1 |
|
57.70%
|
Prisoner of Consciousness: Part 1 complete |
PART1 |
2 |
|
45.70%
|
Suicide City : Part 2 complete |
PART2 |
3 |
|
41.20%
|
Silver Tongue: Successfully talked the bomber down |
BOMBER1 |
4 |
|
40.70%
|
Fission: Part 3 complete |
PART3 |
5 |
|
39.10%
|
Meeting of Minds: Part 4 complete |
PART4 |
6 |
|
37.70%
|
Hippocratic Oath: A career in medicine awaits |
GUYGOOD |
7 |
|
36.10%
|
Germination: Part 5 complete |
PART5 |
8 |
|
35.40%
|
Crisis of Consciouness: Part 6 complete |
PART6 |
9 |
|
34.20%
|
Jahiliyyah: Part 7 complete |
PART7 |
10 |
|
33.60%
|
I don't need no ticket: Find another route into the Trance Den |
VENT |
11 |
|
32.90%
|
Flesh Drive: Part 8 complete |
PART8 |
12 |
|
32.60%
|
Dramatically cleaned a screaming pile of biscuits: Cured Martin Niester on the first try |
NIESTER |
13 |
|
32.10%
|
Ripper: Part 9 complete |
PART9 |
14 |
|
30.30%
|
Runtime: Game complete |
COMPLETE |
15 |
|
29.40%
|
I Needed That: Don't blame him one bit |
WHISKEY |
16 |
|
29.00%
|
Bombs Away: They shouldn't have left that there in the first place... |
BOXDROP |
17 |
|
28.90%
|
Three-in-One: Subject Chantelle to all three personalities |
CHANTELLE |
18 |
|
26.60%
|
Civic Continuity: Returned city control to Central |
ENDCENTRAL |
19 |
|
26.00%
|
Justice for all: Successfully arrest the Mindjacker |
MJ2 |
20 |
|
25.50%
|
Ninja: Entered the Trance Den using the power of shadows |
NINJA |
21 |
|
24.10%
|
Middle Management: Got the door code at Animus |
DOORCODE |
22 |
|
21.30%
|
Dave Goldfarb: Only give Stepford's personality to the restaurant guard |
GOLDFARB |
23 |
|
19.70%
|
The Right One for the Job: Make use of Lao's skills to open Van Der Wall's door |
VDWLAO |
24 |
|
19.00%
|
Super Latha Bros: Entered the trance den by fulfilling the bouncer's request |
WATER |
25 |
|
18.90%
|
Mental Arithmetic: Get the crate-weight correct by the second attempt |
CRATE |
26 |
|
18.10%
|
Elliot Ness approach: Bust Van der Waal's door open |
VDWELLIOTNESS |
27 |
|
17.20%
|
B&: Disconnected the dancers via non-destructive means |
BANNED |
28 |
|
15.30%
|
Brave New World: Nina's argument was most persuasive. |
ENDNINA |
29 |
|
11.60%
|
Official Procedure: Call Central for Help |
VDWCENTRAL |
30 |
|
11.20%
|
Mincemeat: The Mindjacker meets his gruesome end |
MJ1 |
31 |
|
11.10%
|
Guilt Trip: Remind Dr Chigwa of what's really important |
CHIGWA |
32 |
|
10.30%
|
Hopeless: Neutralize the bomber |
BOMBER2 |
33 |
|
7.80%
|
Sorry wrong number: Make ten calls to random numbers |
PHONECALL |
34 |
|
7.70%
|
Shooting Gallery: Got through the conveyor room and back undetected |
SHOOTING |
35 |
|
7.60%
|
Winners don't use drugs: Win a game of gravball without sabotaging your opponent |
GRAVBALL |
36 |
|
7.20%
|
Microbiologist: Didn't analyze a single incorrect sample at Vickerman |
GENES |
37 |
|
6.90%
|
Placebo Effect: He won't know the difference... |
GUYBAD |
38 |
|
4.20%
|
Guarded by Fate: Survive up to Part 9 without dying once |
SURVIVE |
39 |
|
3.90%
|
Unpersuasive: An explosive result |
BOMBER3 |
40 |
|
3.10%
|
Talking Heads: Played through the game with the commentary on |
COMMENTARY |