| 1 |
|
34.30%
|
A small step for my colony: Upgrade the Principal rover |
UPGRADE_PRINCIPLE_ROVER_1 |
| 2 |
|
25.40%
|
Properly balanced: Keep a balanced production for all resources for 5 cycles |
BALANCED_PRODUCTION |
| 3 |
|
13.80%
|
Malfunction detected: Have a building health go below 60% (Survival only) |
NOT_MAINTAINED_UNIT |
| 4 |
|
9.80%
|
The bricks of the colony: Generate a total of 20,000 of each core resource (power, water, iron, rock, soil) |
CORE_RESOURCE_PRODUCTION |
| 5 |
|
9.50%
|
Bankrupt: Have less than 10,000 money (Survival only) |
NO_MONEY |
| 6 |
|
9.20%
|
First city on Sister Earth: Have 2,000 people in your colony |
TOTAL_ALIVE_POPULATION_1 |
| 7 |
|
8.90%
|
Partial refund: Destroy 10 units |
UNITS_DELETED_TOTAL |
| 8 |
|
7.30%
|
Mining district: Have 10 mines of the same type in a sector |
MULTIPLE_UNITS_SECTOR |
| 9 |
|
6.50%
|
Zombie attack!: Have more than 200 people getting infected by dead people in a single cycle (Survival only) |
DEAD_BODIES_INFECTION |
| 10 |
|
5.40%
|
Thieves!: Get robbed 3 times within 10 cycles (Survival only) |
ROBBED_UNIT_SIMULTANEOUS |
| 11 |
|
5.10%
|
To ash: Have 3 burnt buildings within 10 cycles (Survival only) |
BURNT_UNIT_SIMULTANEOUS |
| 12 |
|
4.60%
|
First metropolis on Sister Earth: Have 5,000 people in your colony |
TOTAL_ALIVE_POPULATION_2 |
| 13 |
|
4.50%
|
Food in stock: Generate a total of 100,000 of each food |
FOOD_IN_STOCK |
| 14 |
|
4.30%
|
Builder: Build all units (Survival only) |
BUILD_ALL_UNITS |
| 15 |
|
3.80%
|
A swarm of rovers: Have more than 120 service rovers |
MULTIPLE_SERVICE_ROVER |
| 16 |
|
3.40%
|
Riches from the ground: Generate a total of 20,000 of each advanced resource (copper, gold, uranium) |
ADV_RESOURCE_PRODUCTION |
| 17 |
|
3.10%
|
100 of these days!: Reach day 100 in your colony |
REACH_X_DAYS |
| 18 |
|
2.90%
|
Maintainer: Reach level 3 without letting any unit's health go below 70% (Survival only) |
ALWAYS_MAINTAINED |
| 19 |
|
2.80%
|
Shortage of housing: Have more than 100 perma homeless at the same time (Survival only) |
PERMA_HOMELESS_PEOPLE |
| 20 |
|
2.70%
|
Healthy body, healthy mind: 0 infections for 15 cycles |
INFECTION_FREE_CYCLES |
| 21 |
|
2.50%
|
First megalopolis on Sister Earth: Have 10,000 people in your colony |
TOTAL_ALIVE_POPULATION_3 |
| 22 |
|
2.50%
|
Clean energy supporter: Run the colony with 80% solar energy for 3 cycles |
SOLAR_POWER_COLONY |
| 23 |
|
2.40%
|
NEETs: Have more than 500 uneducated people at the same time (Survival only) |
UNEDUCATED_CURRENT_COUNT |
| 24 |
|
2.20%
|
Widespread urban planning: Build at least 20 units in each region |
MULTIPLE_UNITS_REGION |
| 25 |
|
2.10%
|
Fire fighter: Reach level 4 without letting any unit get burnt (Survival only) |
NO_BURNT_UNIT_4 |
| 26 |
|
2.00%
|
Scientist: Complete all the research |
ALL_RESEARCHES_DONE |
| 27 |
|
1.80%
|
Trader: Generate 5,000,000 money from trading |
TRADING_MONEY_SINGLE_ACHIEVE |
| 28 |
|
1.80%
|
Officer: Reach level 4 without letting any storage get robbed (Survival only) |
NO_ROBBED_UNIT_4 |
| 29 |
|
1.50%
|
Unlimited supplies: Extract 10,000,000 resources |
EXTRACTION_TOTAL |
| 30 |
|
1.50%
|
And I'm still here: See 5 disasters in a single colony |
ALL_DISASTERS_IN_A_GAME |
| 31 |
|
1.40%
|
The cycle of life: Have a colonist born, study, work and die of old age in your colony |
BORN_AND_DIE |
| 32 |
|
1.40%
|
High crime rate: Have more than 500 criminals at the same time (Survival only) |
CRIMINAL_CURRENT_COUNT |
| 33 |
|
1.00%
|
Top-notch infrastructures: Reach level 5 with at least one unit of each type (Survival only) |
Upgrade_All_Type_Units_5 |
| 34 |
|
1.00%
|
Crime doesn't pay: Catch 2,000 thieves |
THIEVES_TOTAL_CAUGHT |
| 35 |
|
0.90%
|
Crystal clean: Treat 5,000,000 trash |
TRASH_TOTAL |
| 36 |
|
0.80%
|
Improver: Have all units upgraded to level 3 or more (Survival only) |
Upgrade_All_Type_Units_3 |
| 37 |
|
0.80%
|
As forecasted: See rain or snow 50 times |
TOTAL_RAIN_SNOW_EVENTS_ACHIEVEMENT1 |
| 38 |
|
0.80%
|
Have fun!: Provide entertainment 500,000 times |
ENTERTAINED_TOTAL |
| 39 |
|
0.60%
|
Shape over function: Build 1,000 decorations |
BUILD_DECORATIONS_TOTAL |
| 40 |
|
0.60%
|
You are all welcome: Receive 500 shuttle of colonists |
SPACEPORT_ARRIVE_TOTAL |
| 41 |
|
0.60%
|
As good as new: Provide maintenance 3,000 times |
MAINTENANCE_TOTAL |
| 42 |
|
0.60%
|
Training complete!: Complete the tutorial campaigns |
ALL_TUTORIALS_COMPLETED |
| 43 |
|
0.50%
|
Highly qualified colonists: Have 30,000 students complete all education grades |
STUDENTS_TOTAL_PASS |
| 44 |
|
0.50%
|
Speedrunner: Obtain the Principal rover 3 within 120 minutes (Survival only) |
PRINCIPLE_ROVER_FAST_3 |
| 45 |
|
0.50%
|
Forever on Sister Earth: Have 30,000 people die of old age |
DEATH_TOTAL |
| 46 |
|
0.50%
|
Crafting a new civilisation: Build a total of 5,000 units |
BUILD_UNIT_TOTAL |
| 47 |
|
0.50%
|
Beauty everywhere: Build at least a decoration in each sector (Survival only) |
BUILD_ALL_DECORATIVES_SECTOR |
| 48 |
|
0.50%
|
Vegetable painting: Cover all the regions with grass by at least 80% (Survival only) |
COVERED_BY_GRASS |
| 49 |
|
0.50%
|
Esthete: Build all decorations |
BUILD_ALL_DECORATIVES |
| 50 |
|
0.40%
|
No smoke in sight: Stop fire 2,000 times |
FIRE_STOPPED_TOTAL |
| 51 |
|
0.40%
|
Nuclear power supporter: Run the colony with 80% nuclear energy for 3 cycles |
NUCLEAR_POWER_COLONY |
| 52 |
|
0.30%
|
A sound investment: Complete 200 trading expeditions |
TRADE_COMPLETE_TOTAL |
| 53 |
|
0.30%
|
Continuous improvement: Upgrade the units 30,000 times |
UPGRADE_UNIT_TOTAL |
| 54 |
|
0.30%
|
Alien farming: Produce 100,000,000 food |
TOTAL_FOOD_COUNT_ACHIEVEMENT |
| 55 |
|
0.30%
|
Rookie colony manager: Complete 10 campaigns |
TOTAL_COMPLETED_CAMPAIGNS_ACHIEVEMENT1 |
| 56 |
|
0.30%
|
Experienced colony manager: Complete 25 campaigns |
TOTAL_COMPLETED_CAMPAIGNS_ACHIEVEMENT2 |
| 57 |
|
0.20%
|
Enjoy the sight: Complete the colony tour 100 times |
COLONY_TOUR_TOTAL |
| 58 |
|
0.10%
|
Veteran colony manager: Complete 50 campaigns |
TOTAL_COMPLETED_CAMPAIGNS_ACHIEVEMENT3 |