| 1 |
|
25.30%
|
Small Celebrity: Reach a prosperity score of 2000 |
MaxProsperity_01_Ach |
| 2 |
|
15.90%
|
Marking Generations: Reach a prosperity score of 5000 |
MaxProsperity_02_Ach |
| 3 |
|
14.40%
|
Better Safe Than Sorry: Have at least 50 healthy citizens in the city, and no dead during the game |
MaxCitizensWithNoDeath_01_Ach |
| 4 |
|
12.20%
|
Revelations: Collect 10 tablets across all games |
TabletCount_01_Ach |
| 5 |
|
10.50%
|
Close to Utopia: Reach a prosperity score of 10000 |
MaxProsperity_03_Ach |
| 6 |
|
7.70%
|
Eccentric inventors: Get all buildings that produce Science & Heritage points in your city |
AllResearchBuildings_Ach |
| 7 |
|
6.50%
|
Great Health: Have at least 100 healthy citizens in the city, and no dead during the game |
MaxCitizensWithNoDeath_02_Ach |
| 8 |
|
5.50%
|
Elsewhere Blossoms: Integrate 5 new plants collected during expeditions across all games |
ReintroducedPlants_01_Ach |
| 9 |
|
3.90%
|
Living in a museum: Get 50 decorations in your city |
DecorationsCount_01_Ach |
| 10 |
|
1.80%
|
Idle Doctors: Have at least 200 healthy citizens in the city, and no dead during the game |
MaxCitizensWithNoDeath_03_Ach |
| 11 |
|
1.40%
|
Renewed Bonds: Complete the "Anchoring" campaign |
CompletedCampaign_Anchorage_Ach |
| 12 |
|
1.10%
|
Survivors: Complete the "Firestorms" campaign |
CompletedCampaign_GustsOfFire_Ach |
| 13 |
|
0.70%
|
City of the future: Have 6 districts of different types at maximum score |
MaxScoreDistricts_01_Ach |
| 14 |
|
0.60%
|
Golden Anchor: Complete the "Anchoring" campaign with a gold medal for each scenario |
GoldCampaign_Anchorage_Ach |
| 15 |
|
0.50%
|
Untouchable: Complete the "Firestorms" campaign with a gold medal for each scenario |
GoldCampaign_GustsOfFire_Ach |
| 16 |
|
0.40%
|
City of Hope: Have at least 150 citizens with all satisfaction at 30 in your city |
MaxAllSatisfactions_01_Ach |