Vashteera's statistics for


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Achievements completed: 0 (0.00%)

Achievements: (0 / 58):
# Global Completion % Description API Name
1 80.50% The End is Just the Beginning: (Note: this is a hidden achievement that has not been released to the public yet) Beginning
2 60.60% No lesser evil: (Note: this is a hidden achievement that has not been released to the public yet) NoEvil
3 42.90% People person: Have maximum trust Trusted
4 40.70% Lawmaker: Pass at least 20 new laws in a single playthrough Lawmaker
5 39.50% New Oxbridge: Double starting Research speed Oxbridge
6 39.30% Bring it on!: (Note: this is a hidden achievement that has not been released to the public yet) Storm
7 38.60% There is No Final Design: (Note: this is a hidden achievement that has not been released to the public yet) DifferentPlace
8 37.80% Chancellor of the Exchequer: Have at least 50 income of heatstamps Bankster
9 36.50% Don't starve: (Note: this is a hidden achievement that has not been released to the public yet) DontStarve
10 35.60% Urban Planner: Have 10 districts affected by hubs Planner
11 29.10% Law and Order: Have Crime and Tension Absent in the City with at least 30k population Order
12 28.70% The Ambitions of New London: Complete the Story on any difficulty NLStory
13 27.50% Steward Little: (Note: this is a hidden achievement that has not been released to the public yet) StewardLittle
14 27.40% Paradise City: Have all problems absent for 50 weeks in the City with at least 15k population Paradise
15 26.90% Mixed Signals: Have rallies and protests in the City at the same time Mixed
16 21.20% Bonfire: Don't let Civil War spread over 5 or more districts Bonfire
17 20.50% Quiet Backwater: (Note: this is a hidden achievement that has not been released to the public yet) Colonist
18 18.70% Settler: Set up 3 colonies Expansionist
19 18.60% Adapted to Weather: Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees Adaptation
20 17.10% Can't stop progress: Have Squalor Absent despite having at least 1000 Material Demand Progress
21 16.80% Pork Barrel: Fulfil at least 1 promise to 5 different communities and factions in one playthrough Pork
22 14.40% No-brainer: Have 100% of delegates vote in favour of any law Unanimity
23 14.30% FrostCity: Have at least 5 different area effects applied to the district FrostCity
24 14.10% Power Overwhelming 2.0: (Note: this is a hidden achievement that has not been released to the public yet) Power20
25 14.00% Green Power: Fulfil at least 300 Heat demand using Steam and have absent Squalor GreenPower
26 11.40% Primus inter pares: Never be in danger of losing your position due to low Trust or high Tension Confident
27 10.90% Another day in paradise: Complete a playthrough in Utopia Builder mode AnotherDay
28 9.80% Peacemaker: (Note: this is a hidden achievement that has not been released to the public yet) Peacemaker
29 9.70% Anger management: (Note: this is a hidden achievement that has not been released to the public yet) Anger
30 9.40% Visionary: Research 60 different ideas under 600 weeks Change
31 8.30% Idle Hands are the Devil's Playthings: Have at least 90% of the population be active workers in your city Merit
32 8.30% Revered Leader: Have "Devoted" relations with all communities and factions Revered
33 6.40% To each according to his needs: Have at least 20k heatstamps and over 200k Goods stockpile Equality
34 6.30% Megalopolis: Reach over 60,000 population in your main city Megalopolis
35 5.50% Moving out: (Note: this is a hidden achievement that has not been released to the public yet) MovingOut
36 5.40% Thank you for your feedback: (Note: this is a hidden achievement that has not been released to the public yet) Feedback
37 4.20% Sneak a Peek: (Note: this is a hidden achievement that has not been released to the public yet) SneakPeek
38 3.80% The Temptations of New London: Complete the Story on at least Steward difficulty NLChallenge
39 3.60% We Are Not The Same: Meet all factions in Utopia Builder mode AllFactions
40 2.70% Likeable: Never have relations worse than Sceptical with any community or faction. Likeable
41 2.30% Coredigger: (Note: this is a hidden achievement that has not been released to the public yet) Coredigger
42 2.30% Raiders of the Lost Cores: Complete the ‘Depleted Cores’ Tale Depleted
43 2.10% Firm, But Civil: No deaths caused by Civil War during the whole game FirmButCivil
44 2.00% The Demons of New London: Complete the Story on Captain difficulty NLLegacy
45 1.90% … and fill the earth: Reach over 50,000 population outside of your main city Expanse
46 1.80% Not on my watch: Complete a playthrough without any avoidable deaths NoDeaths
47 1.60% Plumber: (Note: this is a hidden achievement that has not been released to the public yet) Plumber
48 1.50% Guiding Light: Complete the ‘Beacon of Hope’ Tale Beacon
49 1.40% I love democracy: Have no votes against Captain's Authority policy Democracy
50 1.30% Ambitious: Complete all Ambitions in Utopia Builder mode Ambitious
51 1.10% Apocalypse Nah: Complete the ‘Apocalyptic Whiteout’ Tale Apocalyptic
52 1.00% Isolationist: Complete a playthrough without gathering any resources from the frostland or colonies Isolate
53 1.00% Consistency: Never research a building or pass a law of the opposite affinity to the one you already have Consistency
54 0.90% Checks and balances: Complete the Story without passing any Rule laws on at least Captain difficulty Democrat
55 0.30% Seen Worse: Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty ApocalypticExtra
56 0.30% Born Ready: Complete three Tales in a single playthrough on at least Steward difficulty ThreeAtOnce
57 0.30% Gotta Go Fast: Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty DepletedExtra
58 0.20% No One Left Behind: Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty BeaconExtra