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Achievements completed: 16 (13.01%)

Achievements: (16 / 123):
# Global Completion % Description API Name
1 35.60% Commerce: Have humans complete a Trader Project. Commerce
2 27.20% Classical Era: Finish an Era with 450 Prosperity. Classical_Era
3 21.10% Calendar: Have humans complete a Plantation Project. Calendar
4 20.20% Feudalism: Have humans complete a Mill Project. Feudalism
5 20.00% Agriculture: Finish an Era with a Village which has 150 prosperity using only Animals and Plants. Agriculture
6 19.50% Level 2: Achieved level 2. Level_up_2
7 19.00% Education: Have humans complete a University Project. Education
8 18.60% Civilized: Finish an Era with a Village which has 250 Prosperity. Civilized
9 18.10% Physics: Finish an Era with a Village of 150 Prosperity using Plants and Minerals. Physics
10 17.70% Post-Classical Era: Finish an Era of 30 minutes with 600 Prosperity. PostClassical_Era
11 16.90% Alchemy: Have humans complete an Alchemist Project. Alchemy
12 16.60% Trade Route: Have humans complete a Market Project. Trade_Route
13 16.20% Aristocracy: Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. Aristocracy
14 16.10% Theology: Have humans complete a Temple Project. Theology
15 15.70% Currency: Have humans complete a Customs House Project. Currency
16 15.30% Geology: Have humans complete a Geologist Project. Geology
17 15.20% Sailing: Complete a Fishing Docks Project. Sailing
18 15.10% Fishing Village: Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. Fishing_Village
19 14.20% Construction: Have humans complete a Workshop Project. Construction
20 13.70% Specialized Economy: Finish an Era with 3 completed upgraded Projects. Specialized_Economy
21 12.20% Developing Era: Finish an Era with 800 Prosperity. Developing_Era
22 11.70% Questionable Ethics: Have humans complete a Mad Scientist Project. Questionable_Ethics
23 11.50% Forest Town: Finish an Era with a Forest Village which has 300 Village Prosperity. Forest_Town
24 10.90% Vibrant Era: Finish an Era with 1000 Prosperity. Vibrant_Era
25 10.80% Desert Town: Finish an Era with a Desert Village which has 300 Village Prosperity. Desert_Town
26 10.70% Fiscal-Military State: Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. FiscalMilitary_State
27 10.70% Shipwrighting: Have humans complete a Harbor Project. Shipwrighting
28 10.70% Swamp Town: Finish an Era with a Swamp Village which has 300 Village Prosperity. Swamp_Town
29 9.30% Booming Era: Finish an Era with 1200 Prosperity. Booming_Era
30 9.30% Great Development: Finish an Era with a Completed Great Project. Great_Development
31 8.60% Level 3: Achieved Level 3. Level_up_3
32 7.50% Forest City: Finish an Era with a Forest Village which has 500 Village Prosperity. Forest_City
33 7.00% Swamp City: Finish an Era with a Swamp Village which has 500 Village Prosperity. Swamp_City
34 6.80% Desert City: Finish an Era with a Desert Village which has 500 Village Prosperity. Desert_City
35 6.80% Fantastic Era: Finish an Era with 1600 Prosperity. Fantastic_Era
36 6.50% Capital: Finish an Era with a Village which has 650 Village Prosperity. Capital
37 6.50% Colonization: Have humans complete a Hamlet Project. Colonization
38 6.30% Venture Capital: Have humans complete a Bank Project. Venture_Capital
39 6.10% Astronomy: Have humans complete an Observatory Project. Astronomy
40 6.00% Legendary Warriors: Finish an Era with a Village which has at least 6 War Markers. Legendary_Warriors
41 5.80% Fascism: Have humans complete a Barracks Project. Fascism
42 5.60% Entertainment: Have humans complete a Circus Project. Entertainment
43 5.60% Modern Medicine: Have humans complete an Apothecary Project. Modern_Medicine
44 5.40% Golden Era: Finish an Era with 2000 Prosperity. Golden_Era
45 5.00% Great Vitality: Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Great_Vitality
46 4.90% Alloys: Have humans complete a Blast Furnace Project. Alloys
47 4.90% Survivor: Finish an Era with a Village which has 500 Prosperity and 60 Danger. Survivor
48 4.60% Hunter Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. Hunter_Community
49 4.60% Harbor Town: Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. Harbor_Town
50 4.50% Abundant World: Finish an Era with at least 1000 Food being used by Villages. Abundant_World
51 4.50% Fresh Mountain Air: Have humans complete a Mountain Lodge Project. Fresh_Mountain_Air
52 4.50% Farming Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. Farming_Community
53 4.50% Mining Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. Mining_Community
54 4.50% Overpopulation: Finish an Era with a Village which has 1000 Prosperity. Overpopulation
55 4.10% World Economy: Finish an Era with at least 3 Completed Great Projects. World_Economy
56 4.00% Mountain Town: Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. Mountain_Town
57 3.90% Rich World: Finish an Era with at least 1000 Wealth being used by Villages. Rich_World
58 3.90% Violent Victory: Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. Violent_Victory
59 3.70% Divided Planet: Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. Divided_Planet
60 3.20% Advanced World: Finish an Era with at least 1000 Tech being Used by Villages. Advanced_World
61 3.10% Famous Victor: Have humans complete a Historic Point Project. Famous_Victory
62 3.00% Navigation: Have humans complete a Lighthouse Project. Navigation
63 3.00% Après-Ski: Have humans complete a Tavern Project. ApresSki
64 2.90% Great Era: Finish an Era with 3500 Prosperity. Great_Era
65 2.80% Superior Development: Finish the Third Era with at least 1 Upgraded Great Project. Superior_Development
66 2.80% Fantastic View: Have humans complete a Nature Park Project. Fantastic_View
67 2.60% Paradise Island: Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. Paradise_Island
68 2.40% Superior Vitality: Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Superior_Vitality
69 2.30% Canyon City: Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. Canyon_City
70 2.30% Prince of Orange: Finish an Era with a Village with 1000 Food in Use. Prince_of_Orange
71 2.20% Overgrowth: Finish an Era with 2000 Food in Use from Villages. Overgrowth
72 2.10% Nuclear Energy: Finish an Era with a Village with 1000 Tech in Use. Nuclear_Energy
73 2.00% Treasury: Finish an Era with a Village with 1000 Wealth in Use. Treasury
74 2.00% Grand Era: Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. Grand_Era
75 1.90% Modern Banking: Finish an Era with 1000 Wealth in Use from Villages. Modern_Banking
76 1.90% Modern Agriculture: Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. Modern_Agriculture
77 1.90% Peaceful: Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. Peaceful
78 1.80% Scientific Method: Have humans complete a Laboratory Project. Scientific_Method
79 1.80% Industrial Revolution: Finish an Era with a total of 2000 Tech in Use. Industrial_Revolution
80 1.80% First World: Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. First_World
81 1.70% Noble: Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. Noble
82 1.60% Utopia: Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. Utopia
83 1.60% Royalty: Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. Royalty
84 1.50% Modern Physics: Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. Modern_Physics
85 1.50% Market Revolution: Have humans complete a Multinational Project. Market_Revolution
86 1.50% Ancient Civilization: Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. Ancient_Civilization
87 1.50% Diverse Town: Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. Diverse_Town
88 1.40% 1-Hour Challenge: Bronze: Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. One_H_Bronze
89 1.40% For the Gods: Have humans complete a Monument Project. For_The_Gods
90 1.40% Mass Production: Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. Mass_Production
91 1.40% Universal Healthcare: Have humans complete a Hospital Project. Universal_Healthcare
92 1.40% Lords of the Sea: Have humans complete an Island Town Project. Lords_Of_The_Sea
93 1.30% Long Live the King!: Have humans complete a Castle Project. Long_Live_The_King
94 1.30% Machinery: Have humans complete a Factory Project. Machinery
95 1.30% Pinnacle of Culture: Have humans complete an Opera Project. Pinnacle_Of_Culture
96 1.20% Forest Challenge: Bronze: Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Forest_Challenge_Bronze
97 1.10% 1-Hour Challenge: Silver: Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. One_H_Silver
98 1.10% Desert Challenge: Bronze: Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Desert_Challenge_Bronze
99 1.00% Swamp Challenge: Silver: Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Swamp_Challenge_Silver
100 1.00% 1-Hour Challenge: Gold: Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. One_H_Gold
101 1.00% Forest Challenge: Silver: Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Forest_Challenge_Silver
102 1.00% Desert Challenge: Silver: Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Desert_Challenge_Silver
103 1.00% Swamp Challenge: Bronze: Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Swamp_Challenge_Bronze
104 0.90% Forest Challenge: Gold: Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Forest_Challenge_Gold
105 0.90% Desert Challenge: Gold: Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Desert_Challenge_Gold
106 0.90% Genesis Titan: Complete all orginal developments and projects. Genesis_Titan
107 0.90% Swamp Challenge: Gold: Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Swamp_Challenge_Gold