KONRY's statistics for Technobabylon


KONRY's Game List  >  Technobabylon


Achievements completed: 0 (0.00%)

Achievements: (0 / 40):
# Global Completion % Description API Name
1 57.70% Prisoner of Consciousness: Part 1 complete PART1
2 45.70% Suicide City : Part 2 complete PART2
3 41.20% Silver Tongue: Successfully talked the bomber down BOMBER1
4 40.70% Fission: Part 3 complete PART3
5 39.10% Meeting of Minds: Part 4 complete PART4
6 37.70% Hippocratic Oath: A career in medicine awaits GUYGOOD
7 36.10% Germination: Part 5 complete PART5
8 35.40% Crisis of Consciouness: Part 6 complete PART6
9 34.20% Jahiliyyah: Part 7 complete PART7
10 33.60% I don't need no ticket: Find another route into the Trance Den VENT
11 32.90% Flesh Drive: Part 8 complete PART8
12 32.60% Dramatically cleaned a screaming pile of biscuits: Cured Martin Niester on the first try NIESTER
13 32.10% Ripper: Part 9 complete PART9
14 30.30% Runtime: Game complete COMPLETE
15 29.40% I Needed That: Don't blame him one bit WHISKEY
16 29.00% Bombs Away: They shouldn't have left that there in the first place... BOXDROP
17 28.90% Three-in-One: Subject Chantelle to all three personalities CHANTELLE
18 26.60% Civic Continuity: Returned city control to Central ENDCENTRAL
19 26.00% Justice for all: Successfully arrest the Mindjacker MJ2
20 25.50% Ninja: Entered the Trance Den using the power of shadows NINJA
21 24.10% Middle Management: Got the door code at Animus DOORCODE
22 21.30% Dave Goldfarb: Only give Stepford's personality to the restaurant guard GOLDFARB
23 19.70% The Right One for the Job: Make use of Lao's skills to open Van Der Wall's door VDWLAO
24 19.00% Super Latha Bros: Entered the trance den by fulfilling the bouncer's request WATER
25 18.90% Mental Arithmetic: Get the crate-weight correct by the second attempt CRATE
26 18.10% Elliot Ness approach: Bust Van der Waal's door open VDWELLIOTNESS
27 17.20% B&: Disconnected the dancers via non-destructive means BANNED
28 15.30% Brave New World: Nina's argument was most persuasive. ENDNINA
29 11.60% Official Procedure: Call Central for Help VDWCENTRAL
30 11.20% Mincemeat: The Mindjacker meets his gruesome end MJ1
31 11.10% Guilt Trip: Remind Dr Chigwa of what's really important CHIGWA
32 10.30% Hopeless: Neutralize the bomber BOMBER2
33 7.80% Sorry wrong number: Make ten calls to random numbers PHONECALL
34 7.70% Shooting Gallery: Got through the conveyor room and back undetected SHOOTING
35 7.60% Winners don't use drugs: Win a game of gravball without sabotaging your opponent GRAVBALL
36 7.20% Microbiologist: Didn't analyze a single incorrect sample at Vickerman GENES
37 6.90% Placebo Effect: He won't know the difference... GUYBAD
38 4.20% Guarded by Fate: Survive up to Part 9 without dying once SURVIVE
39 3.90% Unpersuasive: An explosive result BOMBER3
40 3.10% Talking Heads: Played through the game with the commentary on COMMENTARY