1 |
|
49.30%
|
Trained: Complete the first 4 tutorials. |
Trained |
2 |
|
40.90%
|
Well Trained: Complete all the tutorials. |
WellTrained |
3 |
|
33.80%
|
Experimental Colony: Reach the category of Experimental Colony for your colony |
ExperimentalColony |
4 |
|
23.30%
|
Trader: Unlock the market of any Corporation. |
Trader |
5 |
|
20.00%
|
Researcher: Learn a technology from any Corp. |
Researcher |
6 |
|
17.70%
|
Inventor: Obtain your first Invention Document. |
Inventor |
7 |
|
14.80%
|
Seasoned Researcher: Learn a technology from each Corp. |
SeasonedResearcher |
8 |
|
14.40%
|
Settlement: Reach the category of Settlement for your colony |
Settlement |
9 |
|
13.90%
|
Diplomat: Unlock the Diplomacy technology of any Corporation. |
Diplomat |
10 |
|
12.00%
|
Global Trader: Unlock the market of the 4 Corporations. |
GlobalTrader |
11 |
|
11.20%
|
Corporate Agent: Build a Corporation Building of any kind. |
CorporateAgent |
12 |
|
10.80%
|
Campaign Assistant: Complete the Assistant's Campaign. |
CampaignAssistant |
13 |
|
10.40%
|
Influential: Craft your first Influence Document of any color. |
Influential |
14 |
|
9.50%
|
Survivor: Build a colony that reaches 100 days of longevity. |
Survivor |
15 |
|
9.30%
|
Advanced Settlement: Reach the category of Advanced Settlement for your colony |
AdvancedSettlement |
16 |
|
9.10%
|
Generator: Install improvements to your generator in all the available slots. |
Generator |
17 |
|
7.50%
|
Coder: Develop your first Deciphering Key. |
Coder |
18 |
|
6.80%
|
Seed Restorer: Restore any kind of seed. |
SeedRestorer |
19 |
|
6.80%
|
Senior Colonist: Promote a colonist to the Senior rank. |
SeniorColonist |
20 |
|
6.30%
|
Experimental City: Reach the category of Experimental City for your colony |
ExperimentalCity |
21 |
|
6.10%
|
Climate Control: Reach the day 100 without any disaster having penetrated your dome. |
ClimateControl |
22 |
|
6.10%
|
Heavy Manufacturer: Manufacture an Electric Transformer. |
HeavyManufacturer |
23 |
|
5.70%
|
Aircraft Manufacturer: Manufacture an Alpha Ship. |
AircraftManufacturer |
24 |
|
5.10%
|
Meat on the menu: Set up a menu with at least a Sea Worm portion with supplies for more than 10 days. |
MeatOnTheMenu |
25 |
|
4.80%
|
Aeronautics: Manufacture a Delta Ship. |
Aeronautics |
26 |
|
4.70%
|
Small City: Reach the category of Small City for your colony |
SmallCity |
27 |
|
4.50%
|
Code Master: Develop your first Core-Deciphering Key. |
CodeMaster |
28 |
|
4.20%
|
Born to bake: Bake any kind of bread. |
BornToBake |
29 |
|
4.00%
|
Love is in the air: Put into operation a Zeppelin. |
LoveIsInTheAir |
30 |
|
3.90%
|
Test of time: Build a colony that reaches 1 year of longevity. |
TestOfTime |
31 |
|
3.80%
|
City: Reach the category of City for your colony |
City |
32 |
|
3.80%
|
Four Corps: Have the 4 Corporation Buildings built in your colony. |
FourCorps |
33 |
|
3.50%
|
Advanced Aeronautics: Manufacture an Omega Ship. |
AdvancedAeronautics |
34 |
|
3.50%
|
Air Traffic: At least one drone of each type is patrolling the colony. |
AirTraffic |
35 |
|
3.40%
|
Tecnophile: Develop to level 6 a Technology. |
Tecnophile |
36 |
|
3.20%
|
Barkeeper: Build a Cantin. |
Barkeeper |
37 |
|
3.20%
|
Master Colonist: Promote a colonist to the Master rank. |
MasterColonist |
38 |
|
3.10%
|
Traditionalist: Build a Corporation Monument of any kind. |
Traditionalist |
39 |
|
3.10%
|
Artist: Build an Art Museum. |
Artist |
40 |
|
3.10%
|
Librarian: Build a Library. |
Librarian |
41 |
|
3.10%
|
Gamer: Build a Video games Room. |
Videogamer |
42 |
|
3.10%
|
Cinephile: Build a Cinema. |
Cinephile |
43 |
|
3.00%
|
Build a fleet: Your colony counts with 10 or more hangars. |
BuildAFleet |
44 |
|
3.00%
|
Naturalistic: Build a Natural Museum. |
Naturalistic |
45 |
|
2.80%
|
Varied Diet: Set up a menu with six different types of food with supplies for more than 10 days. |
VarietDiet |
46 |
|
2.50%
|
Botanist: Your colony counts with 10 or more Greenhouses. |
Botanist |
47 |
|
2.40%
|
Wealthy Colony: Earn 1M Synthetic Coins (SC). |
WealthyColony |
48 |
|
2.30%
|
Maecenas: Build the 6 entertainment buildings. |
Maecenas |
49 |
|
2.30%
|
Biomedicine: Craft any kind of medicine. |
Biomedicine |
50 |
|
2.20%
|
Core Tecnophile: Develop to level 6 a Core-Technology. |
CoreTecnophile |
51 |
|
2.20%
|
Eco Energy: Build ten Tidal Towers in the colony. |
EcoEnergy |
52 |
|
1.90%
|
Politician: Have the 4 Corporation Monuments built in your colony. |
Politician |
53 |
|
1.80%
|
Ambassador: Get the friendship relation with all the corporations at the same time. |
Ambassador |
54 |
|
1.70%
|
Super Engineer Colonist: Promote a colonist to the Super Engineer rank. |
SuperEngineerColonist |
55 |
|
1.70%
|
Healthy City: After your colony reached level 10, get your average health to a value of 90 or higher. |
HealthyCity |
56 |
|
1.70%
|
Advanced City: Reach the category of Advanced City for your colony |
AdvancedCity |
57 |
|
1.60%
|
Happy City: After your colony reached level 10, get your average morale to a value of 90 or higher. |
HappyCity |
58 |
|
1.40%
|
Forewarned: Fill your treatment levels produced in your infirmaries to max level. |
Forewarned |
59 |
|
1.30%
|
Expansionist 1: Complete the first outer ring of platforms. |
Expansionist1 |
60 |
|
1.30%
|
Medical Devices: You have available, in the Health Panel inventory, the 4 different types of medicine. |
MedicalDevices |
61 |
|
1.10%
|
Subliminal Advertising: Put into operation a second Zeppelin. |
SubliminalAdvertising |
62 |
|
1.10%
|
Gourmet: Obtain the bonus for three elaborated food categories in your menu. |
Gourmet |
63 |
|
0.90%
|
Big City: Reach the category of Big City for your colony |
BigCity |
64 |
|
0.80%
|
Victory Neo Industrial: Complete the Neo Industrial Corp. Tech-Tree on any difficulty. |
VictoryNeoIndustrial |
65 |
|
0.80%
|
Victory Eco: Complete the Eco Corp. Tech-Tree on any difficulty. |
VictoryEco |
66 |
|
0.80%
|
Victory Conservatives: Complete the Conservatives Corp. Tech-Tree on any difficulty. |
VictoryConservatives |
67 |
|
0.70%
|
Expansionist 2: Complete the second outer ring of platforms. |
Expansionist2 |
68 |
|
0.70%
|
Victory Cosmos: Complete the Cosmos Corp. Tech-Tree on any difficulty. |
VictoryCosmos |
69 |
|
0.60%
|
Expansionist 3: Complete the third outer ring of platforms. |
Expansionist3 |
70 |
|
0.60%
|
The Cure: Cure a disease to one or more of your colonists by applying medicines. |
TheCure |
71 |
|
0.60%
|
Rapid Growth: Reach 100 inhabitants before the first 100 days of life of your colony. |
RapidGrowth |
72 |
|
0.60%
|
Super City: Reach the category of Super City for your colony |
SuperCity |
73 |
|
0.50%
|
Victory Cultural: Win a game with a Culture victory on any difficulty. |
VictoryCultural |
74 |
|
0.50%
|
Winner!: Complete all the four Corporation Victories on any difficulty. |
Winner |
75 |
|
0.50%
|
Top Chef: Obtain the bonus for six elaborated food categories in your menu. |
TopChef |
76 |
|
0.40%
|
Mega Constructor: Reach the level 30 on any difficulty. |
VictoryMegaConstructor |
77 |
|
0.40%
|
Healthy Diet: Set up a menu with six different types of supplements with supplies for more than 10 days. |
HealthyDiet |
78 |
|
0.30%
|
Victory Conservatives Ultra: Complete the Conservatives Corp. Tech-Tree on ULTRA difficulty. |
VictoryConservativesUltra |
79 |
|
0.30%
|
Victory Neo Industrial Ultra: Complete the Neo Industrial Corp. Tech-Tree on ULTRA difficulty. |
VictoryNeoIndustrialUltra |
80 |
|
0.30%
|
Victory Cosmos Ultra: Complete the Cosmos Corp. Tech-Tree on ULTRA difficulty. |
VictoryCosmosUltra |
81 |
|
0.30%
|
Climate Master: Reach a year without any disaster having penetrated your dome on ULTRA difficulty. |
ClimateMaster |
82 |
|
0.20%
|
Victory Cultural Ultra: Win a game with a Culture victory on ULTRA difficulty. |
VictoryCulturalUltra |
83 |
|
0.20%
|
Untouched: Reach the level 10 with 0 casualties on ULTRA difficulty level. |
Untouched |
84 |
|
0.20%
|
Victory Eco Ultra: Complete the Eco Corp. Tech-Tree on ULTRA difficulty. |
VictoryEcoUltra |
85 |
|
0.20%
|
Ultra Mega Constructor: Reach the level 30 on ULTRA difficulty. |
VictoryMegaConstructorUltra |