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Achievements completed: 0 (0.00%)

Achievements: (0 / 58):
# Global Completion % Description API Name
1 36.10% A small step for my colony: Upgrade the Principal rover UPGRADE_PRINCIPLE_ROVER_1
2 26.80% Properly balanced: Keep a balanced production for all resources for 5 cycles BALANCED_PRODUCTION
3 14.50% Malfunction detected: Have a building health go below 60% (Survival only) NOT_MAINTAINED_UNIT
4 10.30% The bricks of the colony: Generate a total of 20,000 of each core resource (power, water, iron, rock, soil) CORE_RESOURCE_PRODUCTION
5 9.90% Bankrupt: Have less than 10,000 money (Survival only) NO_MONEY
6 9.10% First city on Sister Earth: Have 2,000 people in your colony TOTAL_ALIVE_POPULATION_1
7 8.70% Partial refund: Destroy 10 units UNITS_DELETED_TOTAL
8 7.60% Mining district: Have 10 mines of the same type in a sector MULTIPLE_UNITS_SECTOR
9 6.80% Zombie attack!: Have more than 200 people getting infected by dead people in a single cycle (Survival only) DEAD_BODIES_INFECTION
10 5.60% Thieves!: Get robbed 3 times within 10 cycles (Survival only) ROBBED_UNIT_SIMULTANEOUS
11 5.30% To ash: Have 3 burnt buildings within 10 cycles (Survival only) BURNT_UNIT_SIMULTANEOUS
12 4.70% Food in stock: Generate a total of 100,000 of each food FOOD_IN_STOCK
13 4.60% First metropolis on Sister Earth: Have 5,000 people in your colony TOTAL_ALIVE_POPULATION_2
14 4.50% Builder: Build all units (Survival only) BUILD_ALL_UNITS
15 4.00% A swarm of rovers: Have more than 120 service rovers MULTIPLE_SERVICE_ROVER
16 3.50% Riches from the ground: Generate a total of 20,000 of each advanced resource (copper, gold, uranium) ADV_RESOURCE_PRODUCTION
17 3.20% 100 of these days!: Reach day 100 in your colony REACH_X_DAYS
18 3.00% Maintainer: Reach level 3 without letting any unit's health go below 70% (Survival only) ALWAYS_MAINTAINED
19 2.90% Shortage of housing: Have more than 100 perma homeless at the same time (Survival only) PERMA_HOMELESS_PEOPLE
20 2.80% Healthy body, healthy mind: 0 infections for 15 cycles INFECTION_FREE_CYCLES
21 2.60% Clean energy supporter: Run the colony with 80% solar energy for 3 cycles SOLAR_POWER_COLONY
22 2.40% NEETs: Have more than 500 uneducated people at the same time (Survival only) UNEDUCATED_CURRENT_COUNT
23 2.30% Widespread urban planning: Build at least 20 units in each region MULTIPLE_UNITS_REGION
24 2.30% First megalopolis on Sister Earth: Have 10,000 people in your colony TOTAL_ALIVE_POPULATION_3
25 2.20% Fire fighter: Reach level 4 without letting any unit get burnt (Survival only) NO_BURNT_UNIT_4
26 2.00% Scientist: Complete all the research ALL_RESEARCHES_DONE
27 1.80% Trader: Generate 5,000,000 money from trading TRADING_MONEY_SINGLE_ACHIEVE
28 1.80% Officer: Reach level 4 without letting any storage get robbed (Survival only) NO_ROBBED_UNIT_4
29 1.50% And I'm still here: See 5 disasters in a single colony ALL_DISASTERS_IN_A_GAME
30 1.40% The cycle of life: Have a colonist born, study, work and die of old age in your colony BORN_AND_DIE
31 1.40% High crime rate: Have more than 500 criminals at the same time (Survival only) CRIMINAL_CURRENT_COUNT
32 1.40% Unlimited supplies: Extract 10,000,000 resources EXTRACTION_TOTAL
33 1.00% Top-notch infrastructures: Reach level 5 with at least one unit of each type (Survival only) Upgrade_All_Type_Units_5
34 1.00% Crime doesn't pay: Catch 2,000 thieves THIEVES_TOTAL_CAUGHT
35 0.90% Crystal clean: Treat 5,000,000 trash TRASH_TOTAL
36 0.80% Have fun!: Provide entertainment 500,000 times ENTERTAINED_TOTAL
37 0.80% Improver: Have all units upgraded to level 3 or more (Survival only) Upgrade_All_Type_Units_3
38 0.60% As good as new: Provide maintenance 3,000 times MAINTENANCE_TOTAL
39 0.60% Training complete!: Complete the tutorial campaigns ALL_TUTORIALS_COMPLETED
40 0.60% As forecasted: See rain or snow 50 times TOTAL_RAIN_SNOW_EVENTS_ACHIEVEMENT1
41 0.60% Shape over function: Build 1,000 decorations BUILD_DECORATIONS_TOTAL
42 0.60% You are all welcome: Receive 500 shuttle of colonists SPACEPORT_ARRIVE_TOTAL
43 0.50% Speedrunner: Obtain the Principal rover 3 within 120 minutes (Survival only) PRINCIPLE_ROVER_FAST_3
44 0.50% Beauty everywhere: Build at least a decoration in each sector (Survival only) BUILD_ALL_DECORATIVES_SECTOR
45 0.50% Vegetable painting: Cover all the regions with grass by at least 80% (Survival only) COVERED_BY_GRASS
46 0.40% No smoke in sight: Stop fire 2,000 times FIRE_STOPPED_TOTAL
47 0.40% Nuclear power supporter: Run the colony with 80% nuclear energy for 3 cycles NUCLEAR_POWER_COLONY
48 0.40% Highly qualified colonists: Have 30,000 students complete all education grades STUDENTS_TOTAL_PASS
49 0.40% Esthete: Build all decorations BUILD_ALL_DECORATIVES
50 0.40% Forever on Sister Earth: Have 30,000 people die of old age DEATH_TOTAL
51 0.40% Crafting a new civilisation: Build a total of 5,000 units BUILD_UNIT_TOTAL
52 0.30% A sound investment: Complete 200 trading expeditions TRADE_COMPLETE_TOTAL
53 0.30% Continuous improvement: Upgrade the units 30,000 times UPGRADE_UNIT_TOTAL
54 0.30% Alien farming: Produce 100,000,000 food TOTAL_FOOD_COUNT_ACHIEVEMENT
55 0.20% Enjoy the sight: Complete the colony tour 100 times COLONY_TOUR_TOTAL
56 0.20% Rookie colony manager: Complete 10 campaigns TOTAL_COMPLETED_CAMPAIGNS_ACHIEVEMENT1
57 0.20% Experienced colony manager: Complete 25 campaigns TOTAL_COMPLETED_CAMPAIGNS_ACHIEVEMENT2
58 0.10% Veteran colony manager: Complete 50 campaigns TOTAL_COMPLETED_CAMPAIGNS_ACHIEVEMENT3