Moseswunde's statistics for


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Achievements completed: 0 (0.00%)

Achievements: (0 / 48):
# Global Completion % Description API Name
1 89.20% Acceptants: Welcome outsiders into your community ACH_FIRSTMIGRANT
2 83.50% First Cycle: Survive 1 Year ACH_YEAR1
3 80.70% A Palmful: 5 new people join the community at once ACH_MIGRANT1
4 78.00% Rural Nest: Have 25 completed structures in settlement ACH_BUILD1
5 67.80% Rising House: Reach a population of 70 inhabitants ACH_POPULATION1
6 67.80% Town-like Density: Have 50 completed structures in settlement ACH_BUILD2
7 64.80% Awakening of Power: Generate 1,000 electricity ACH_ELECTRICITY1
8 64.30% Old World Tradition: Trade in barter for the first time ACH_FIRSTTRADE
9 64.20% The Return of Mastery: First time Craftsman appear in your community ACH_TRAINING1
10 61.50% Hope's Hamlet: Reach a population of 100 inhabitants ACH_POPULATION2
11 61.00% Five Years Forward: Survive 5 Years ACH_YEAR2
12 60.80% One Squad: 10 new people join the community at once ACH_MIGRANT2
13 54.80% A Center of Rebirth: Have 100 completed structures in settlement ACH_BUILD3
14 49.00% Reflexive: Activate 1 action ACH_FIRSTACTION
15 46.50% Ten Years of Fortitude: Survive 10 Years ACH_YEAR3
16 46.20% Dynamo: Generate 5,000 electricity ACH_ELECTRICITY2
17 45.60% Onward to Delphi: (Note: this is a hidden achievement that has not been released to the public yet) ACH_HIDDEN2
18 44.80% Say No to Death: Go 3 years without anyone dying ACH_NODEATH1
19 44.60% Chubby Chef: (Note: this is a hidden achievement that has not been released to the public yet) ACH_HIDDEN3
20 43.80% City of Second Chances: Reach a population of 200 inhabitants ACH_POPULATION3
21 42.20% Non-modern Expansionism: Settled in a regional for the first time ACH_FIRSTREGION
22 40.90% Where All Roads Lead: Have 200 completed structures in settlement ACH_BUILD4
23 40.30% Wrapper: (Note: this is a hidden achievement that has not been released to the public yet) ACH_HIDDEN1
24 39.30% High ratio: 15 new people join the community at once ACH_MIGRANT3
25 37.90% Persistence Symbol: Survive 15 Years ACH_YEAR4
26 34.50% Bringer of light: Generate 20,000 electricity ACH_ELECTRICITY3
27 32.40% Extra Limbs: Complete Basic Machinery development ACH_DEV2
28 32.00% Beacon of the Broken World: Reach a population of 350 inhabitants ACH_POPULATION4
29 31.80% Cement Roots: Survive 20 Years ACH_YEAR5
30 30.80% Cauldron of Attraction: 20 new people join the community at once ACH_MIGRANT4
31 28.10% Belter: Complete Conveyor System development ACH_DEV1
32 27.00% Post Academia: First time Specialists appear in your community ACH_TRAINING2
33 27.00% Quarter-Century Mortar: Survive 25 Years ACH_YEAR6
34 25.30% Core Power: Generate 40,000 electricity ACH_ELECTRICITY4
35 24.60% Muted Mortality: Go 5 years without anyone dying ACH_NODEATH2
36 21.30% Metropolis of Mankind's Might: Reach a population of 600 inhabitants ACH_POPULATION5
37 10.40% Regular interventionist: Activate 10 actions ACH_ACTION1
38 8.70% Iron Horse: Produce your first locomotive ACH_LOCOMOTIVE
39 0.70% Shoreline Sanctuary: Build 5 Coastal structures ACH_COASTAL
40 0.50% The Last Supply Line: Build 3 District Freight Depots ACH_DISTRICT1
41 0.50% Pressure Point: Produce 5000 water by purifying water ACH_PURIFYWATER
42 0.40% First Ignition: Produce 10 trucks ACH_TRUCK1
43 0.30% Fashions of the Final Frontier: Produce 1000 Fine Clothing ACH_FINEOUTFIT
44 0.30% Warehouse Wonderland: Build 5 District Freight Depots ACH_DISTRICT2
45 0.30% Big Rig Dreams: Produce 20 trucks ACH_TRUCK2
46 0.30% Crossing Into the Last Hope: Place any pedestrian crossing ACH_WALKOVER
47 0.30% Surveyor of the Future: Survey in 3 advanced mining towers ACH_MINETOWER
48 0.30% The City of Class: Place 20 Aesthetic assets in your city ACH_PROP