| 1 |
|
57.90%
|
Prisoner of Consciousness: Part 1 complete |
PART1 |
| 2 |
|
45.80%
|
Suicide City : Part 2 complete |
PART2 |
| 3 |
|
41.40%
|
Silver Tongue: Successfully talked the bomber down |
BOMBER1 |
| 4 |
|
40.80%
|
Fission: Part 3 complete |
PART3 |
| 5 |
|
39.20%
|
Meeting of Minds: Part 4 complete |
PART4 |
| 6 |
|
37.80%
|
Hippocratic Oath: A career in medicine awaits |
GUYGOOD |
| 7 |
|
36.30%
|
Germination: Part 5 complete |
PART5 |
| 8 |
|
35.50%
|
Crisis of Consciouness: Part 6 complete |
PART6 |
| 9 |
|
34.30%
|
Jahiliyyah: Part 7 complete |
PART7 |
| 10 |
|
33.70%
|
I don't need no ticket: Find another route into the Trance Den |
VENT |
| 11 |
|
33.00%
|
Flesh Drive: Part 8 complete |
PART8 |
| 12 |
|
32.80%
|
Dramatically cleaned a screaming pile of biscuits: Cured Martin Niester on the first try |
NIESTER |
| 13 |
|
32.20%
|
Ripper: Part 9 complete |
PART9 |
| 14 |
|
30.40%
|
Runtime: Game complete |
COMPLETE |
| 15 |
|
29.60%
|
I Needed That: Don't blame him one bit |
WHISKEY |
| 16 |
|
29.10%
|
Bombs Away: They shouldn't have left that there in the first place... |
BOXDROP |
| 17 |
|
29.10%
|
Three-in-One: Subject Chantelle to all three personalities |
CHANTELLE |
| 18 |
|
26.70%
|
Civic Continuity: Returned city control to Central |
ENDCENTRAL |
| 19 |
|
26.10%
|
Justice for all: Successfully arrest the Mindjacker |
MJ2 |
| 20 |
|
25.60%
|
Ninja: Entered the Trance Den using the power of shadows |
NINJA |
| 21 |
|
24.20%
|
Middle Management: Got the door code at Animus |
DOORCODE |
| 22 |
|
21.40%
|
Dave Goldfarb: Only give Stepford's personality to the restaurant guard |
GOLDFARB |
| 23 |
|
19.80%
|
The Right One for the Job: Make use of Lao's skills to open Van Der Wall's door |
VDWLAO |
| 24 |
|
19.10%
|
Super Latha Bros: Entered the trance den by fulfilling the bouncer's request |
WATER |
| 25 |
|
19.00%
|
Mental Arithmetic: Get the crate-weight correct by the second attempt |
CRATE |
| 26 |
|
18.20%
|
Elliot Ness approach: Bust Van der Waal's door open |
VDWELLIOTNESS |
| 27 |
|
17.30%
|
B&: Disconnected the dancers via non-destructive means |
BANNED |
| 28 |
|
15.40%
|
Brave New World: Nina's argument was most persuasive. |
ENDNINA |
| 29 |
|
11.60%
|
Official Procedure: Call Central for Help |
VDWCENTRAL |
| 30 |
|
11.30%
|
Guilt Trip: Remind Dr Chigwa of what's really important |
CHIGWA |
| 31 |
|
11.30%
|
Mincemeat: The Mindjacker meets his gruesome end |
MJ1 |
| 32 |
|
10.30%
|
Hopeless: Neutralize the bomber |
BOMBER2 |
| 33 |
|
7.80%
|
Shooting Gallery: Got through the conveyor room and back undetected |
SHOOTING |
| 34 |
|
7.80%
|
Sorry wrong number: Make ten calls to random numbers |
PHONECALL |
| 35 |
|
7.60%
|
Winners don't use drugs: Win a game of gravball without sabotaging your opponent |
GRAVBALL |
| 36 |
|
7.20%
|
Microbiologist: Didn't analyze a single incorrect sample at Vickerman |
GENES |
| 37 |
|
7.00%
|
Placebo Effect: He won't know the difference... |
GUYBAD |
| 38 |
|
4.20%
|
Guarded by Fate: Survive up to Part 9 without dying once |
SURVIVE |
| 39 |
|
4.00%
|
Unpersuasive: An explosive result |
BOMBER3 |
| 40 |
|
3.10%
|
Talking Heads: Played through the game with the commentary on |
COMMENTARY |