1 |
|
42.70%
|
People person: Have maximum trust |
Trusted |
2 |
|
40.70%
|
Lawmaker: Pass at least 20 new laws in a single playthrough |
Lawmaker |
3 |
|
39.40%
|
Bring it on!: (Note: this is a hidden achievement that has not been released to the public yet) |
Storm |
4 |
|
39.30%
|
New Oxbridge: Double starting Research speed |
Oxbridge |
5 |
|
38.70%
|
There is No Final Design: (Note: this is a hidden achievement that has not been released to the public yet) |
DifferentPlace |
6 |
|
37.80%
|
Chancellor of the Exchequer: Have at least 50 income of heatstamps |
Bankster |
7 |
|
36.40%
|
Don't starve: (Note: this is a hidden achievement that has not been released to the public yet) |
DontStarve |
8 |
|
35.60%
|
Urban Planner: Have 10 districts affected by hubs |
Planner |
9 |
|
29.00%
|
Law and Order: Have Crime and Tension Absent in the City with at least 30k population |
Order |
10 |
|
28.60%
|
The Ambitions of New London: Complete the Story on any difficulty |
NLStory |
11 |
|
27.30%
|
Paradise City: Have all problems absent for 50 weeks in the City with at least 15k population |
Paradise |
12 |
|
26.70%
|
Mixed Signals: Have rallies and protests in the City at the same time |
Mixed |
13 |
|
21.00%
|
Bonfire: Don't let Civil War spread over 5 or more districts |
Bonfire |
14 |
|
20.50%
|
Quiet Backwater: (Note: this is a hidden achievement that has not been released to the public yet) |
Colonist |
15 |
|
18.90%
|
Adapted to Weather: Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees |
Adaptation |
16 |
|
18.70%
|
Settler: Set up 3 colonies |
Expansionist |
17 |
|
16.80%
|
Can't stop progress: Have Squalor Absent despite having at least 1000 Material Demand |
Progress |
18 |
|
16.30%
|
Pork Barrel: Fulfil at least 1 promise to 5 different communities and factions in one playthrough |
Pork |
19 |
|
14.30%
|
FrostCity: Have at least 5 different area effects applied to the district |
FrostCity |
20 |
|
14.30%
|
No-brainer: Have 100% of delegates vote in favour of any law |
Unanimity |
21 |
|
13.90%
|
Green Power: Fulfil at least 300 Heat demand using Steam and have absent Squalor |
GreenPower |
22 |
|
12.70%
|
Power Overwhelming 2.0: (Note: this is a hidden achievement that has not been released to the public yet) |
Power20 |
23 |
|
11.30%
|
Primus inter pares: Never be in danger of losing your position due to low Trust or high Tension |
Confident |
24 |
|
10.80%
|
Another day in paradise: Complete a playthrough in Utopia Builder mode |
AnotherDay |
25 |
|
9.70%
|
Peacemaker: (Note: this is a hidden achievement that has not been released to the public yet) |
Peacemaker |
26 |
|
9.60%
|
Anger management: (Note: this is a hidden achievement that has not been released to the public yet) |
Anger |
27 |
|
9.30%
|
Visionary: Research 60 different ideas under 600 weeks |
Change |
28 |
|
8.20%
|
Idle Hands are the Devil's Playthings: Have at least 90% of the population be active workers in your city |
Merit |
29 |
|
8.10%
|
Revered Leader: Have "Devoted" relations with all communities and factions |
Revered |
30 |
|
6.30%
|
To each according to his needs: Have at least 20k heatstamps and over 200k Goods stockpile |
Equality |
31 |
|
6.10%
|
Megalopolis: Reach over 60,000 population in your main city |
Megalopolis |
32 |
|
5.60%
|
Moving out: (Note: this is a hidden achievement that has not been released to the public yet) |
MovingOut |
33 |
|
5.20%
|
Thank you for your feedback: (Note: this is a hidden achievement that has not been released to the public yet) |
Feedback |
34 |
|
4.00%
|
Sneak a Peek: (Note: this is a hidden achievement that has not been released to the public yet) |
SneakPeek |
35 |
|
3.80%
|
The Temptations of New London: Complete the Story on at least Steward difficulty |
NLChallenge |
36 |
|
3.30%
|
We Are Not The Same: Meet all factions in Utopia Builder mode |
AllFactions |
37 |
|
2.70%
|
Likeable: Never have relations worse than Sceptical with any community or faction. |
Likeable |
38 |
|
2.20%
|
Coredigger: (Note: this is a hidden achievement that has not been released to the public yet) |
Coredigger |
39 |
|
2.00%
|
The Demons of New London: Complete the Story on Captain difficulty |
NLLegacy |
40 |
|
2.00%
|
Firm, But Civil: No deaths caused by Civil War during the whole game |
FirmButCivil |
41 |
|
1.80%
|
… and fill the earth: Reach over 50,000 population outside of your main city |
Expanse |
42 |
|
1.80%
|
Not on my watch: Complete a playthrough without any avoidable deaths |
NoDeaths |
43 |
|
1.60%
|
Plumber: (Note: this is a hidden achievement that has not been released to the public yet) |
Plumber |
44 |
|
1.60%
|
Raiders of the Lost Cores: Complete the ‘Depleted Cores’ Tale |
Depleted |
45 |
|
1.40%
|
I love democracy: Have no votes against Captain's Authority policy |
Democracy |
46 |
|
1.30%
|
Ambitious: Complete all Ambitions in Utopia Builder mode |
Ambitious |
47 |
|
1.00%
|
Isolationist: Complete a playthrough without gathering any resources from the frostland or colonies |
Isolate |
48 |
|
1.00%
|
Guiding Light: Complete the ‘Beacon of Hope’ Tale |
Beacon |
49 |
|
1.00%
|
Consistency: Never research a building or pass a law of the opposite affinity to the one you already have |
Consistency |
50 |
|
0.90%
|
Checks and balances: Complete the Story without passing any Rule laws on at least Captain difficulty |
Democrat |
51 |
|
0.70%
|
Apocalypse Nah: Complete the ‘Apocalyptic Whiteout’ Tale |
Apocalyptic |
52 |
|
0.20%
|
Seen Worse: Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty |
ApocalypticExtra |
53 |
|
0.20%
|
Born Ready: Complete three Tales in a single playthrough on at least Steward difficulty |
ThreeAtOnce |
54 |
|
0.20%
|
Gotta Go Fast: Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty |
DepletedExtra |
55 |
|
0.10%
|
No One Left Behind: Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty |
BeaconExtra |