KapLonY❀'s statistics for Frostpunk 2


KapLonY❀'s Game List  >  Frostpunk 2


Achievements completed: 11 (18.97%)

Achievements: (11 / 58):
# Global Completion % Description API Name
1 39.30% New Oxbridge: Double starting Research speed Oxbridge
2 35.60% Urban Planner: Have 10 districts affected by hubs Planner
3 29.00% Law and Order: Have Crime and Tension Absent in the City with at least 30k population Order
4 28.60% The Ambitions of New London: Complete the Story on any difficulty NLStory
5 27.30% Paradise City: Have all problems absent for 50 weeks in the City with at least 15k population Paradise
6 21.00% Bonfire: Don't let Civil War spread over 5 or more districts Bonfire
7 20.50% Quiet Backwater: (Note: this is a hidden achievement that has not been released to the public yet) Colonist
8 18.90% Adapted to Weather: Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees Adaptation
9 16.80% Can't stop progress: Have Squalor Absent despite having at least 1000 Material Demand Progress
10 16.30% Pork Barrel: Fulfil at least 1 promise to 5 different communities and factions in one playthrough Pork
11 14.30% FrostCity: Have at least 5 different area effects applied to the district FrostCity
12 14.30% No-brainer: Have 100% of delegates vote in favour of any law Unanimity
13 13.90% Green Power: Fulfil at least 300 Heat demand using Steam and have absent Squalor GreenPower
14 12.70% Power Overwhelming 2.0: (Note: this is a hidden achievement that has not been released to the public yet) Power20
15 11.30% Primus inter pares: Never be in danger of losing your position due to low Trust or high Tension Confident
16 10.80% Another day in paradise: Complete a playthrough in Utopia Builder mode AnotherDay
17 9.70% Peacemaker: (Note: this is a hidden achievement that has not been released to the public yet) Peacemaker
18 9.60% Anger management: (Note: this is a hidden achievement that has not been released to the public yet) Anger
19 9.30% Visionary: Research 60 different ideas under 600 weeks Change
20 8.20% Idle Hands are the Devil's Playthings: Have at least 90% of the population be active workers in your city Merit
21 8.10% Revered Leader: Have "Devoted" relations with all communities and factions Revered
22 6.30% To each according to his needs: Have at least 20k heatstamps and over 200k Goods stockpile Equality
23 6.10% Megalopolis: Reach over 60,000 population in your main city Megalopolis
24 5.60% Moving out: (Note: this is a hidden achievement that has not been released to the public yet) MovingOut
25 5.20% Thank you for your feedback: (Note: this is a hidden achievement that has not been released to the public yet) Feedback
26 4.00% Sneak a Peek: (Note: this is a hidden achievement that has not been released to the public yet) SneakPeek
27 3.80% The Temptations of New London: Complete the Story on at least Steward difficulty NLChallenge
28 3.30% We Are Not The Same: Meet all factions in Utopia Builder mode AllFactions
29 2.70% Likeable: Never have relations worse than Sceptical with any community or faction. Likeable
30 2.20% Coredigger: (Note: this is a hidden achievement that has not been released to the public yet) Coredigger
31 2.00% The Demons of New London: Complete the Story on Captain difficulty NLLegacy
32 2.00% Firm, But Civil: No deaths caused by Civil War during the whole game FirmButCivil
33 1.80% … and fill the earth: Reach over 50,000 population outside of your main city Expanse
34 1.80% Not on my watch: Complete a playthrough without any avoidable deaths NoDeaths
35 1.60% Plumber: (Note: this is a hidden achievement that has not been released to the public yet) Plumber
36 1.60% Raiders of the Lost Cores: Complete the ‘Depleted Cores’ Tale Depleted
37 1.40% I love democracy: Have no votes against Captain's Authority policy Democracy
38 1.30% Ambitious: Complete all Ambitions in Utopia Builder mode Ambitious
39 1.00% Isolationist: Complete a playthrough without gathering any resources from the frostland or colonies Isolate
40 1.00% Guiding Light: Complete the ‘Beacon of Hope’ Tale Beacon
41 1.00% Consistency: Never research a building or pass a law of the opposite affinity to the one you already have Consistency
42 0.90% Checks and balances: Complete the Story without passing any Rule laws on at least Captain difficulty Democrat
43 0.70% Apocalypse Nah: Complete the ‘Apocalyptic Whiteout’ Tale Apocalyptic
44 0.20% Seen Worse: Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty ApocalypticExtra
45 0.20% Born Ready: Complete three Tales in a single playthrough on at least Steward difficulty ThreeAtOnce
46 0.20% Gotta Go Fast: Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty DepletedExtra
47 0.10% No One Left Behind: Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty BeaconExtra