1 |
|
94.80%
|
Fully Armed: No empty space in the Component Ring |
CircleFull |
2 |
|
92.80%
|
100 money!: Accumulated 100 money |
TotalGetMoney_1 |
3 |
|
90.30%
|
1K kills!: Get a total of 1K kills |
TotalKill_1 |
4 |
|
87.20%
|
Difficulty 1: Clear Difficulty 1 |
PassDifficulty_1 |
5 |
|
84.90%
|
Better Main Weapon: Main Weapon Enhancement enhanced |
UpgradeTalent_MainGun |
6 |
|
84.40%
|
1K money!: Accumulated 1K money |
TotalGetMoney_2 |
7 |
|
84.00%
|
Piggy Bank: 100 coins owned |
OwnMoney_1 |
8 |
|
82.40%
|
First Death: First Death |
FirstDeath |
9 |
|
77.80%
|
Burst Damage: Single Hit Damage reaches 100 |
OneDamage_1 |
10 |
|
76.30%
|
Maxed Component: Owned a max level Component |
OwnMaxLvNode |
11 |
|
76.20%
|
Difficulty 2: Clear Difficulty 2 |
PassDifficulty_2 |
12 |
|
70.00%
|
Primary Refinement: Refinement income reached 10 money |
MaxGoldInterest_1 |
13 |
|
68.50%
|
Infrastructure Boom: Super Engineering enhanced |
UpgradeTalent_CircleLength |
14 |
|
68.00%
|
Difficulty 3: Clear Difficulty 3 |
PassDifficulty_3 |
15 |
|
66.00%
|
Projectile Flux: 100 simultaneously-existing projectiles |
MaxBulletCount_1 |
16 |
|
62.30%
|
10K kills!: Get a total of 10K kills |
TotalKill_2 |
17 |
|
58.00%
|
Difficulty 4: Clear Difficulty 4 |
PassDifficulty_4 |
18 |
|
56.40%
|
Annihilation Damage: Single Hit Damage reaches 500 |
OneDamage_2 |
19 |
|
54.80%
|
HP Boost: HP Limit reaches 50 |
NewMaxHp_1 |
20 |
|
52.80%
|
Primary Trial: Passed wave 25 |
MaxPassWave_1 |
21 |
|
51.40%
|
Last Blood: Clear any wave with only 1 remaining HP |
PassWaveLowHp |
22 |
|
50.50%
|
So Lucky!: Luck reached to 27 |
AttrLucky |
23 |
|
50.50%
|
Intermediate Trial: Passed wave 30 |
MaxPassWave_2 |
24 |
|
48.90%
|
Projectile Storm: 500 simultaneously-existing projectiles |
MaxBulletCount_2 |
25 |
|
48.70%
|
10K money!: Accumulated 10K money |
TotalGetMoney_3 |
26 |
|
47.90%
|
Final Trial: Passed wave 35 |
MaxPassWave_3 |
27 |
|
47.60%
|
A Sky Full of Star: 10 simultaneously-existing satellites |
Galaxy_1 |
28 |
|
47.30%
|
Difficulty 5: Clear Difficulty 5 |
PassDifficulty_5 |
29 |
|
45.00%
|
Fast Shot: Reached a shooting speed of 15 |
AttrShootSpeed |
30 |
|
44.70%
|
Endurance Trial: Total Damage Taken in a single game reaches 500 |
TotalTakeDamage_1 |
31 |
|
44.30%
|
Hypergiant: Component Ring capacity reaches 20 |
CircleLen_1 |
32 |
|
42.60%
|
The Vault: 500 coins owned |
OwnMoney_2 |
33 |
|
41.10%
|
Pulse Scattering: golden enhanced |
UpgradeTalent_GoldScatter |
34 |
|
39.50%
|
Difficulty 6: Clear Difficulty 6 |
PassDifficulty_6 |
35 |
|
38.40%
|
Refuse to Refine: Refinement value became negative |
AttrGoldInterestNegative |
36 |
|
35.80%
|
Recycling Expert: Recycler enhanced |
UpgradeTalent_Recycle |
37 |
|
35.50%
|
Enemy Wave: Had 200 enemies on the field |
MobCount_1 |
38 |
|
35.10%
|
Ball Lightning: Had 200 Arcs at the same time |
LightningArcCount |
39 |
|
34.10%
|
Apprentice Blacksmith: Enhance 5 Initial Tech |
UpgradeInitialTalent_Half |
40 |
|
33.40%
|
Locked and Loaded: Had at least 15 Components on the Component Ring |
CircleNodeCount |
41 |
|
33.30%
|
So Unlucky!: Refreshed the shop in a row for 5 times, but did not buy any items |
UnluckyRoll |
42 |
|
32.80%
|
Pulsar: Pulse Scattering Projectiles reached 100 |
AttrScatterBulletCount |
43 |
|
32.10%
|
Collector: Unlock all Initial Tech |
UnlockAllInitialTalent |
44 |
|
31.60%
|
Difficulty 7: Clear Difficulty 7 |
PassDifficulty_7 |
45 |
|
31.10%
|
Art is an explosion: Explosive Core enhanced |
UpgradeTalent_Bomb |
46 |
|
29.70%
|
More Arc: Charged Arc enhanced |
UpgradeTalent_Lightning |
47 |
|
28.10%
|
Refinement Master: Refinement income reached 30 money |
MaxGoldInterest_2 |
48 |
|
27.90%
|
You wanna dance, too?: Laser Satellite enhanced |
UpgradeTalent_Laser |
49 |
|
27.80%
|
Protracted War: Did not kill the BOSS directly, but held on until the countdown ended |
DoNotKillBoss |
50 |
|
27.70%
|
Fire World: Had 50 burning enemies at the same time |
BurnCount |
51 |
|
27.60%
|
Frost World: Had 50 frozen enemies at the same time |
FreezeCount |
52 |
|
27.20%
|
Instant Kill: After the BOSS appears, killed it within 2 seconds |
KillBossQuick |
53 |
|
25.00%
|
Galaxy: 30 simultaneously-existing satellites |
Galaxy_2 |
54 |
|
24.20%
|
100K kills!: Get a total of 100K kills |
TotalKill_3 |
55 |
|
21.90%
|
Big Bang: The radius of a single explosion reached 50% map radius |
ExplodeRadius |
56 |
|
19.20%
|
Explosion Warning: Don't Move a Bit!: Idol's Basketball enhanced |
UpgradeTalent_Basketball |
57 |
|
15.80%
|
Trial Cleared!: Batter enhanced |
UpgradeTalent_Hitter |
58 |
|
15.70%
|
Legendary Physique: HP Limit reaches 200 |
NewMaxHp_2 |
59 |
|
13.20%
|
Immortal Bastion: Total Damage Taken in a single game reaches 5K |
TotalTakeDamage_2 |
60 |
|
12.90%
|
Beaten harder: Adaptive Armor enhanced |
UpgradeTalent_HitAddHp |
61 |
|
9.90%
|
Unscathed: Took no damage in the first 20 waves |
PassNoDamage |
62 |
|
8.00%
|
Master Blacksmith: All Initial Tech enhanced |
UpgradeInitialTalent_All |
63 |
|
6.30%
|
Archive Master: Unlock all items in the Archive |
UnlockAllIHandbook |
64 |
|
6.20%
|
Quick Reload: The interval between reloads is less than 0.5 seconds |
ReloadQuick |
65 |
|
4.70%
|
Empty Ring: Clear Wave 20 without equipping any component |
PassNoNode |
66 |
|
2.50%
|
Giant Turtle: Equip at least 6 shield component and clear wave 20 |
PassAllShield |