| 1 |
|
67.00%
|
Radio Waves: Start broadcasting on the Radio Tower. |
ach_radio_waves |
| 2 |
|
57.40%
|
Survivor: Survive the first epidemic outbreak. |
ach_survivor |
| 3 |
|
56.10%
|
The Rule of Law: Enact "Community Law". |
ach_the_rule_of_law |
| 4 |
|
43.00%
|
Archivist: Find 3 different notes (throughout all playthroughs). |
ach_archivist |
| 5 |
|
41.60%
|
Urban Explorer: Search through 20 abandoned buildings (in one playthrough). |
ach_urban_explorer |
| 6 |
|
39.20%
|
Pier Pressure: Build a Pier. |
ach_pier_pressure |
| 7 |
|
38.70%
|
The Road: Build 100 tiles of roads (in one playthrough). |
ach_the_road |
| 8 |
|
29.80%
|
It Was All True: Find the Power Plant. |
ach_it_was_all_true |
| 9 |
|
25.10%
|
Separationist: Have all Clans separated in different districts (while having at least two in the community). |
ach_separationist |
| 10 |
|
21.20%
|
Senior Archivist: Find 10 different notes (throughout all playthroughs). |
ach_senior_archivist |
| 11 |
|
19.70%
|
Diversity: Have at least 5 different clans in the community. |
ach_diversity |
| 12 |
|
15.50%
|
Crunch Time: Have people work 7 days in a row without a break (including Night Shifts). |
ach_crunch_time |
| 13 |
|
14.70%
|
Failures: Have at least 30 people die before completing the main storyline. |
ach_failures |
| 14 |
|
14.50%
|
Friends Will Be Friends: Achieve 100 Relationship between at least two Clans. |
ach_friends_will_be_friends |
| 15 |
|
11.70%
|
Familiar Sounds: Learn about "Floodland" from the "Vintage Playlist" note. |
ach_familiar_sounds |
| 16 |
|
11.10%
|
Keep it Clean: Build a Wind Plant. |
ach_keep_it_clean |
| 17 |
|
10.00%
|
Industrial Re-revolution: Start production using electricity. |
ach_industrial_revolution |
| 18 |
|
9.30%
|
Master Archivist: Find 20 different notes (throughout all playthroughs). |
ach_master_archivist |
| 19 |
|
9.20%
|
Here Comes The Sun: Complete the main storyline. |
ach_here_comes_the_sun |
| 20 |
|
7.90%
|
Get Out: Send one of the clans away. |
ach_getout |
| 21 |
|
7.80%
|
Let's Get Dirty: Build a Coal Generator. |
ach_lets_get_dirty |
| 22 |
|
6.60%
|
A Bitter Farewell: Have a Clan voluntarily leave the settlement. |
ach_farewell |
| 23 |
|
6.60%
|
Live Long and Prosper: Unlock all possible technologies in the Development tree. |
ach_live_long_and_prosper |
| 24 |
|
3.60%
|
Leaders of Men: Complete the main storyline with no more than 10 deaths. |
ach_leaders_of_men |
| 25 |
|
3.50%
|
Vile Monarch: Enact "The Crowning". |
ach_vile_monarch |
| 26 |
|
0.40%
|
Under Construction: Build every building in the game (in one playthrough). |
ach_under_construction |