of Town |
255 |
|
3.90%
|
Walk Through the Storm: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_JtRH_Walk Through the Storm |
256 |
|
3.90%
|
Killer Rabbit in the Headlights: (TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first |
ACH_TCB_Killer Rabbit in the Headlights |
257 |
|
3.90%
|
Surrounded by Incompetents: PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs |
ACH_GatEB_Surrounded by Incompetents |
258 |
|
3.90%
|
The Stronger We Our Bridges Do Build: (TCB) HV:1S2W - Clear and exit the room without dropping the bridge |
ACH_TCB_The Stronger We Our Bridges Do Build |
259 |
|
3.80%
|
Bright Eyes: (JtRH) L24:2E - Kill the mud mother before it spawns and clear the room |
ACH_JtRH_Bright Eyes |
260 |
|
3.80%
|
Ready for the Guests: (JtRH) L14:3N3W - Clear all mud by turn 900 |
ACH_JtRH_Ready for the Guests |
261 |
|
3.80%
|
Not Without Honor in His Own Country: (TCB) Reach the raft without having killed any Dugandite guards |
ACH_TCB_Not Without Honor in His Own Country |
262 |
|
3.80%
|
One-Man Army: (JtRH) L25:2S2E - Clear the room without drinking any mimic potions |
ACH_JtRH_One-Man Army |
263 |
|
3.80%
|
So Much for Stealth: (TCB) KDND:1E - Clear the room, killing the SW roach queen first |
ACH_TCB_So Much for Stealth |
264 |
|
3.70%
|
The Locked Room Mystery: (JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room |
ACH_JtRH_The Locked Room Mystery |
265 |
|
3.70%
|
Decoy Double Cross: (TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room |
ACH_TCB_Decoy Double Cross |
266 |
|
3.70%
|
All Around the Watchtower: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_TCB_All Around the Watchtower |
267 |
|
3.60%
|
Bullet Time, with Swords: (TCB) PH:4N - Clear the room without drinking the speed potion |
ACH_TCB_Bullet Time, with Swords |
268 |
|
3.60%
|
A Small Man Among Giants: (TCB) RH:1N1E - Clear the room without using a tunnel |
ACH_TCB_A Small Man Among Giants |
269 |
|
3.60%
|
Master of the Blade: (JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword |
ACH_JtRH_Master of the Blade |
270 |
|
3.60%
|
Ring of Briar: (TCB) UtL:1N4W - Reach the eastern exit |
ACH_TCB_Ring of Briar |
271 |
|
3.50%
|
Repairing a Broken Dream: (JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room |
ACH_JtRH_Repairing a Broken Dream |
272 |
|
3.40%
|
Don't Wake the Sleeping Giant: (TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant |
ACH_TCB_Don't Wake the Sleeping Giant |
273 |
|
3.40%
|
Shutting the Stable Door: (TCB) UL:1S - Clear the room without entering any of the sand areas more than once |
ACH_TCB_Shutting the Stable Door |
274 |
|
3.40%
|
Smart, but Not Smart Enough: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_JtRH_Smart, but Not Smart Enough |
275 |
|
3.40%
|
The Better Part of Valour: (JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room |
ACH_JtRH_The Better Part of Valour |
276 |
|
3.40%
|
Avoid the Squeeze: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_JtRH_Avoid the Squeeze |
277 |
|
3.30%
|
Slaughter by the Water: (TCB) D:2S1W - Kill all the guards |
ACH_TCB_Slaughter by the Water |
278 |
|
3.30%
|
You Watch My Back...: (TCB) FD:2N3W - Clear the northern half of the room first |
ACH_TCB_You Watch My Back... |
279 |
|
3.30%
|
Holding the Line: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_TCB_Holding the Line |
280 |
|
3.30%
|
We Must Cultivate Our Garden: (TCB) AF:2N - Spawn a gel baby on the western pressure plate |
ACH_TCB_We Must Cultivate Our Garden |
281 |
|
3.20%
|
The School of Hard Taps: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_TCB_The School of Hard Taps |
282 |
|
3.20%
|
Unarmed and Dangerous: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_TCB_Unarmed and Dangerous |
283 |
|
3.20%
|
What Did I Come Back For, Anyway?: (TCB) HV:1W - Backtrack through the cleared room without striking the orb |
ACH_TCB_What Did I Come Back For, Anyway? |
284 |
|
3.20%
|
Fifty Ways to Leave Your Wubba: (TCB) FR:2N1W - Clear the room without stepping on the pressure plate |
ACH_TCB_Fifty Ways to Leave Your Wubba |
285 |
|
3.20%
|
Whodunnit?: (TCB) Activate the cutscene in The Fork after murdering 186th Guide |
ACH_TCB_Whodunnit? |
286 |
|
3.20%
|
The Play's the Thing: (TCB) D: Listen to the guards at the castle |
ACH_TCB_The Play's the Thing |
287 |
|
3.20%
|
Mirror Symmetry: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_TCB_Mirror Symmetry |
288 |
|
3.10%
|
Five Slayers (My Brain Hurts a Lot): (TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win |
ACH_TCB_Five Slayers (My Brain Hurts a Lot) |
289 |
|
3.10%
|
Brotherly Understanding: (TCB) Tell the searching brother about everything |
ACH_TCB_Brotherly Understanding |
290 |
|
3.00%
|
Master "The City Beneath": TCB: Completed the hold and cleared all secret rooms |
ACH_TCB_MASTERED |
291 |
|
2.90%
|
The Seven Dials Mystery: (TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room |
ACH_TCB_The Seven Dials Mystery |
292 |
|
2.90%
|
Changing of the Guards: (TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously) |
ACH_TCB_Changing of the Guards |
293 |
|
2.80%
|
Many Feet Make Light Work: (JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room |
ACH_JtRH_Many Feet Make Light Work |
294 |
|
2.80%
|
Back to the Past: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_TCB_Back to the Past |
295 |
|
2.70%
|
Who Wants to Be the Guy?: (TCB) TV:1N - Die in the last cutscene |
ACH_TCB_Who Wants to Be the Guy? |
296 |
|
2.70%
|
Smitemastermind: (TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room |
ACH_TCB_Smitemastermind |
297 |
|
2.60%
|
Fair and Square: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_TCB_Fair and Square |
298 |
|
2.60%
|
Jack of All Tarstuffs: (Note: this is a hidden achievement that has not been released to the public yet) |
ACH_TCB_Jack of All Tarstuffs |
299 |
|
2.60%
|
A Bridge Too Far: (TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time |
ACH_TCB_A Bridge Too Far |
300 |
|
2.20%
|
Suburban Smitemastery: (TCB) TU: Clear all 12 puzzle rooms (then visit 1W) |
ACH_TCB_Suburban Smitemastery |