TioPlato's statistics for


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Achievements completed: 9 (10.59%)

Achievements: (9 / 85):
# Global Completion % Description API Name
1 50.90% Engineer II: Form a train route with at least 25 train tracks. train_01
2 49.20% Landscaper III: Place down 500 tiles in total. biomes_02
3 40.30% Overachiever II: Collect 25000 points in total. overachiever_01
4 35.10% Landscaper IV: Place down 1000 tiles in total. biomes_03
5 30.30% True Fan I: Finish 5 sessions with a score of at least 5000. windmill_01
6 28.30% Landscaper V: Place down 1500 tiles in total. biomes_04
7 27.20% Overachiever III: Collect 50000 points in total. overachiever_02
8 23.20% Landscaper VI: Place down 2000 tiles in total. biomes_05
9 18.70% Ocean III: Form a water body with at least 60 water segments. boat_02
10 17.30% Farmer I: Form a field group with at least 25 fields. granary_00
11 17.20% Champion III: Gain a highscore of 15000 points. watertrainstation_02
12 17.10% True Fan II: Finish 10 sessions with a score of at least 5000. windmill_02
13 16.70% Villager I: Form a village with at least 50 houses. fountain_00
14 16.50% Overachiever IV: Collect 100000 points in total. overachiever_03
15 16.40% Green Thumb I: Form a forest with at least 250 trees. deer_00
16 16.00% Farmer II: Form a field group with at least 50 fields. granary_01
17 15.50% Green Thumb II: Form a forest with at least 500 trees. deer_01
18 15.40% Villager II: Form a village with at least 100 houses. fountain_01
19 14.80% Perfectionist I: Score 25 perfect placements in total. watermill_00
20 13.10% Green Thumb III: Form a forest with at least 750 trees. deer_02
21 13.00% Perfectionist II: Score 50 perfect placements in total. watermill_01
22 12.30% Villager III: Form a village with at least 150 houses. fountain_02
23 12.00% Analyst I: Collect 120 points with a single tile placement. analyst_00
24 11.60% Self-Sufficiency I: Close 5 field groups with at least 10 fields in total. oldtree_00
25 11.60% Analyst II: Collect 220 points with a single tile placement. analyst_01
26 11.40% Planner I: Score 2 perfect placements at once. planner_00
27 11.20% Quest Master I: Complete 25 quests in total. questmaster_00
28 10.50% Quest Master II: Complete 50 quests in total. questmaster_01
29 9.90% Explorer I: Connect 3 preplaced tiles in total. explorer_00
30 9.70% Green Thumb IV: Form a forest with at least 1000 trees. deer_03
31 9.50% Farmer III: Form a field group with at least 100 fields. granary_02
32 9.50% Planner II: Score 3 perfect placements at once. planner_01
33 9.40% Engineer III: Form a train route with at least 50 train tracks. train_03
34 9.40% Puzzler I: Place 25 consecutive tiles without connecting any incompatible edges. tower_00
35 9.40% Analyst III: Collect 330 points with a single tile placement. analyst_02
36 9.30% Quest Master III: Complete 100 quests in total. questmaster_02
37 9.00% Champion IV: Gain a highscore of 20000 points. watertrainstation_03
38 8.90% Perfectionist III: Score 150 perfect placements in total. watermill_02
39 7.30% Planner III: Score 4 perfect placements at once. planner_02
40 7.00% Quest Master IV: Complete 250 quests in total. questmaster_03
41 6.90% Puzzler II: Place 50 consecutive tiles without connecting any incompatible edges. tower_01
42 6.90% Perfectionist IV: Score 250 perfect placements in total. watermill_03
43 6.50% True Fan III: Finish 25 sessions with a score of at least 5000. windmill_03
44 6.50% Explorer II: Connect 10 preplaced tiles in total. explorer_01
45 5.80% Analyst IV: Collect 440 points with a single tile placement. analyst_03
46 5.70% Villager IV: Form a village with at least 250 houses. fountain_03
47 5.60% Self-Sufficiency II: Close 20 field groups with at least 10 fields in total. oldtree_01
48 5.60% Quest Master V: Complete 400 quests in total. questmaster_04
49 5.40% Puzzler III: Place 75 consecutive tiles without connecting any incompatible edges. tower_02
50 5.30% Planner IV: Score 5 perfect placements at once. planner_03
51 5.00% Heavy Weight I: Place 25 consecutive tiles without rotating a tile. heavyweight_00
52 4.60% Perfectionist V: Score 500 perfect placements in total. watermill_04
53 4.50% Quest Master VI: Complete 600 quests in total. questmaster_05
54 4.40% Puzzler IV: Place 100 consecutive tiles without connecting any incompatible edges. tower_03
55 4.00% Green Thumb V: Form a forest with at least 1500 trees. deer_04
56 4.00% Champion V: Gain a highscore of 30000 points. watertrainstation_04
57 3.70% Planner V: Score 6 perfect placements at once. planner_04
58 3.70% Heavy Weight II: Place 50 consecutive tiles without rotating a tile. heavyweight_01
59 3.70% Explorer III: Connect 25 preplaced tiles in total. explorer_02
60 3.60% Farmer IV: Form a field group with at least 150 fields. granary_03
61 3.50% Ocean IV: Form a water body with at least 100 water segments. boat_03
62 3.20% Heavy Weight III: Place 75 consecutive tiles without rotating a tile. heavyweight_02
63 3.00% True Fan IV: Finish 50 sessions with a score of at least 5000. windmill_04
64 2.90% Heavy Weight IV: Place 100 consecutive tiles without rotating a tile. heavyweight_03
65 2.90% Puzzler V: Place 150 consecutive tiles without connecting any incompatible edges. tower_04
66 2.80% Analyst V: Collect 550 points with a single tile placement. analyst_04
67 2.60% Planner VI: Score 7 perfect placements at once. planner_05
68 2.50% Self-Sufficiency III: Close 50 field groups with at least 10 fields in total. oldtree_02
69 2.50% Engineer IV: Form a train route with at least 75 train tracks. train_02
70 2.40% Heavy Weight V: Place 150 consecutive tiles without rotating a tile. heavyweight_04
71 2.10% Explorer IV: Connect 50 preplaced tiles in total. explorer_03
72 1.90% Puzzler VI: Place 200 consecutive tiles without connecting any incompatible edges. tower_05
73 1.90% Heavy Weight VI: Place 200 consecutive tiles without rotating a tile. heavyweight_05
74 1.50% Analyst VI: Collect 660 points with a single tile placement. analyst_05
75 1.40% Puzzler VII: Place 250 consecutive tiles without connecting any incompatible edges. tower_06
76 1.30% Heavy Weight VII: Place 250 consecutive tiles without rotating a tile. heavyweight_06