Fleef's statistics for


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Achievements completed: 12 (9.76%)

Achievements: (12 / 123):
# Global Completion % Description API Name
1 39.40% Swamp Tribe: Finish an Era with a Swamp Village which has 100 Village Prosperity. Swamp_Tribe
2 38.20% Forest Tribe: Finish an Era with a Forest Village which has 100 Village Prosperity. Forest_Tribe
3 38.10% Genesis Era: Finish an Era with 250 Prosperity. Genesis_Era
4 35.60% Commerce: Have humans complete a Trader Project. Commerce
5 33.10% Desert Tribe: Finish an Era with a Desert Village which has 100 Village Prosperity. Desert_Tribe
6 32.10% Specialization: Finish an Era with a completed upgraded Project. Specialization
7 27.10% Classical Era: Finish an Era with 450 Prosperity. Classical_Era
8 20.00% Agriculture: Finish an Era with a Village which has 150 prosperity using only Animals and Plants. Agriculture
9 19.50% Level 2: Achieved level 2. Level_up_2
10 19.00% Education: Have humans complete a University Project. Education
11 18.60% Civilized: Finish an Era with a Village which has 250 Prosperity. Civilized
12 18.10% Physics: Finish an Era with a Village of 150 Prosperity using Plants and Minerals. Physics
13 17.70% Post-Classical Era: Finish an Era of 30 minutes with 600 Prosperity. PostClassical_Era
14 17.20% Chosen People: Finish an Era with only one Village which has 175 Prosperity. Chosen_People
15 16.60% Trade Route: Have humans complete a Market Project. Trade_Route
16 16.20% Aristocracy: Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. Aristocracy
17 16.10% Theology: Have humans complete a Temple Project. Theology
18 16.00% Vitality: Finish an Era with a village which has at least 50 of each Resource. Vitality
19 15.70% Currency: Have humans complete a Customs House Project. Currency
20 15.20% Sailing: Complete a Fishing Docks Project. Sailing
21 15.10% Fishing Village: Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. Fishing_Village
22 14.20% Construction: Have humans complete a Workshop Project. Construction
23 13.70% Specialized Economy: Finish an Era with 3 completed upgraded Projects. Specialized_Economy
24 12.60% Theocracy: Have humans complete a Sacrifice Altar Project. Theocracy
25 12.20% Developing Era: Finish an Era with 800 Prosperity. Developing_Era
26 11.70% Questionable Ethics: Have humans complete a Mad Scientist Project. Questionable_Ethics
27 11.50% Forest Town: Finish an Era with a Forest Village which has 300 Village Prosperity. Forest_Town
28 10.90% Vibrant Era: Finish an Era with 1000 Prosperity. Vibrant_Era
29 10.80% Desert Town: Finish an Era with a Desert Village which has 300 Village Prosperity. Desert_Town
30 10.70% Fiscal-Military State: Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. FiscalMilitary_State
31 10.70% Swamp Town: Finish an Era with a Swamp Village which has 300 Village Prosperity. Swamp_Town
32 10.70% Shipwrighting: Have humans complete a Harbor Project. Shipwrighting
33 9.30% Booming Era: Finish an Era with 1200 Prosperity. Booming_Era
34 9.30% Great Development: Finish an Era with a Completed Great Project. Great_Development
35 8.60% Level 3: Achieved Level 3. Level_up_3
36 7.50% Forest City: Finish an Era with a Forest Village which has 500 Village Prosperity. Forest_City
37 7.00% Swamp City: Finish an Era with a Swamp Village which has 500 Village Prosperity. Swamp_City
38 6.90% Desert City: Finish an Era with a Desert Village which has 500 Village Prosperity. Desert_City
39 6.80% Fantastic Era: Finish an Era with 1600 Prosperity. Fantastic_Era
40 6.50% Capital: Finish an Era with a Village which has 650 Village Prosperity. Capital
41 6.50% Colonization: Have humans complete a Hamlet Project. Colonization
42 6.30% Venture Capital: Have humans complete a Bank Project. Venture_Capital
43 6.10% Astronomy: Have humans complete an Observatory Project. Astronomy
44 6.00% Legendary Warriors: Finish an Era with a Village which has at least 6 War Markers. Legendary_Warriors
45 5.80% Fascism: Have humans complete a Barracks Project. Fascism
46 5.60% Entertainment: Have humans complete a Circus Project. Entertainment
47 5.60% Modern Medicine: Have humans complete an Apothecary Project. Modern_Medicine
48 5.40% Golden Era: Finish an Era with 2000 Prosperity. Golden_Era
49 5.00% Great Vitality: Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Great_Vitality
50 4.90% Alloys: Have humans complete a Blast Furnace Project. Alloys
51 4.90% Survivor: Finish an Era with a Village which has 500 Prosperity and 60 Danger. Survivor
52 4.60% Mining Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. Mining_Community
53 4.60% Harbor Town: Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. Harbor_Town
54 4.60% Hunter Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. Hunter_Community
55 4.50% Abundant World: Finish an Era with at least 1000 Food being used by Villages. Abundant_World
56 4.50% Fresh Mountain Air: Have humans complete a Mountain Lodge Project. Fresh_Mountain_Air
57 4.50% Farming Community: Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. Farming_Community
58 4.50% Overpopulation: Finish an Era with a Village which has 1000 Prosperity. Overpopulation
59 4.20% World Economy: Finish an Era with at least 3 Completed Great Projects. World_Economy
60 4.00% Mountain Town: Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. Mountain_Town
61 3.90% Violent Victory: Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. Violent_Victory
62 3.90% Rich World: Finish an Era with at least 1000 Wealth being used by Villages. Rich_World
63 3.70% Divided Planet: Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. Divided_Planet
64 3.20% Advanced World: Finish an Era with at least 1000 Tech being Used by Villages. Advanced_World
65 3.10% Famous Victor: Have humans complete a Historic Point Project. Famous_Victory
66 3.10% Navigation: Have humans complete a Lighthouse Project. Navigation
67 3.00% Après-Ski: Have humans complete a Tavern Project. ApresSki
68 2.90% Great Era: Finish an Era with 3500 Prosperity. Great_Era
69 2.80% Fantastic View: Have humans complete a Nature Park Project. Fantastic_View
70 2.80% Superior Development: Finish the Third Era with at least 1 Upgraded Great Project. Superior_Development
71 2.70% Paradise Island: Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. Paradise_Island
72 2.40% Superior Vitality: Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Superior_Vitality
73 2.30% Canyon City: Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. Canyon_City
74 2.30% Prince of Orange: Finish an Era with a Village with 1000 Food in Use. Prince_of_Orange
75 2.20% Overgrowth: Finish an Era with 2000 Food in Use from Villages. Overgrowth
76 2.10% Nuclear Energy: Finish an Era with a Village with 1000 Tech in Use. Nuclear_Energy
77 2.00% Treasury: Finish an Era with a Village with 1000 Wealth in Use. Treasury
78 2.00% Grand Era: Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. Grand_Era
79 1.90% Modern Banking: Finish an Era with 1000 Wealth in Use from Villages. Modern_Banking
80 1.90% First World: Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. First_World
81 1.90% Modern Agriculture: Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. Modern_Agriculture
82 1.90% Peaceful: Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. Peaceful
83 1.80% Scientific Method: Have humans complete a Laboratory Project. Scientific_Method
84 1.80% Industrial Revolution: Finish an Era with a total of 2000 Tech in Use. Industrial_Revolution
85 1.70% Noble: Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. Noble
86 1.60% Royalty: Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. Royalty
87 1.60% Utopia: Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. Utopia
88 1.50% Market Revolution: Have humans complete a Multinational Project. Market_Revolution
89 1.50% Ancient Civilization: Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. Ancient_Civilization
90 1.50% Diverse Town: Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. Diverse_Town
91 1.50% Modern Physics: Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. Modern_Physics
92 1.40% Lords of the Sea: Have humans complete an Island Town Project. Lords_Of_The_Sea
93 1.40% 1-Hour Challenge: Bronze: Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. One_H_Bronze
94 1.40% Machinery: Have humans complete a Factory Project. Machinery
95 1.40% Universal Healthcare: Have humans complete a Hospital Project. Universal_Healthcare
96 1.40% For the Gods: Have humans complete a Monument Project. For_The_Gods
97 1.40% Long Live the King!: Have humans complete a Castle Project. Long_Live_The_King
98 1.40% Mass Production: Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. Mass_Production
99 1.30% Pinnacle of Culture: Have humans complete an Opera Project. Pinnacle_Of_Culture
100 1.20% Forest Challenge: Bronze: Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Forest_Challenge_Bronze
101 1.10% 1-Hour Challenge: Silver: Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. One_H_Silver
102 1.10% Desert Challenge: Bronze: Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Desert_Challenge_Bronze
103 1.00% Swamp Challenge: Silver: Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Swamp_Challenge_Silver
104 1.00% 1-Hour Challenge: Gold: Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. One_H_Gold
105 1.00% Forest Challenge: Silver: Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Forest_Challenge_Silver
106 1.00% Forest Challenge: Gold: Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Forest_Challenge_Gold
107 1.00% Desert Challenge: Silver: Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Desert_Challenge_Silver
108 1.00% Swamp Challenge: Bronze: Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Swamp_Challenge_Bronze
109 0.90% Genesis Titan: Complete all orginal developments and projects. Genesis_Titan
110 0.90% Desert Challenge: Gold: Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Desert_Challenge_Gold
111 0.90% Swamp Challenge: Gold: Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Swamp_Challenge_Gold