1 |
|
81.90%
|
Wake up, Nora: Start a new game |
ACH_1 |
2 |
|
72.60%
|
The Library: Enter the first library |
ACH_2 |
3 |
|
70.50%
|
Where am I? : Wake up in the Institute |
ACH_3 |
4 |
|
68.40%
|
Lets break things: Pickup the Pickaxe |
ACH_9 |
5 |
|
58.70%
|
Moving led: Pickup the Pistol |
ACH_10 |
6 |
|
57.80%
|
A human voice: Pickup the Radio |
ACH_15 |
7 |
|
53.90%
|
Welcome to Hakavik: Exit the Institute and enter the city |
ACH_4 |
8 |
|
47.80%
|
Spring-powered: Pick up the SMG |
ACH_11 |
9 |
|
45.30%
|
Twelve AM: Pickup the Shotgun |
ACH_12 |
10 |
|
39.50%
|
A little bit closer: Pickup the Rifle |
ACH_13 |
11 |
|
33.60%
|
The Crossing: Cross the canal with the train |
ACH_5 |
12 |
|
28.20%
|
Close to the sun: Reach the forest |
ACH_7 |
13 |
|
28.20%
|
Falling in Eternity: Enter the library for the last time |
ACH_6 |
14 |
|
28.10%
|
Hanging Boats: Enter the chapel |
ACH_8 |
15 |
|
27.80%
|
The end is the end is the end is the end is the end: Finish INDUSTRIA |
ACH_14 |
16 |
|
20.80%
|
Unforseen consequences: Interact with a PC in the office |
ACH_17 |
17 |
|
16.50%
|
I will never forget this: Place Brents photo on his wifes grave |
ACH_16 |
18 |
|
12.40%
|
Foreshadowing: Find the Hiveball in the Apartment |
ACH_18 |
19 |
|
4.70%
|
Forward planning: Find the hidden key |
ACH_19 |
20 |
|
3.60%
|
Reviving the GDR: Schubling – Zeitmaschine |
ACH_20 |
21 |
|
2.60%
|
Bookworm: Collect all notes in the game |
ACH_24 |
22 |
|
2.00%
|
Shipshape and Shiny: Finish the game without taking any damage at all. |
ACH_23 |
23 |
|
2.00%
|
Power doesn't reside in the barrel of my gun: Complete the game without firing a single shot from any weapons (The axe is allowed). |
ACH_22 |