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Achievements completed: 0 (0.00%)

Achievements: (0 / 300):
# Global Completion % Description API Name
1 42.50% First Blood: Kill the roach in Outer Walls:1S3E ACH_GatEB_First Blood
2 30.30% On His Majesty's Service: Sent on a mission by the Rasarun Court ACH_GatEB_On His Majesty's Service
3 29.50% A Steady Hand: Don't turn your sword in The Rasarun Court:1E ACH_GatEB_A Steady Hand
4 27.40% You're Not Alone: Have at least one soldier survive in The True Court:1N ACH_GatEB_You're Not Alone
5 24.60% Orb Preservationist: Strike only six orbs in Outer Walls:2S2E ACH_GatEB_Orb Preservationist
6 21.50% Ragtag Bunch of Misfits: Assemble the Rasarun Leaders ACH_GatEB_Ragtag Bunch of Misfits
7 21.30% Who Let the Roaches Out?: (KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room ACH_KDD20_Who Let the Roaches Out?
8 20.30% Timed to Perfection: Don't let the queen lay eggs in The Roach Pits:3N ACH_GatEB_Timed to Perfection
9 20.10% Backswipery: Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E ACH_GatEB_Backswipery
10 19.70% But You Can't Hide: (KDD) L1:6N2W - Don't hide in the alcove ACH_KDD20_But You Can't Hide
11 17.50% Out in the Open: Don't take a tunnel in Drokkendutt's Fortress:1N2E ACH_GatEB_Out in the Open
12 17.50% Gone in Thirty Seconds: (KDD) L2:2S2E - Clear the room before roaches spawn ACH_KDD20_Gone in Thirty Seconds
13 17.10% Look, No Hands!: Don't use your sword in Smuggler's Maze:2N1W ACH_GatEB_Look, No Hands!
14 16.40% Destructive Mania: Destroy all broken walls in Glum Cove:6N2E ACH_GatEB_Destructive Mania
15 15.80% Lone Soldier: Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W ACH_GatEB_Lone Soldier
16 15.70% Ahead of the Game: (KDD) L1:3N2W - Kill the roach facing East and clear the room ACH_KDD20_Ahead of the Game
17 15.10% Straightforward Smiting: (KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall ACH_KDD20_Straightforward Smiting
18 15.10% Efficient Smitemitery: (KDD) L2:2S3E - Allow only one roach to spawn when clearing the room ACH_KDD20_Efficient Smitemitery
19 15.10% The Enemy is Sleeping: (KDD) L3:1S2W - Clear the room without waking any eyes ACH_KDD20_The Enemy is Sleeping
20 14.70% I'm Not Left-Handed: Don't turn your sword in Bractea Town:1E ACH_GatEB_I'm Not Left-Handed
21 14.60% Without Further Delay: Ready to attack the enemy fortress ACH_GatEB_Without Further Delay
22 14.30% Five Orbs of Bill: (KDD) L3:1S - Strike only five orbs to clear the room ACH_KDD20_Five Orbs of Bill
23 13.60% Mimic on Holiday: (KDD) L4:1S1E - Place the mimic on the SW island, then clear the room ACH_KDD20_Mimic on Holiday
24 13.40% Cornered in the Centre: (KDD) L2:2E - Clear the room without letting the queen reach the NE corner ACH_KDD20_Cornered in the Centre
25 13.30% They're Behind You!: (KDD) L2:1S - Don't turn after striking the orb and clear the room ACH_KDD20_They're Behind You!
26 13.10% Look to Westward: (KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last ACH_KDD20_Look to Westward
27 13.00% Merciful Victory: (Note: this is a hidden achievement that has not been released to the public yet) ACH_GatEB_Merciful Victory
28 12.80% Three in a Row: (KDD) L3:2N1E - Kill the roaches in three consecutive turns ACH_KDD20_Three in a Row
29 12.70% Complete "Gunthro and the Epic Blunder": GatEB: Saw the ending and credits ACH_GatEB_WIN
30 12.70% The Heart of the Mystery: Enter the Sand Temple ACH_GatEB_The Heart of the Mystery
31 12.60% Don't Fence Me In: (KDD) L5:3E - Clear the room without striking the orb ACH_KDD20_Don't Fence Me In
32 12.50% One Direction to Escape: (KDD) L3:3S1W - Clear the room without turning after striking the orb ACH_KDD20_One Direction to Escape
33 12.30% Not So Pretty in Pink: (KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room ACH_KDD20_Not So Pretty in Pink
34 11.80% Vandalism!: (KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room ACH_KDD20_Vandalism!
35 11.70% Moderate Striker: (KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave ACH_KDD20_Moderate Striker
36 11.60% We All Fall Down: (KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room ACH_KDD20_We All Fall Down
37 11.60% That Never Goes Out of Style: (KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right ACH_KDD20_That Never Goes Out of Style
38 11.50% Non-sustainable Growth: (KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering) ACH_KDD20_Non-sustainable Growth
39 11.40% Peaceful Resolution: Don't kill the Tuenan Captain ACH_GatEB_Peaceful Resolution
40 11.30% Time for Elevenses: Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors ACH_GatEB_Time for Elevenses
41 11.30% A Level Playing Field: (Note: this is a hidden achievement that has not been released to the public yet) ACH_GatEB_A Level Playing Field
42 11.20% House Upon the Sand: Kill the northern roach before killing all three golems in Golem Encampment:2N ACH_GatEB_House Upon the Sand
43 10.90% What's the Time, Mr Roach?: (KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room ACH_KDD20_What's the Time, Mr Roach?
44 10.90% Monty Hallway Problem: Don't enter from the northern entrance in Inauro Canyon:2N1W ACH_GatEB_Monty Hallway Problem
45 10.90% No Retreat: (KDD) L4:1N - Don't retreat into the entrance hallway to clear the room ACH_KDD20_No Retreat
46 10.70% Nine in a Line: (KDD) L3:1S1E - Kill the roaches in nine consecutive turns ACH_KDD20_Nine in a Line
47 10.30% Like Roaches in a Trap: (JtRH) L4:2N1E - Clear the room without dropping any trapdoors ACH_JtRH_Like Roaches in a Trap
48 10.30% Making an Impression: (JtRH) L1:2N3W - Clear the room without using a tunnel ACH_JtRH_Making an Impression
49 10.10% A Cat and Roach Game: (JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room ACH_JtRH_A Cat and Roach Game
50 10.10% Superior Master Intellect: (Note: this is a hidden achievement that has not been released to the public yet) ACH_KDD20_Superior Master Intellect
51 10.00% Straight to the Point: Kill all roaches without dropping any trapdoors in Daskeros Tower:2N ACH_GatEB_Straight to the Point
52 10.00% All Together, Now...: (KDD) L1:6N1W - Kill the roaches in nine consecutive turns ACH_KDD20_All Together, Now...
53 10.00% Keep Dugandy Tidy: (KDD) L14:1E - Clear all tar (in the same visit as clearing the room) ACH_KDD20_Keep Dugandy Tidy
54 9.70% It's a Trap!: (KDD) L14:2E - Don't drop the trapdoor while clearing the room ACH_KDD20_It's a Trap!
55 9.70% Preserving the Ancient Ruins: (KDD) L14:1N1E - Don't break any crumbly walls while clearing the room ACH_KDD20_Preserving the Ancient Ruins
56 9.70% Dungeon Economics: (JtRH) L2:3E - Clear the room without using the eastern orb ACH_JtRH_Dungeon Economics
57 9.60% No Scroll Left Behind: (KDD) L3:2N - Read the scroll without re-entering the room ACH_KDD20_No Scroll Left Behind
58 9.50% Alone Among the Stones: (JtRH) L6:3N3E - Clear the room without using Halph ACH_JtRH_Alone Among the Stones
59 9.40% Another Useless Orb: (JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room ACH_JtRH_Another Useless Orb
60 9.40% Red Means Danger: Don't step on a red (dirt floor) tile in Inner Chambers:1N ACH_GatEB_Red Means Danger
61 9.30% Exactly as Planned: (KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room ACH_KDD20_Exactly as Planned
62 9.30% Everyone Loves a Wubba: (JtRH) L5:1S1W - Clear the room without dropping any trapdoors ACH_JtRH_Everyone Loves a Wubba
63 9.30% Bishop's Tour: (KDD) L5:2E - Don't move orthogonally while clearing the room ACH_KDD20_Bishop's Tour
64 9.10% No Way Out: (KDD) L7:1N1E - Kill the serpent in the SE corner of the room ACH_KDD20_No Way Out
65 9.00% Solo Serpent Slaughter: (KDD) L12:2S1E - Clear the room without drinking the mimic potion ACH_KDD20_Solo Serpent Slaughter
66 8.90% Sword-Only Slaughter: Don't use the bombs in Tuenan Armory:1N2E ACH_GatEB_Sword-Only Slaughter
67 8.90% All Set Up and Ready: (KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room ACH_KDD20_All Set Up and Ready
68 8.80% The Smiter Always Strikes Twice: (KDD) L7:2N1E - Strike the orb only twice while clearing the room ACH_KDD20_The Smiter Always Strikes Twice
69 8.80% Don't Drink and Smite: (KDD) L10:1S - Clear the room without drinking the mimic potion ACH_KDD20_Don't Drink and Smite
70 8.80% All Quiet on the Western Front : (KDD) L7:2N - Clear the room without crossing the western yellow door ACH_KDD20_All Quiet on the Western Front
71 8.70% Opportunity Strikes Just Once: (KDD) L3:1S1W - Strike the SW orb only once while clearing the room ACH_KDD20_Opportunity Strikes Just Once
72 8.70% Follow the Arrow: (JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room ACH_JtRH_Follow the Arrow
73 8.60% Unlucky for Some: (KDD) L13 - Enter the NW room ACH_KDD20_Unlucky for Some
74 8.60% Hidden in Plain Sight: (Note: this is a hidden achievement that has not been released to the public yet) ACH_KDD20_Hidden in Plain Sight
75 8.60% Highly Visible Ninja: (KDD) L5:2S - Clear the room without turning or drinking the invisibility potion ACH_KDD20_Highly Visible Ninja
76 8.60% Messing About without Boats: (Note: this is a hidden achievement that has not been released to the public yet) ACH_GatEB_Messing About without Boats
77 8.60% Up, Up, Down, Down, Left, Right, Left, Right: (KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room ACH_KDD20_Up, Up, Down, Down, Left, Right, Left, Right
78 8.50% Visibly Invisible: (JtRH) L7:1N - Clear the room without drinking the invisibility potion ACH_JtRH_Visibly Invisible
79 8.40% The Wyrm That Turned: (KDD) L7:3N - Don't cross the western force arrow while clearing the room ACH_KDD20_The Wyrm That Turned
80 8.40% He Who Fights Serpents: (KDD) L7:1N - Clear the room without moving diagonally ACH_KDD20_He Who Fights Serpents
81 8.40% Eyes on the Prize: (KDD) L7:1E - Clear the room without turning ACH_KDD20_Eyes on the Prize
82 8.40% Let's Not Go Round Again: (KDD) L12:1S - Clear the room before going round the loop ACH_KDD20_Let's Not Go Round Again
83 8.30% Impressing the Ladies: Don't use any horns in Inauro Canyon:1N1E ACH_GatEB_Impressing the Ladies
84 8.30% Two to Tango: Use only one horn in Inauro Canyon:2N ACH_GatEB_Two to Tango
85 8.20% Only the Even Numbers: (KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword ACH_KDD20_Only the Even Numbers
86 8.10% Toys in Their Boxes: (JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room ACH_JtRH_Toys in Their Boxes
87 8.10% Complete "King Dugan's Dungeon": KDD: Saw the ending and credits ACH_KDD20_WIN
88 8.10% There's Always Another Solution: (KDD) L19:2S1E - Don't break any crumbly walls while clearing the room ACH_KDD20_There's Always Another Solution
89 8.10% First Things First: (KDD) L16:Entrance - Clear the room from the level start ACH_KDD20_First Things First
90 8.10% Who Needs Orthosquares?: (KDD) L7:1S - Clear the room without moving diagonally ACH_KDD20_Who Needs Orthosquares?
91 8.10% From the Outside, Looking In: (KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room ACH_KDD20_From the Outside, Looking In
92 8.00% Hold On Five Seconds: (KDD) L10:1E - Wait for five turns after striking the orb, then clear the room ACH_KDD20_Hold On Five Seconds
93 7.90% Stuck in the Mire: Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E ACH_GatEB_Stuck in the Mire
94 7.90% Assassinate the Queen!: (KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room) ACH_KDD20_Assassinate the Queen!
95 7.80% What the Eye Doesn't See: (KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room ACH_KDD20_What the Eye Doesn't See
96 7.80% Master "Gunthro and the Epic Blunder": Completed GatEB and cleared all secret rooms ACH_GatEB_MASTERED
97 7.70% Single-Handed Clean-Up: Don't turn your sword in Englos Keep:1S ACH_GatEB_Single-Handed Clean-Up
98 7.70% A Good Clean Kill: (KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room ACH_KDD20_A Good Clean Kill
99 7.60% Leave No Stone Turned: (KDD) L18:2N3E - Don't break any crumbly walls while clearing the room ACH_KDD20_Leave No Stone Turned
100 7.60% Gordian Knot: (JtRH) L11:5N - Clear the room without stepping on a fuse ACH_JtRH_Gordian Knot
101 7.50% Tourist in the Beneath: (TCB) Take a stroll down the Golden Lane ACH_TCB_Tourist in the Beneath
102 7.50% Dungeon of Broken Orbs: (KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb ACH_KDD20_Dungeon of Broken Orbs
103 7.50% Who Needs All These Buttons?: (KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room ACH_KDD20_Who Needs All These Buttons?
104 7.50% Master Swordsman I: Don't use the horn or the bomb in Englos Keep:1S1W ACH_GatEB_Master Swordsman I
105 7.40% With Steady Sword: (KDD) L14:2S - Clear the room without turning your sword ACH_KDD20_With Steady Sword
106 7.40% From the Other Side: (KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room) ACH_KDD20_From the Other Side
107 7.30% He Came From the East: (KDD) L18:1N2E - Clear the room entering from the east ACH_KDD20_He Came From the East
108 7.30% Three's Company: (KDD) L23:1N - Drop the red door before killing a goblin, then clear the room ACH_KDD20_Three's Company
109 7.30% Rapid Tar-Cleaning Service: (KDD) L8:4S2E - Clear the room by turn 60 ACH_KDD20_Rapid Tar-Cleaning Service
110 7.30% With Slanting Sword: (KDD) L14:1S - Face diagonally and don't turn while clearing the room ACH_KDD20_With Slanting Sword
111 7.30% Speed Chess: (KDD) L14:1N3E - Clear the room by turn 20 ACH_KDD20_Speed Chess
112 7.30% Master Swordsman II: Don't use the horn in Englos Keep:1S1E ACH_GatEB_Master Swordsman II
113 7.30% Queen Charmer: Don't drop any trapdoors in Daskeros Tower:1N1E ACH_GatEB_Queen Charmer
114 7.20% Explorer Extraordinaire: Enter the Spider Cave ACH_GatEB_Explorer Extraordinaire
115 7.20% Outsmart the Brains!: (KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room ACH_KDD20_Outsmart the Brains!
116 7.20% Westward Ho!: (JtRH) L3:2N1W - Face West and don't turn while clearing the room ACH_JtRH_Westward Ho!
117 7.20% My Turn at the Controls: (KDD) L24:2W - Clear the room without using the mimic to strike any orbs ACH_KDD20_My Turn at the Controls
118 7.10% The Eyes Have It: (KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room ACH_KDD20_The Eyes Have It
119 7.10% Peaceful Coexistence: (JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs ACH_JtRH_Peaceful Coexistence
120 7.10% Resoluteness: (TCB) Return from The High Path ACH_TCB_Resoluteness
121 7.10% Roach Family Planning: (TCB) QfK:7E - Clear the room without letting the roach queen lay eggs ACH_TCB_Roach Family Planning
122 7.00% Friendly Enemies: (KDD) L24:1N1E - Clear the room without using a roach to kill the serpent ACH_KDD20_Friendly Enemies
123 7.00% Bottom to Top Cleaning: (JtRH) L4:1N2E - Enter from the South and clear the room ACH_JtRH_Bottom to Top Cleaning
124 7.00% They Just Keep On Swarming: (KDD) L21:1N1W - Clear the room without dropping any trapdoors ACH_KDD20_They Just Keep On Swarming
125 7.00% A Stab in the Dark: (Note: this is a hidden achievement that has not been released to the public yet) ACH_GatEB_A Stab in the Dark
126 6.90% Patron of the Arts: (TCB) Attend the theater ACH_TCB_Patron of the Arts
127 6.80% Attention to Detail: (KDD) L24:1W - Kill all serpents before killing all brains, then clear the room ACH_KDD20_Attention to Detail
128 6.80% Goblin-Free Zone: (KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor ACH_KDD20_Goblin-Free Zone
129 6.80% V for Victory: (Note: this is a hidden achievement that has not been released to the public yet) ACH_JtRH_V for Victory
130 6.80% Keep Your Head Down: (KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room ACH_KDD20_Keep Your Head Down
131 6.80% Last Trapdoor Standing: (Note: this is a hidden achievement that has not been released to the public yet) ACH_GatEB_Last Trapdoor Standing
132 6.80% My Cold, Frozen Hands: (TCB) QfK:1N6E - Clear the room without turning your sword ACH_TCB_My Cold, Frozen Hands
133 6.70% Only Passin' Through: (JtRH) L22:2N2W - Clear the room without striking the southeast orb ACH_JtRH_Only Passin' Through
134 6.70% Seeing Triple: (KDD) L21:1N - Drink only three mimic potions and clear the room ACH_KDD20_Seeing Triple
135 6.70% Don't Turn from the Task: (Note: this is a hidden achievement that has not been released to the public yet) ACH_JtRH_Don't Turn from the Task
136 6.60% But Four's a Crowd: (JtRH) L17:3N1E - Clear the room using only three decoy potions ACH_JtRH_But Four's a Crowd
137 6.60% You Chose... Poorly: (JtRH) L8:3S1E - Enter from the North and clear the room ACH_JtRH_You Chose... Poorly
138 6.60% Clearing the Arena: (JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room ACH_JtRH_Clearing the Arena
139 6.60% The Lazy Smitemaster: (KDD) L19:2S - Stay in the top two rows while clearing the room ACH_KDD20_The Lazy Smitemaster
140 6.60% Choose One Way and Stick to It: (KDD) L20:Entrance - Clear the room without turning after killing the first roach ACH_KDD20_Choose One Way and Stick to It
141 6.50% Going It Alone: Step in the middle before killing any roaches or queens in Inner Chambers:3N2E ACH_GatEB_Going It Alone
142 6.50% Deja Vu: (JtRH) L14:2N3W - Clear the room by turn 30 ACH_JtRH_Deja Vu
143 6.50% Mother Knows Best: (KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room ACH_KDD20_Mother Knows Best
144 6.50% Just Call Me "Mario": (TCB) Take care of the plumbing problem Under the Library (City:5N3E) ACH_TCB_Just Call Me Mario
145 6.50% Roaches and Goblins and Queens, Oh My!: (KDD) L21:1N1E - Release the goblins by turn 30 and clear the room ACH_KDD20_Roaches and Goblins and Queens, Oh My!
146 6.50% Let's Twist Again: (TCB) TU:1S3E - Use all three arrow rotators to clear the room ACH_TCB_Let's Twist Again
147 6.40% Sonata for Unaccompanied Smiter: (KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room ACH_KDD20_Sonata for Unaccompanied Smiter
148 6.40% Abstinence: (JtRH) L15:1S4E - Clear the room without using the decoy potion ACH_JtRH_Abstinence
149 6.40% Complete "Journey to Rooted Hold": JtRH: Saw the ending and credits ACH_JtRH_WIN
150 6.30% Down, Along, Up, in That Order: (JtRH) L19:2N1W - Take the southern passage first to clear the room ACH_JtRH_Down, Along, Up, in That Order
151 6.30% Worthless Snakes!: (KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room ACH_KDD20_Worthless Snakes!
152 6.20% The Mountain Comes to Mahomet: (JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room ACH_JtRH_The Mountain Comes to Mahomet
153 6.20% Short Circuit: (KDD) L17:1W - Clear the room and reach the green door by turn 240 ACH_KDD20_Short Circuit
154 6.20% A True Warrior Uses His Sword: (JtRH) L20:2N - Clear the room without setting off any bombs ACH_JtRH_A True Warrior Uses His Sword
155 6.10% Two Wrongs Make a Right: (JtRH) L3:4N2W - Clear the room, killing the roach yourself ACH_JtRH_Two Wrongs Make a Right
156 6.10% Sniper!: (KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room ACH_KDD20_Sniper!
157 6.10% Don't Step on a Crack: (KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room ACH_KDD20_Don't Step on a Crack
158 6.10% Charge First, Think Later: Clear Daskeros Tower:4N with the blue doors up ACH_GatEB_Charge First, Think Later
159 6.00% Come and Join the Party: (KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room ACH_KDD20_Come and Join the Party
160 6.00% Worthy Opponent: (KDD) L25:1N2W - Clear the room, killing the SW roach queen last ACH_KDD20_Worthy Opponent
161 6.00% Runnin' Through an Open Door: (KDD) L25:2S1W - Clear the room without standing on a closed door ACH_KDD20_Runnin' Through an Open Door
162 6.00% Stupid Goblins!: (KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room ACH_KDD20_Stupid Goblins!
163 6.00% Who'd Trust a Goblin, Anyway?: (KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent ACH_KDD20_Who'd Trust a Goblin, Anyway?
164 5.90% All in the Same Boat: (TCB) EC:1S2W - Clear the room without using the northern platform ACH_TCB_All in the Same Boat
165 5.90% A Pair of Blue Eyes: (KDD) L24:1N - Kill the tar mother last while clearing the room ACH_KDD20_A Pair of Blue Eyes
166 5.90% Limited Growth: (KDD) L16:2E - Kill the tar mother before it grows three times ACH_KDD20_Limited Growth
167 5.90% Tar Toccata: (JtRH) L10:2E - Clear the room of tar without turning your sword ACH_JtRH_Tar Toccata
168 5.90% A Room of Two Halves: (TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor ACH_TCB_A Room of Two Halves
169 5.90% I Got a Name: (TCB) Get an official name from the Naming Office ACH_TCB_I Got a Name
170 5.90% Aim for the Eyes: (KDD) L17:2S1E - Kill the tar mother first, then clear the room ACH_KDD20_Aim for the Eyes
171 5.80% Snakes on a Euclidean Plane: (JtRH) L19:1N1E - Stay inside the arena until the room is clear ACH_JtRH_Snakes on a Euclidean Plane
172 5.80% Free and Equal: (JtRH) L3:3N3W - Clear the room without striking the orb ACH_JtRH_Free and Equal
173 5.80% Finish What You Start: (JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns ACH_JtRH_Finish What You Start
174 5.80% Stuck in the Mud: (JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room ACH_JtRH_Stuck in the Mud
175 5.80% Stunted Growth: (KDD) L16:1S1E - Kill the tar mother before it grows ACH_KDD20_Stunted Growth
176 5.80% Bad Boys Love Their Mamas: (KDD) L16:2S1E - Kill the tar mother last when clearing the room ACH_KDD20_Bad Boys Love Their Mamas
177 5.70% Fancy Meeting You Down Here: (TCB) DAA: Speak with Halph, then leave the room ACH_TCB_Fancy Meeting You Down Here
178 5.70% Mimics Were Born Free: (KDD) L22:1E - Don't strike either of the northern orbs while clearing the room ACH_KDD20_Mimics Were Born Free
179 5.70% Stuck in the Middle with You: (JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room ACH_JtRH_Stuck in the Middle with You
180 5.70% Mother of Some Roaches: (JtRH) L24:1S - Clear the room without striking the orb ACH_JtRH_Mother of Some Roaches
181 5.70% Unnecessary Complications: (JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open ACH_JtRH_Unnecessary Complications
182 5.60% Wub is All Around: (JtRH) L15:4E - Don't use the decoy potion, and reach the western exit ACH_JtRH_Wub is All Around
183 5.60% Power Grab: (TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room ACH_TCB_Power Grab
184 5.60% Relentless Pursuit: (JtRH) L13:3N1E - Trap the Goblin King ACH_JtRH_Relentless Pursuit
185 5.60% A Maze of Many Ways: (KDD) L25:2S - Clear the room without going through the SE U-bend ACH_KDD20_A Maze of Many Ways
186 5.60% Looking Out for Number One: (TCB) Receive a promotion ACH_TCB_Looking Out for Number One
187 5.50% Where Have All the Serpents Gone?: (JtRH) L8:5S - Clear the room without striking the orb ACH_JtRH_Where Have All the Serpents Gone?
188 5.50% Master "King Dugan's Dungeon": KDD: Completed the hold and cleared all secret rooms ACH_KDD20_MASTERED
189 5.50% Knowing is Half the Battle: (TCB) The Patronage: Find and talk to the Patrons ACH_TCB_Knowing is Half the Battle
190 5.50% The Bridge Beethro Can No Longer Cross: (TCB) TU:3E - Drop all trapdoors and exit to the east ACH_TCB_The Bridge Beethro Can No Longer Cross
191 5.30% Divide and Conquer: (TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room ACH_TCB_Divide and Conquer
192 5.30% Cunning as a Serpent: (JtRH) L15:1S1W - Enter from the North and clear the room ACH_JtRH_Cunning as a Serpent
193 5.30% Great Snakes!: (JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room ACH_JtRH_Great Snakes!
194 5.30% Master Snake-charmer: (KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room ACH_KDD20_Master Snake-charmer
195 5.30% One Orb to Rule Them All: (JtRH) L9:1S1W - Clear the room, striking only one orb ACH_JtRH_One Orb to Rule Them All
196 5.20% Charge of the Smite Brigade: (JtRH) L19:3E - Strike both orbs before turn 30 and clear the room ACH_JtRH_Charge of the Smite Brigade
197 5.20% Snakes and Ladders: (TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room ACH_TCB_Snakes and Ladders
198 5.20% Architect of Her Own Downfall: (TCB) Talk to Veemis ACH_TCB_Architect of Her Own Downfall
199 5.20% A View from Above: (JtRH) L17:2N1E - Enter from the North and clear the room ACH_JtRH_A View from Above
200 5.20% Fight Them on the Trapdoors: (Note: this is a hidden achievement that has not been released to the public yet) ACH_JtRH_Fight Them on the Trapdoors
201 5.20% He Outlived His Usefulness: (JtRH) L10:3E - Kill the mimic before turn 75 and clear the room ACH_JtRH_He Outlived His Usefulness
202 5.20% Spring Cleaning: (KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room ACH_KDD20_Spring Cleaning
203 5.20% Never Turn Your Back: (JtRH) L13:2N1E - Clear the room without turning your sword ACH_JtRH_Never Turn Your Back
204 5.20% The Honest Smitemaster: (JtRH) L15:1N3E - Clear the room without placing any decoys ACH_JtRH_The Honest Smitemaster
205 5.20% Clear as Mud: (JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room ACH_JtRH_Clear as Mud
206 5.10% Wake Me Up Before You Go: (JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room ACH_JtRH_Wake Me Up Before You Go
207 5.10% Now You See Him...: (TCB) OBG:1S - Clear the room without drinking the invisibility potion ACH_TCB_Now You See Him...
208 5.10% The Decoy is a Decoy: (JtRH) L24:1S1E - Clear the room without using the decoy potion ACH_JtRH_The Decoy is a Decoy
209 5.10% Chasm of No Return: (TCB) EC:2E - Clear the room without moving any platforms from east to west ACH_TCB_Chasm of No Return
210 5.10% Round and Round the Garden: (KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room ACH_KDD20_Round and Round the Garden
211 5.10% I See You Standing on the Other Side: (TCB) EC:2W - Clear the room without letting the Slayer die ACH_TCB_I See You Standing on the Other Side
212 5.10% Beethro Has a Brain Too: (JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow ACH_JtRH_Beethro Has a Brain Too
213 5.00% The Red Snake of Courage: (JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room ACH_JtRH_The Red Snake of Courage
214 5.00% Complete "The City Beneath": TCB: Saw the ending and credits ACH_TCB_WIN
215 5.00% Snap, Crackle and Pop: (TCB) PH:3N1W - Clear the room using only three bombs ACH_TCB_Snap, Crackle and Pop
216 5.00% A Monster Made of Eyes: (JtRH) L22:3N3W - Take the western route and clear the room ACH_JtRH_A Monster Made of Eyes
217 4.90% Lend a Helping Hook: (JtRH) L6:1S1E - Complete the room without turning your sword ACH_JtRH_Lend a Helping Hook
218 4.90% Getting to the Heart of the Matter: (JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room ACH_JtRH_Getting to the Heart of the Matter
219 4.90% Pacifist Run: (KDD) L25:2W - Exit the room without killing any goblins ACH_KDD20_Pacifist Run
220 4.80% Turn the Lock and Turn Once Only: (TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room ACH_TCB_Turn the Lock and Turn Once Only
221 4.80% Escapology: (JtRH) L7:1E - Enter from the West or North and reach the stairs ACH_JtRH_Escapology
222 4.80% The Steady Smitemaster: (JtRH) L4:1E - Clear the room without turning your sword ACH_JtRH_The Steady Smitemaster
223 4.80% The Longest Flight: (Note: this is a hidden achievement that has not been released to the public yet) ACH_TCB_The Longest Flight
224 4.80% Slayer of Slayers: (JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W ACH_JtRH_Slayer of Slayers
225 4.80% Honest Toil: (TCB) AF:2S - Clear the room without moving the mimic over the disarm token ACH_TCB_Honest Toil
226 4.70% Tar Fugue: (JtRH) L12:1N - Clear the room without turning your sword ACH_JtRH_Tar Fugue
227 4.70% Clash on the Big Bridge: (JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors ACH_JtRH_Clash on the Big Bridge
228 4.70% Smash and Grab: (TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room ACH_TCB_Smash and Grab
229 4.60% Slayer on a Hot Tile Roof: (TCB) DU:4E - Clear the room without letting the Slayer die ACH_TCB_Slayer on a Hot Tile Roof
230 4.60% The Abyss Gazes Also: (JtRH) L11:5N2W - Drop all trapdoors before clearing the room ACH_JtRH_The Abyss Gazes Also
231 4.60% Hero of Another Story: (TCB) FR: Speak with Tendry ACH_TCB_Hero of Another Story
232 4.60% Clean Sweep: (JtRH) L12:1E - Clear all tar ACH_JtRH_Clean Sweep
233 4.60% Did You Just Punch Out Cthulhu?: (TCB) I:AGV:4N - Kill all the aumtlich by stepping ACH_TCB_Did You Just Punch Out Cthulhu?
234 4.50% Keep Away from the Edge: (Note: this is a hidden achievement that has not been released to the public yet) ACH_JtRH_Keep Away from the Edge
235 4.50% No Giant Leaps for Mankind: (TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between ACH_TCB_No Giant Leaps for Mankind
236 4.50% Not Invited to the Party: PoW:1N1E - Don't use your sword ACH_GatEB_Not Invited to the Party
237 4.30% Steady as a Rock: (Note: this is a hidden achievement that has not been released to the public yet) ACH_JtRH_Steady as a Rock
238 4.30% Patrick's Puzzle: (JtRH) L12:2N2E - Clear all tar ACH_JtRH_Patrick's Puzzle
239 4.30% Putting That Aside...: (JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room ACH_JtRH_Putting That Aside...
240 4.30% Buridan's Decoy: (JtRH) L23:1W - Clear the room using only two decoy potions ACH_JtRH_Buridan's Decoy
241 4.30% He Died a Free Monster: (TCB) FR:4N1W - Clear the room without dropping both trapdoors ACH_TCB_He Died a Free Monster
242 4.20% Take Five: PoW:1N - When Gunthro steps on the last door, all five doors must be open ACH_GatEB_Take Five
243 4.20% Sometimes That's the Best Kind of Help: (JtRH) L18:1S2W - Clear the room without using Halph ACH_JtRH_Sometimes That's the Best Kind of Help
244 4.20% Master "Journey to Rooted Hold": JtRH: Completed the hold and cleared all secret rooms ACH_JtRH_MASTERED
245 4.20% It's All Over Now, Baby Blue: (JtRH) L24:2S1E - Kill the tar baby last when clearing the room ACH_JtRH_It's All Over Now, Baby Blue
246 4.20% Light Armor: (TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room ACH_TCB_Light Armor
247 4.20% Simple Addition: (TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes ACH_TCB_Simple Addition
248 4.10% A Little Learning is a Dangerous Thing: (TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block ACH_TCB_A Little Learning is a Dangerous Thing
249 4.00% A Legend in His Own Time: (TCB) TV: Eavesdrop on a bedtime story ACH_TCB_A Legend in His Own Time
250 4.00% Muddying the Waters: (TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room ACH_TCB_Muddying the Waters
251 4.00% Keeping a Steady Keel: (TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token ACH_TCB_Keeping a Steady Keel
252 4.00% Adder Subtracter: (TCB) HV:2S3W - Kill three adders before entering the northern half of the room ACH_TCB_Adder Subtracter
253 4.00% Save the Best for Last: (JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room ACH_JtRH_Save the Best for Last
254 4.00% The Dark Side of Town: (TCB) Find the secret dark side of The City ACH_TCB_The Dark Side of Town
255 3.90% Walk Through the Storm: (Note: this is a hidden achievement that has not been released to the public yet) ACH_JtRH_Walk Through the Storm
256 3.90% Killer Rabbit in the Headlights: (TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first ACH_TCB_Killer Rabbit in the Headlights
257 3.90% Surrounded by Incompetents: PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs ACH_GatEB_Surrounded by Incompetents
258 3.90% The Stronger We Our Bridges Do Build: (TCB) HV:1S2W - Clear and exit the room without dropping the bridge ACH_TCB_The Stronger We Our Bridges Do Build
259 3.80% Bright Eyes: (JtRH) L24:2E - Kill the mud mother before it spawns and clear the room ACH_JtRH_Bright Eyes
260 3.80% Ready for the Guests: (JtRH) L14:3N3W - Clear all mud by turn 900 ACH_JtRH_Ready for the Guests
261 3.80% Not Without Honor in His Own Country: (TCB) Reach the raft without having killed any Dugandite guards ACH_TCB_Not Without Honor in His Own Country
262 3.80% One-Man Army: (JtRH) L25:2S2E - Clear the room without drinking any mimic potions ACH_JtRH_One-Man Army
263 3.80% So Much for Stealth: (TCB) KDND:1E - Clear the room, killing the SW roach queen first ACH_TCB_So Much for Stealth
264 3.70% The Locked Room Mystery: (JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room ACH_JtRH_The Locked Room Mystery
265 3.70% Decoy Double Cross: (TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room ACH_TCB_Decoy Double Cross
266 3.70% All Around the Watchtower: (Note: this is a hidden achievement that has not been released to the public yet) ACH_TCB_All Around the Watchtower
267 3.60% Bullet Time, with Swords: (TCB) PH:4N - Clear the room without drinking the speed potion ACH_TCB_Bullet Time, with Swords
268 3.60% A Small Man Among Giants: (TCB) RH:1N1E - Clear the room without using a tunnel ACH_TCB_A Small Man Among Giants
269 3.60% Master of the Blade: (JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword ACH_JtRH_Master of the Blade
270 3.60% Ring of Briar: (TCB) UtL:1N4W - Reach the eastern exit ACH_TCB_Ring of Briar
271 3.50% Repairing a Broken Dream: (JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room ACH_JtRH_Repairing a Broken Dream
272 3.40% Don't Wake the Sleeping Giant: (TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant ACH_TCB_Don't Wake the Sleeping Giant
273 3.40% Shutting the Stable Door: (TCB) UL:1S - Clear the room without entering any of the sand areas more than once ACH_TCB_Shutting the Stable Door
274 3.40% Smart, but Not Smart Enough: (Note: this is a hidden achievement that has not been released to the public yet) ACH_JtRH_Smart, but Not Smart Enough
275 3.40% The Better Part of Valour: (JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room ACH_JtRH_The Better Part of Valour
276 3.40% Avoid the Squeeze: (Note: this is a hidden achievement that has not been released to the public yet) ACH_JtRH_Avoid the Squeeze
277 3.30% Slaughter by the Water: (TCB) D:2S1W - Kill all the guards ACH_TCB_Slaughter by the Water
278 3.30% You Watch My Back...: (TCB) FD:2N3W - Clear the northern half of the room first ACH_TCB_You Watch My Back...
279 3.30% Holding the Line: (Note: this is a hidden achievement that has not been released to the public yet) ACH_TCB_Holding the Line
280 3.30% We Must Cultivate Our Garden: (TCB) AF:2N - Spawn a gel baby on the western pressure plate ACH_TCB_We Must Cultivate Our Garden
281 3.20% The School of Hard Taps: (Note: this is a hidden achievement that has not been released to the public yet) ACH_TCB_The School of Hard Taps
282 3.20% Unarmed and Dangerous: (Note: this is a hidden achievement that has not been released to the public yet) ACH_TCB_Unarmed and Dangerous
283 3.20% What Did I Come Back For, Anyway?: (TCB) HV:1W - Backtrack through the cleared room without striking the orb ACH_TCB_What Did I Come Back For, Anyway?
284 3.20% Fifty Ways to Leave Your Wubba: (TCB) FR:2N1W - Clear the room without stepping on the pressure plate ACH_TCB_Fifty Ways to Leave Your Wubba
285 3.20% Whodunnit?: (TCB) Activate the cutscene in The Fork after murdering 186th Guide ACH_TCB_Whodunnit?
286 3.20% The Play's the Thing: (TCB) D: Listen to the guards at the castle ACH_TCB_The Play's the Thing
287 3.20% Mirror Symmetry: (Note: this is a hidden achievement that has not been released to the public yet) ACH_TCB_Mirror Symmetry
288 3.10% Five Slayers (My Brain Hurts a Lot): (TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win ACH_TCB_Five Slayers (My Brain Hurts a Lot)
289 3.10% Brotherly Understanding: (TCB) Tell the searching brother about everything ACH_TCB_Brotherly Understanding
290 3.00% Master "The City Beneath": TCB: Completed the hold and cleared all secret rooms ACH_TCB_MASTERED
291 2.90% The Seven Dials Mystery: (TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room ACH_TCB_The Seven Dials Mystery
292 2.90% Changing of the Guards: (TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously) ACH_TCB_Changing of the Guards
293 2.80% Many Feet Make Light Work: (JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room ACH_JtRH_Many Feet Make Light Work
294 2.80% Back to the Past: (Note: this is a hidden achievement that has not been released to the public yet) ACH_TCB_Back to the Past
295 2.70% Who Wants to Be the Guy?: (TCB) TV:1N - Die in the last cutscene ACH_TCB_Who Wants to Be the Guy?
296 2.70% Smitemastermind: (TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room ACH_TCB_Smitemastermind
297 2.60% Fair and Square: (Note: this is a hidden achievement that has not been released to the public yet) ACH_TCB_Fair and Square
298 2.60% Jack of All Tarstuffs: (Note: this is a hidden achievement that has not been released to the public yet) ACH_TCB_Jack of All Tarstuffs
299 2.60% A Bridge Too Far: (TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time ACH_TCB_A Bridge Too Far
300 2.20% Suburban Smitemastery: (TCB) TU: Clear all 12 puzzle rooms (then visit 1W) ACH_TCB_Suburban Smitemastery