真(Shin)'s statistics for


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Achievements completed: 0 (0.00%)

Achievements: (0 / 71):
# Global Completion % Description API Name
1 79.50% The End is Just the Beginning: (Note: this is a hidden achievement that has not been released to the public yet) Beginning
2 59.00% No lesser evil: (Note: this is a hidden achievement that has not been released to the public yet) NoEvil
3 43.50% People person: Have maximum trust Trusted
4 40.70% Lawmaker: Pass at least 20 new laws in a single playthrough Lawmaker
5 40.00% New Oxbridge: Double starting Research speed Oxbridge
6 38.80% Bring it on!: (Note: this is a hidden achievement that has not been released to the public yet) Storm
7 38.50% There is No Final Design: (Note: this is a hidden achievement that has not been released to the public yet) DifferentPlace
8 38.00% Chancellor of the Exchequer: Have at least 50 income of heatstamps Bankster
9 36.50% Don't starve: (Note: this is a hidden achievement that has not been released to the public yet) DontStarve
10 35.50% Urban Planner: Have 10 districts affected by hubs Planner
11 29.60% Law and Order: Have Crime and Tension Absent in the City with at least 30k population Order
12 28.80% Steward Little: (Note: this is a hidden achievement that has not been released to the public yet) StewardLittle
13 28.70% The Ambitions of New London: Complete the Story on any difficulty NLStory
14 27.90% Paradise City: Have all problems absent for 50 weeks in the City with at least 15k population Paradise
15 27.40% Mixed Signals: Have rallies and protests in the City at the same time Mixed
16 21.80% Bonfire: Don't let Civil War spread over 5 or more districts Bonfire
17 20.70% Quiet Backwater: (Note: this is a hidden achievement that has not been released to the public yet) Colonist
18 18.80% Pork Barrel: Fulfil at least 1 promise to 5 different communities and factions in one playthrough Pork
19 18.60% Settler: Set up 3 colonies Expansionist
20 18.20% Can't stop progress: Have Squalor Absent despite having at least 1000 Material Demand Progress
21 18.00% Adapted to Weather: Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees Adaptation
22 17.90% Power Overwhelming 2.0: (Note: this is a hidden achievement that has not been released to the public yet) Power20
23 14.90% No-brainer: Have 100% of delegates vote in favour of any law Unanimity
24 14.30% Green Power: Fulfil at least 300 Heat demand using Steam and have absent Squalor GreenPower
25 14.30% FrostCity: Have at least 5 different area effects applied to the district FrostCity
26 11.80% Primus inter pares: Never be in danger of losing your position due to low Trust or high Tension Confident
27 11.10% Another day in paradise: Complete a playthrough in Utopia Builder mode AnotherDay
28 10.00% Peacemaker: (Note: this is a hidden achievement that has not been released to the public yet) Peacemaker
29 9.90% Anger management: (Note: this is a hidden achievement that has not been released to the public yet) Anger
30 9.80% Visionary: Research 60 different ideas under 600 weeks Change
31 9.00% Revered Leader: Have "Devoted" relations with all communities and factions Revered
32 8.70% Idle Hands are the Devil's Playthings: Have at least 90% of the population be active workers in your city Merit
33 6.80% To each according to his needs: Have at least 20k heatstamps and over 200k Goods stockpile Equality
34 6.70% Megalopolis: Reach over 60,000 population in your main city Megalopolis
35 6.00% Thank you for your feedback: (Note: this is a hidden achievement that has not been released to the public yet) Feedback
36 5.40% Moving out: (Note: this is a hidden achievement that has not been released to the public yet) MovingOut
37 4.50% Sneak a Peek: (Note: this is a hidden achievement that has not been released to the public yet) SneakPeek
38 4.10% We Are Not The Same: Meet all factions in Utopia Builder mode AllFactions
39 3.90% The Temptations of New London: Complete the Story on at least Steward difficulty NLChallenge
40 3.90% Raiders of the Lost Cores: Complete the ‘Depleted Cores’ Tale Depleted
41 2.70% Likeable: Never have relations worse than Sceptical with any community or faction. Likeable
42 2.70% Guiding Light: Complete the ‘Beacon of Hope’ Tale Beacon
43 2.40% A Small Step...: Unlock a Utopia Tree Node SmallStep
44 2.40% Firm, But Civil: No deaths caused by Civil War during the whole game FirmButCivil
45 2.30% Coredigger: (Note: this is a hidden achievement that has not been released to the public yet) Coredigger
46 2.10% The Demons of New London: Complete the Story on Captain difficulty NLLegacy
47 2.00% … and fill the earth: Reach over 50,000 population outside of your main city Expanse
48 2.00% Apocalypse Nah: Complete the ‘Apocalyptic Whiteout’ Tale Apocalyptic
49 1.80% Not on my watch: Complete a playthrough without any avoidable deaths NoDeaths
50 1.70% Plumber: (Note: this is a hidden achievement that has not been released to the public yet) Plumber
51 1.50% Ambitious: Complete all Ambitions in Utopia Builder mode Ambitious
52 1.50% I love democracy: Have no votes against Captain's Authority policy Democracy
53 1.00% Isolationist: Complete a playthrough without gathering any resources from the frostland or colonies Isolate
54 1.00% Consistency: Never research a building or pass a law of the opposite affinity to the one you already have Consistency
55 1.00% Checks and balances: Complete the Story without passing any Rule laws on at least Captain difficulty Democrat
56 0.60% Gotta Go Fast: Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty DepletedExtra
57 0.60% Born Ready: Complete three Tales in a single playthrough on at least Steward difficulty ThreeAtOnce
58 0.50% Seen Worse: Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty ApocalypticExtra
59 0.50% Optimist: Complete the 'Doomsayers' Tale Optimist
60 0.30% Healer: Complete the 'Plague' Tale Healer
61 0.30% Prove Them Wrong: Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises. Wrong
62 0.30% No One Left Behind: Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty BeaconExtra
63 0.10% Trickle-Down Economics: Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia) TrickleDownEconomics
64 0.00% Miracle Worker: Complete the 'Plague' Tale without suffering any death from the plague MiracleWorker
65 0.00% Protean Shake: Have a Workforce 4x your Population size without any Automaton Factory (Proteans' Utopia) ProteanShake
66 0.00% Apex Predator: Survive until week 500 without building a single Extraction District (Icebloods' Utopia) ApexPredator
67 0.00% π not?: Generate exactly 314 Compute (Technocrats' Utopia) Pinot
68 0.00% Art in Ruins: Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia) Artinruins
69 0.00% I Remember: Display 130 Mementos (Overseers' Utopia) IRemember
70 0.00% Got Milk?: Survive until week 500 without building a single Food District (Menders' Utopia) ReindeerArePeople
71 0.00% Fully Deployed: Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia) FullyDeployed