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Achievements completed: 0 (0.00%)

Achievements: (0 / 66):
# Global Completion % Description API Name
1 94.70% Fully Armed: No empty space in the Component Ring CircleFull
2 92.70% 100 money!: Accumulated 100 money TotalGetMoney_1
3 90.30% 1K kills!: Get a total of 1K kills TotalKill_1
4 87.40% Difficulty 1: Clear Difficulty 1 PassDifficulty_1
5 85.30% Better Main Weapon: Main Weapon Enhancement enhanced UpgradeTalent_MainGun
6 84.80% Piggy Bank: 100 coins owned OwnMoney_1
7 84.80% 1K money!: Accumulated 1K money TotalGetMoney_2
8 81.50% First Death: First Death FirstDeath
9 78.90% Burst Damage: Single Hit Damage reaches 100 OneDamage_1
10 76.70% Maxed Component: Owned a max level Component OwnMaxLvNode
11 76.70% Difficulty 2: Clear Difficulty 2 PassDifficulty_2
12 71.00% Primary Refinement: Refinement income reached 10 money MaxGoldInterest_1
13 68.90% Infrastructure Boom: Super Engineering enhanced UpgradeTalent_CircleLength
14 68.40% Difficulty 3: Clear Difficulty 3 PassDifficulty_3
15 66.50% Projectile Flux: 100 simultaneously-existing projectiles MaxBulletCount_1
16 62.30% 10K kills!: Get a total of 10K kills TotalKill_2
17 58.90% Annihilation Damage: Single Hit Damage reaches 500 OneDamage_2
18 58.40% Difficulty 4: Clear Difficulty 4 PassDifficulty_4
19 55.50% HP Boost: HP Limit reaches 50 NewMaxHp_1
20 53.30% Primary Trial: Passed wave 25 MaxPassWave_1
21 51.60% So Lucky!: Luck reached to 27 AttrLucky
22 51.10% Intermediate Trial: Passed wave 30 MaxPassWave_2
23 50.60% Last Blood: Clear any wave with only 1 remaining HP PassWaveLowHp
24 49.80% Projectile Storm: 500 simultaneously-existing projectiles MaxBulletCount_2
25 49.50% 10K money!: Accumulated 10K money TotalGetMoney_3
26 48.70% Final Trial: Passed wave 35 MaxPassWave_3
27 48.20% A Sky Full of Star: 10 simultaneously-existing satellites Galaxy_1
28 47.60% Difficulty 5: Clear Difficulty 5 PassDifficulty_5
29 46.10% Fast Shot: Reached a shooting speed of 15 AttrShootSpeed
30 45.10% Hypergiant: Component Ring capacity reaches 20 CircleLen_1
31 45.00% Endurance Trial: Total Damage Taken in a single game reaches 500 TotalTakeDamage_1
32 44.70% The Vault: 500 coins owned OwnMoney_2
33 40.90% Pulse Scattering: golden enhanced UpgradeTalent_GoldScatter
34 39.60% Difficulty 6: Clear Difficulty 6 PassDifficulty_6
35 39.10% Refuse to Refine: Refinement value became negative AttrGoldInterestNegative
36 36.60% Enemy Wave: Had 200 enemies on the field MobCount_1
37 36.10% Ball Lightning: Had 200 Arcs at the same time LightningArcCount
38 35.90% Recycling Expert: Recycler enhanced UpgradeTalent_Recycle
39 34.40% Locked and Loaded: Had at least 15 Components on the Component Ring CircleNodeCount
40 34.20% So Unlucky!: Refreshed the shop in a row for 5 times, but did not buy any items UnluckyRoll
41 34.10% Apprentice Blacksmith: Enhance 5 Initial Tech UpgradeInitialTalent_Half
42 33.80% Pulsar: Pulse Scattering Projectiles reached 100 AttrScatterBulletCount
43 32.40% Collector: Unlock all Initial Tech UnlockAllInitialTalent
44 31.70% Difficulty 7: Clear Difficulty 7 PassDifficulty_7
45 31.10% Art is an explosion: Explosive Core enhanced UpgradeTalent_Bomb
46 29.50% More Arc: Charged Arc enhanced UpgradeTalent_Lightning
47 29.50% Refinement Master: Refinement income reached 30 money MaxGoldInterest_2
48 29.40% Instant Kill: After the BOSS appears, killed it within 2 seconds KillBossQuick
49 28.70% Frost World: Had 50 frozen enemies at the same time FreezeCount
50 28.20% Fire World: Had 50 burning enemies at the same time BurnCount
51 28.10% You wanna dance, too?: Laser Satellite enhanced UpgradeTalent_Laser
52 27.70% Protracted War: Did not kill the BOSS directly, but held on until the countdown ended DoNotKillBoss
53 25.30% 100K kills!: Get a total of 100K kills TotalKill_3
54 25.30% Galaxy: 30 simultaneously-existing satellites Galaxy_2
55 24.80% Big Bang: The radius of a single explosion reached 50% map radius ExplodeRadius
56 19.40% Explosion Warning: Don't Move a Bit!: Idol's Basketball enhanced UpgradeTalent_Basketball
57 16.80% Legendary Physique: HP Limit reaches 200 NewMaxHp_2
58 15.70% Trial Cleared!: Batter enhanced UpgradeTalent_Hitter
59 14.00% Immortal Bastion: Total Damage Taken in a single game reaches 5K TotalTakeDamage_2
60 13.00% Beaten harder: Adaptive Armor enhanced UpgradeTalent_HitAddHp
61 10.70% Unscathed: Took no damage in the first 20 waves PassNoDamage
62 8.10% Master Blacksmith: All Initial Tech enhanced UpgradeInitialTalent_All
63 6.40% Quick Reload: The interval between reloads is less than 0.5 seconds ReloadQuick
64 6.10% Archive Master: Unlock all items in the Archive UnlockAllIHandbook
65 4.80% Empty Ring: Clear Wave 20 without equipping any component PassNoNode
66 2.70% Giant Turtle: Equip at least 6 shield component and clear wave 20 PassAllShield