Moseswunde's statistics for


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Achievements completed: 0 (0.00%)

Achievements: (0 / 66):
# Global Completion % Description API Name
1 94.80% Fully Armed: No empty space in the Component Ring CircleFull
2 92.80% 100 money!: Accumulated 100 money TotalGetMoney_1
3 90.30% 1K kills!: Get a total of 1K kills TotalKill_1
4 87.20% Difficulty 1: Clear Difficulty 1 PassDifficulty_1
5 84.90% Better Main Weapon: Main Weapon Enhancement enhanced UpgradeTalent_MainGun
6 84.40% 1K money!: Accumulated 1K money TotalGetMoney_2
7 84.00% Piggy Bank: 100 coins owned OwnMoney_1
8 82.40% First Death: First Death FirstDeath
9 77.80% Burst Damage: Single Hit Damage reaches 100 OneDamage_1
10 76.30% Maxed Component: Owned a max level Component OwnMaxLvNode
11 76.20% Difficulty 2: Clear Difficulty 2 PassDifficulty_2
12 70.00% Primary Refinement: Refinement income reached 10 money MaxGoldInterest_1
13 68.50% Infrastructure Boom: Super Engineering enhanced UpgradeTalent_CircleLength
14 68.00% Difficulty 3: Clear Difficulty 3 PassDifficulty_3
15 66.00% Projectile Flux: 100 simultaneously-existing projectiles MaxBulletCount_1
16 62.30% 10K kills!: Get a total of 10K kills TotalKill_2
17 58.00% Difficulty 4: Clear Difficulty 4 PassDifficulty_4
18 56.40% Annihilation Damage: Single Hit Damage reaches 500 OneDamage_2
19 54.80% HP Boost: HP Limit reaches 50 NewMaxHp_1
20 52.80% Primary Trial: Passed wave 25 MaxPassWave_1
21 51.40% Last Blood: Clear any wave with only 1 remaining HP PassWaveLowHp
22 50.50% So Lucky!: Luck reached to 27 AttrLucky
23 50.50% Intermediate Trial: Passed wave 30 MaxPassWave_2
24 48.90% Projectile Storm: 500 simultaneously-existing projectiles MaxBulletCount_2
25 48.70% 10K money!: Accumulated 10K money TotalGetMoney_3
26 47.90% Final Trial: Passed wave 35 MaxPassWave_3
27 47.60% A Sky Full of Star: 10 simultaneously-existing satellites Galaxy_1
28 47.30% Difficulty 5: Clear Difficulty 5 PassDifficulty_5
29 45.00% Fast Shot: Reached a shooting speed of 15 AttrShootSpeed
30 44.70% Endurance Trial: Total Damage Taken in a single game reaches 500 TotalTakeDamage_1
31 44.30% Hypergiant: Component Ring capacity reaches 20 CircleLen_1
32 42.60% The Vault: 500 coins owned OwnMoney_2
33 41.10% Pulse Scattering: golden enhanced UpgradeTalent_GoldScatter
34 39.50% Difficulty 6: Clear Difficulty 6 PassDifficulty_6
35 38.40% Refuse to Refine: Refinement value became negative AttrGoldInterestNegative
36 35.80% Recycling Expert: Recycler enhanced UpgradeTalent_Recycle
37 35.50% Enemy Wave: Had 200 enemies on the field MobCount_1
38 35.10% Ball Lightning: Had 200 Arcs at the same time LightningArcCount
39 34.10% Apprentice Blacksmith: Enhance 5 Initial Tech UpgradeInitialTalent_Half
40 33.40% Locked and Loaded: Had at least 15 Components on the Component Ring CircleNodeCount
41 33.30% So Unlucky!: Refreshed the shop in a row for 5 times, but did not buy any items UnluckyRoll
42 32.80% Pulsar: Pulse Scattering Projectiles reached 100 AttrScatterBulletCount
43 32.10% Collector: Unlock all Initial Tech UnlockAllInitialTalent
44 31.60% Difficulty 7: Clear Difficulty 7 PassDifficulty_7
45 31.10% Art is an explosion: Explosive Core enhanced UpgradeTalent_Bomb
46 29.70% More Arc: Charged Arc enhanced UpgradeTalent_Lightning
47 28.10% Refinement Master: Refinement income reached 30 money MaxGoldInterest_2
48 27.90% You wanna dance, too?: Laser Satellite enhanced UpgradeTalent_Laser
49 27.80% Protracted War: Did not kill the BOSS directly, but held on until the countdown ended DoNotKillBoss
50 27.70% Fire World: Had 50 burning enemies at the same time BurnCount
51 27.60% Frost World: Had 50 frozen enemies at the same time FreezeCount
52 27.20% Instant Kill: After the BOSS appears, killed it within 2 seconds KillBossQuick
53 25.00% Galaxy: 30 simultaneously-existing satellites Galaxy_2
54 24.20% 100K kills!: Get a total of 100K kills TotalKill_3
55 21.90% Big Bang: The radius of a single explosion reached 50% map radius ExplodeRadius
56 19.20% Explosion Warning: Don't Move a Bit!: Idol's Basketball enhanced UpgradeTalent_Basketball
57 15.80% Trial Cleared!: Batter enhanced UpgradeTalent_Hitter
58 15.70% Legendary Physique: HP Limit reaches 200 NewMaxHp_2
59 13.20% Immortal Bastion: Total Damage Taken in a single game reaches 5K TotalTakeDamage_2
60 12.90% Beaten harder: Adaptive Armor enhanced UpgradeTalent_HitAddHp
61 9.90% Unscathed: Took no damage in the first 20 waves PassNoDamage
62 8.00% Master Blacksmith: All Initial Tech enhanced UpgradeInitialTalent_All
63 6.30% Archive Master: Unlock all items in the Archive UnlockAllIHandbook
64 6.20% Quick Reload: The interval between reloads is less than 0.5 seconds ReloadQuick
65 4.70% Empty Ring: Clear Wave 20 without equipping any component PassNoNode
66 2.50% Giant Turtle: Equip at least 6 shield component and clear wave 20 PassAllShield