Sanphet's statistics for


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Achievements completed: 0 (0.00%)

Achievements: (0 / 85):
# Global Completion % Description API Name
1 83.90% Moar berries!: Build a Gatherer's shelter. moar_berries
2 78.80% The know - how: Complete your first research. the_know_how
3 77.60% Tree of life: Build a Forrester's hut. tree_of_life
4 64.60% Winter is coming: Survive the first winter. winter_is_coming
5 63.30% Iron age: Build an Iron mine. iron_age
6 57.70% Lumberjack: Cut down 250 trees. lumberjack
7 57.60% Port Royale: Build the Docks. port_royale
8 55.40% Economist I: Accumulate 1.000 coins. economist_1
9 54.20% Level Up I: Upgrade the Town house to the Gathering Hall. level_up_1
10 52.60% Decree: Enact a decree. decree
11 49.90% Foothold: Grow your town to 50 Citizens. foothold
12 47.30% Camping: Build a Tent. camping
13 43.70% Muddy work: Build a Clay pit. muddy_work
14 40.90% Hoarder: Build a Warehouse. hoarder
15 37.40% Newcomer: Settle 50 immigrants in your town. newcomer
16 36.30% Farmer: Have at least 5 Fields built in your town. farmer
17 36.10% Reseller: Sell 10.000 coins worth of goods. reseller
18 35.80% Level Up II: Upgrade the Gathering Hall to the Townhall. level_up_2
19 35.40% Village: Grow your town to 125 Citizens. village
20 32.70% Economist II: Accumulate 10.000 coins. economist_2
21 29.30% Trader: Sell 50.000 coins worth of goods. trader
22 27.50% Professor: Build a School. professor
23 26.90% Friar: Build a Church. friar
24 26.40% Economist III: Accumulate 25.000 coins. economist_3
25 26.10% Level Up III: Upgrade the Townhall to the Council Hall. level_up_3
26 23.30% Rebellion: Your town has overcome its first open rebellion against your rule. rebellion
27 23.20% Lock 'em up: Build a Guardhouse. lock_em_up
28 23.10% A place to live: Have at least 75 Houses of any kind built in your town. a_place_to_live
29 21.90% Hammer time: Produce 8.000 Tools. hammer_time
30 21.60% Economist IV: Accumulate 50.000 coins. economist_4
31 21.10% No soup for you!: Cummulatively 25 citizens have died due to malnutrition. no_soup_for_you
32 20.10% Eviction notice: Demolish 25 buildings. eviction_notice
33 19.80% Abundant: Reach your stockpile maximum when the limit is at least 50.000. abundant
34 19.80% Mayor: Have at least 50 Peasants and 50 Laborers in your town. mayor
35 18.50% Mogul: Sell 150.000 coins worth of goods. mogul
36 17.40% On a roll: Have all 4 social classes with an average happiness over 95%. on_a_roll
37 16.80% Snip snip: Produce 15000 Clothes. snip_snip
38 16.70% Town: Grow your town to 500 Citizens. town
39 16.70% Economist V: Accumulate 100.000 coins. economist_5
40 16.40% Stonehenge: Mine 20.000 Stone. stonehenge
41 15.20% Level Up IV: Upgrade the Council Hall to the Royal Hall. level_up_4
42 14.90% Potions please: Build a Healer's house. potions_please
43 14.90% Well being: Have at leaast 10 Wells or Stone wells built in your town. well_being
44 13.90% People's fan: Build the Laborer's Guildhouse. peoples_fan
45 13.70% A guildie: Build the Peasant's Guildhouse. a_guildie
46 13.40% Middle class: Build the Merchant's Guildhouse. middle_class
47 12.90% To protect and serve: Have at least 5 Guardhouses built in your town. to_protect_and_serve
48 12.60% Marketing: Have at least 3 Markets built in your town. marketing
49 12.50% Sub zero: Survive 25 years in cold or temperate climate. sub_zero
50 11.70% Busy bee: Produce 15.000 Honey. busy_bee
51 10.60% El Patron: Build the Patron's Mansion. el_patron
52 9.80% Nail 'em down: Produce 20.000 pieces of Furniture. nail_em_down
53 9.70% Fresh air: Produce 25.000 Flour. fresh_air
54 9.60% Look at them apples: Have at least 10 Orchards built in your town. look_at_them_apples
55 9.00% High society: Build the Gentry Guildhouse. high_society
56 8.90% Donuts: Produce 10.000 Bread. donuts
57 8.80% Afraid of the dark: Produce 30.000 Candles. afraid_of_the_dark
58 8.20% Brainiac: Complete the entire research tree. brainiac
59 7.90% Knowledge is the key: Have at least 5 Schools built in your town. knowledge_is_the_key
60 7.50% Firefighter: Your town has overcome 5 firestorms. firefighter
61 6.60% City: Grow your town to 1000 Citizens. city
62 6.50% Cheers!: Have at least 5 Distilleries built in your town. cheers
63 6.40% Call me Brick: Produce 35.000 Bricks. call_me_brick
64 6.10% Fish and chips: Have at least 5 Fisherman's huts built in your town. fish_and_chips
65 6.10% Good lookin': Have at least 25 beautifications built in your town. good_lookin
66 5.60% Heat wave: Survive 25 years in tropical or dry climate. heat_wave
67 5.50% Cowboy: Have at least 10 Ranches built in your town. cowboy
68 5.10% Not a place for me: Make 100 citizens leave your town. not_a_place_for_me
69 5.00% Pious: Have at least 5 Churches or Cathedrals built in your town. pious
70 4.80% Coal essence: Have at least 7 Coal Mines built in your town. coal_essence
71 4.40% Wild hunt: Have at least 5 Hunting lodges built in your town. wild_hunt
72 4.30% Millionaire: Accumulate 1.000.000 coins. millionaire
73 3.80% Cutting edge: Have at least 7 Sawmills built in your town. cutting_edge
74 3.20% Party time: Have at least 5 Inns built in your town. party_time
75 2.90% Exclusive garments: Produce 20.000 Fine Garments. exclusive_garments
76 2.80% Trinkets: Produce 12.000 pieces of Jewelry. trinkets
77 2.20% Cold-hearted: Cummularively 50 citizens have died due to hypothermia. cold_hearted
78 2.10% Governor: Have at least 50 Peasants, 50 Laborers and 50 Merchants in your town. governor
79 2.10% You got bowls: Have at least 5 Pottery Workshops built in your town. you_got_bowls
80 2.00% Cultured: Have at least 50 statues built in your town. cultured
81 1.90% Gold fever: Mine 35.000 Gold. gold_fever
82 1.80% Weeds: Have at least 10 Herbalist's huts built in your town. weeds
83 1.40% Crime wave: Overcome 10 riots. crime_wave
84 1.30% The Chosen one: Have at least 50 members of each social class in your town. the_chosen_one
85 1.10% Plagued: Cummulatively 75 citizens have died due to illness. plagued