Vinny.S's statistics for Technobabylon


Vinny.S's Game List  >  Technobabylon


Achievements completed: 4 (10.00%)

Achievements: (4 / 40):
# Global Completion % Description API Name
1 41.30% Silver Tongue: Successfully talked the bomber down BOMBER1
2 40.70% Fission: Part 3 complete PART3
3 39.10% Meeting of Minds: Part 4 complete PART4
4 37.70% Hippocratic Oath: A career in medicine awaits GUYGOOD
5 36.20% Germination: Part 5 complete PART5
6 35.40% Crisis of Consciouness: Part 6 complete PART6
7 34.20% Jahiliyyah: Part 7 complete PART7
8 33.60% I don't need no ticket: Find another route into the Trance Den VENT
9 32.90% Flesh Drive: Part 8 complete PART8
10 32.70% Dramatically cleaned a screaming pile of biscuits: Cured Martin Niester on the first try NIESTER
11 32.10% Ripper: Part 9 complete PART9
12 30.30% Runtime: Game complete COMPLETE
13 29.50% I Needed That: Don't blame him one bit WHISKEY
14 29.00% Bombs Away: They shouldn't have left that there in the first place... BOXDROP
15 29.00% Three-in-One: Subject Chantelle to all three personalities CHANTELLE
16 26.60% Civic Continuity: Returned city control to Central ENDCENTRAL
17 26.00% Justice for all: Successfully arrest the Mindjacker MJ2
18 25.50% Ninja: Entered the Trance Den using the power of shadows NINJA
19 24.10% Middle Management: Got the door code at Animus DOORCODE
20 21.30% Dave Goldfarb: Only give Stepford's personality to the restaurant guard GOLDFARB
21 19.80% The Right One for the Job: Make use of Lao's skills to open Van Der Wall's door VDWLAO
22 19.00% Super Latha Bros: Entered the trance den by fulfilling the bouncer's request WATER
23 19.00% Mental Arithmetic: Get the crate-weight correct by the second attempt CRATE
24 17.20% B&: Disconnected the dancers via non-destructive means BANNED
25 15.40% Brave New World: Nina's argument was most persuasive. ENDNINA
26 11.60% Official Procedure: Call Central for Help VDWCENTRAL
27 11.20% Guilt Trip: Remind Dr Chigwa of what's really important CHIGWA
28 11.20% Mincemeat: The Mindjacker meets his gruesome end MJ1
29 7.80% Sorry wrong number: Make ten calls to random numbers PHONECALL
30 7.70% Shooting Gallery: Got through the conveyor room and back undetected SHOOTING
31 7.60% Winners don't use drugs: Win a game of gravball without sabotaging your opponent GRAVBALL
32 7.20% Microbiologist: Didn't analyze a single incorrect sample at Vickerman GENES
33 6.90% Placebo Effect: He won't know the difference... GUYBAD
34 4.20% Guarded by Fate: Survive up to Part 9 without dying once SURVIVE
35 3.90% Unpersuasive: An explosive result BOMBER3
36 3.10% Talking Heads: Played through the game with the commentary on COMMENTARY