| 1 |
|
35.80%
|
Shake ‘n Bake: Enter melee against a group of defenseless enemy units. |
SHAKE_N_BAKE |
| 2 |
|
32.20%
|
Spread Out!: At the end of an impulse, have six or more MMC or SMC counters alone in their hexes. |
SPREAD_OUT |
| 3 |
|
29.10%
|
We Brought Friends: Reinforce an ongoing melee. |
WE_BROUGHT_FRIENDS |
| 4 |
|
18.90%
|
My Dice are Not Loaded: Win every single initiative roll in a scenario, and win the scenario. |
MY_DICE_ARE_NOT_LOADED |
| 5 |
|
16.60%
|
Welcome to Normandy: Complete a scenario from Heroes of Normandy. |
WELCOME_TO_NORMANDY |
| 6 |
|
15.10%
|
Close Enough: Miss the target hex with an artillery spotting round but hit a hex containing enemy units anyway. |
CLOSE_ENOUGH |
| 7 |
|
11.70%
|
I'm Getting Better at This: Win 10 Scenarios. |
IM_GETTING_BETTER_AT_THIS |
| 8 |
|
11.40%
|
Higher Ground: Avoid a Damage Check due to the Higher Elevation penalty. |
HIGHER_GROUND |
| 9 |
|
8.90%
|
Overwhelming Firepower: Do a Direct Fire attack with 10 or more Firepower. |
OVERWHELMING_FIREPOWER |
| 10 |
|
8.70%
|
Welcome to The Nam: Complete a scenario from Heroes of the Nam. |
WELCOME_TO_THE_NAM |
| 11 |
|
8.50%
|
Strafing Run: Attack 3 or more hexes with a single airstrike. |
STRAFING_RUN |
| 12 |
|
8.30%
|
Run Away!: Successfully withdraw from a melee. |
RUN_AWAY |
| 13 |
|
6.70%
|
Indecisive: Have a leader with the Decisive skill and win the scenario without ever using it. |
INDECISIVE |
| 14 |
|
5.70%
|
Everyday Heroes: Have two heroes generated as part of the same attack. |
EVERYDAY_HEROES |
| 15 |
|
5.50%
|
Explosion: Cause a critical hit on an armored vehicle. |
EXPLOSION |
| 16 |
|
5.40%
|
Unknown Territory: Complete a scenario created by the Battle Generator. |
UNKNOWN_TERRITORY |
| 17 |
|
5.30%
|
I Don't Want to Know: Leave one of your Occupation Event markers untouched for the entire scenario, and win. |
I_DONT_WANT_TO_KNOW |
| 18 |
|
5.20%
|
Welcome to WWIII: Complete a scenario from Heroes Against the Red Star |
WELCOME_TO_WWIII |
| 19 |
|
5.10%
|
Welcome to the Falklands.: Complete a scenario from Heroes of the Falklands. |
WELCOME_TO_THE_FALKLANDS |
| 20 |
|
5.10%
|
Welcome to the Pacific: Complete a scenario from Heroes of the Pacific. |
WELCOME_TO_THE_PACIFIC |
| 21 |
|
4.70%
|
Welcome to the Blitzkrieg: Complete a scenario from Heroes in Defiance |
WELCOME_TO_THE_BLITZKRIEG |
| 22 |
|
4.50%
|
Tiger Eliminated, Sir!: Destroy a German armored vehicle that is NOT a Tiger. |
TIGER_ELIMINATED_SIR |
| 23 |
|
4.50%
|
I’m Not Dead Yet: Have a wounded Hero be the sole survivor of a Melee. |
IM_NOT_DEAD_YET |
| 24 |
|
4.00%
|
Overkill: Destroy an unarmored vehicle with an ordnance weapon that has a Penetration value of 4 or more. |
OVERKILL |
| 25 |
|
3.90%
|
Welcome to the Rhine: Complete a scenario from Battles to the Rhine. |
WELCOME_TO_THE_RHINE |
| 26 |
|
3.90%
|
Welcome to the Volga: Complete a scenario from Heroes of the Bitter Harvest. |
WELCOME_TO_THE_VOLGA |
| 27 |
|
3.40%
|
Welcome to Libya: Complete a scenario from Days of Villainy. |
WELCOME_TO_LIBYA |
| 28 |
|
3.40%
|
Welcome to North Africa: Complete a scenario from Heroes of North Africa |
WELCOME_TO_NORTH_AFRICA |
| 29 |
|
3.20%
|
Air Assault: Unload 4 or more squads from helicopters in a single turn. |
AIR_ASSAULT |
| 30 |
|
2.90%
|
Art of War: Complete a Custom Scenario downloaded from the Steam Workshop. |
ART_OF_WAR |
| 31 |
|
2.70%
|
Dedicated: Use the Dedicated ability to rally a unit that would otherwise not be able to make the attempt. |
DEDICATED |
| 32 |
|
2.50%
|
Bunker Buster: Using an ordnance weapon, satchel charge, or flamethrower, cause casualties to units inside of a bunker. |
BUNKER_BUSTER |
| 33 |
|
2.40%
|
Banzai Denied: Use Opportunity Fire to eliminate a unit doing a Banzai attack. |
BANZAI_DENIED |
| 34 |
|
2.40%
|
Holding to the End: Have a Good Order unit make a Morale Check to remain in a Fire 1 hex. |
HOLDING_TO_THE_END |
| 35 |
|
2.30%
|
I Am a Champion!: Win 50 Scenarios. |
I_AM_A_CHAMPION |
| 36 |
|
2.30%
|
You Have to Be Kidding Me: Hit an armored vehicle and roll a penetration minus armor result of 10 or more, and not destroy it. |
YOU_HAVE_TO_BE_KIDDING_ME |
| 37 |
|
2.20%
|
Successful Ambush: Eliminate all enemies in the first round of an Ambush melee. |
SUCCESSFUL_AMBUSH |
| 38 |
|
2.20%
|
Everybody Off!: Dismount two or more mounted units at the same time. |
EVERYBODY_OFF |
| 39 |
|
2.20%
|
Welcome to Somalia: Complete a scenario from Day of Heroes. |
WELCOME_TO_SOMALIA |
| 40 |
|
2.00%
|
Fundamentally Defective: Have at least three weapon jams in one scenario. |
FUNDAMENTALLY_DEFECTIVE |
| 41 |
|
2.00%
|
Welcome to the Motherland: Complete a scenario from Heroes of the Motherland. |
WELCOME_TO_THE_MOTHERLAND |
| 42 |
|
2.00%
|
It Schrecks Panzers: Destroy an armored vehicle with an RPzB54. |
IT_SCHRECKS_PANZERS |
| 43 |
|
1.80%
|
Motivation Confirmed: Successfully self-rally with an SRP unit. |
MOTIVATION_CONFIRMED |
| 44 |
|
1.80%
|
It Werfs Flammen: Cause units to retreat from a German flamethrower attack. |
IT_WERFS_FLAMMEN |
| 45 |
|
1.70%
|
This is My Bible: Successfully rally with a Chaplain. |
THIS_IS_MY_BIBLE |
| 46 |
|
1.60%
|
I Meant To Do That: Land a glider on top of enemy units. |
I_MEANT_TO_DO_THAT |
| 47 |
|
1.60%
|
ANZAC Attack: As the ANZAC player, eliminate all enemies in a melee where you are outnumbered. |
ANZAC_ATTACK |
| 48 |
|
1.60%
|
Technically Perfect: Win a scenario without losing any of your Technicals. |
TECHNICALLY_PERFECT |
| 49 |
|
1.50%
|
Stiff Upper Lip: Receive a No Effect result on a Damage Check as a result of the Stiff Upper Lip skill. |
STIFF_UPPER_LIP |
| 50 |
|
1.40%
|
Housewares: Have just Ash (or Sgt Ash) win a melee versus at least one squad. |
HOUSEWARES |
| 51 |
|
1.30%
|
That Was Close...: Eliminate a Suicide Sapper with opportunity fire. |
THAT_WAS_CLOSE |
| 52 |
|
1.20%
|
Hero of Normandy: Win 12 different Heroes of Normandy scenarios. |
HERO_OF_NORMANDY |
| 53 |
|
1.20%
|
Final Victory: Win a campaign created by the Battle Generator. |
FINAL_VICTORY |
| 54 |
|
1.10%
|
I Read Your Book: Win 100 Scenarios. |
I_READ_YOUR_BOOK |
| 55 |
|
1.10%
|
Mission Impossible: As the Germans, win the scenario Attack of the Kochgeschirr on default or harder settings. |
MISSION_IMPOSSIBLE |
| 56 |
|
1.10%
|
Modern Armor: Have a vehicle survive a hit by a HEAT weapon only because of its red armor values. |
MODERN_ARMOR |
| 57 |
|
1.10%
|
Invulnerable: Have an armored vehicle struck five or more times by ordnance attacks and not be destroyed. |
INVULNERABLE |
| 58 |
|
1.10%
|
Gun Still Works: Using the gun on a vehicle with a Mobility Destroyed marker, destroy another armored vehicle. |
GUN_STILL_WORKS |
| 59 |
|
1.00%
|
Survivor Type: Complete a Battle Generator campaign without your Campaign Leader ever being eliminated from a scenario. |
SURVIVOR_TYPE |
| 60 |
|
1.00%
|
Haboob: Have 24 or more Dust counters on the board at one time. |
HABOOB |
| 61 |
|
0.90%
|
Massive Wreckage: Destroy 10 or more armored vehicles in a single scenario. |
MASSIVE_WRECKAGE |
| 62 |
|
0.90%
|
Willie Pete: Fire white phosphorus into a building, bunker, or cave containing enemy units. |
WILLIE_PETE |
| 63 |
|
0.80%
|
Sbadato!: As the Italians, have a unit marked with a Low Ammo counter on the first turn of the scenario. |
SBADATO |
| 64 |
|
0.70%
|
Fight to the Last: Use the NKVD ability to reduce rather than Shake a squad. |
FIGHT_TO_THE_LAST |
| 65 |
|
0.70%
|
Wagon Train: Have a Tachanka wagon team survive a scenario. |
WAGON_TRAIN |
| 66 |
|
0.70%
|
Alternate Timeline: Win the Game Over scenario as the Loyalist side. |
ALTERNATE_TIMELINE |
| 67 |
|
0.70%
|
Hitting & Running: Using Hit & Run movement, move at least two hexes, fire, and then move at least two more hexes, all in the same impulse. |
HITTING_AND_RUNNING |
| 68 |
|
0.60%
|
Onwards Savoy: Use the Avanti Savoia skill to attempt to rally units that failed their first rally attempt this impulse. |
ONWARDS_SAVOY |
| 69 |
|
0.60%
|
To the Barricades!: Destroy a Barricade. |
TO_THE_BARRICADES |
| 70 |
|
0.60%
|
Cave Collapser: Collapse a cave entrance. |
CAVE_COLLAPSER |
| 71 |
|
0.60%
|
Hero of the Blitzkrieg: Win 11 different Heroes in Defiance scenarios. |
HERO_OF_THE_BLITZKRIEG |
| 72 |
|
0.60%
|
Staying Power: Succesfully rally 3 or more units with Captain Mercury in one scenario. |
STAYING_POWER |
| 73 |
|
0.60%
|
Hero of The Nam: Win 12 different Heroes of the Nam scenarios. |
HERO_OF_THE_NAM |
| 74 |
|
0.60%
|
Livingston, I Presume?: Successfully Spot Sgt. Livingston. |
LIVINGSTON_I_PRESUME |
| 75 |
|
0.50%
|
Titanium Bathtub: Have an A-10 Thunderbolt II survive being struck by anti-aircraft fire. |
TITANIUM_BATHTUB |
| 76 |
|
0.50%
|
Smoke 'em Out: Use up all of your vehicle smoke supply in a scenario. |
SMOKE_EM_OUT |
| 77 |
|
0.50%
|
Bosom Buddies: Succesfully rally 5 or more units with Major Tom in one scenario. |
BOSOM_BUDDIES |
| 78 |
|
0.50%
|
Tunnel Rats: Move units 6 or more hexes through tunnels in a single scenario. |
TUNNEL_RATS |
| 79 |
|
0.40%
|
Long Shot: Cause casualties with a Sniper at a range of 9 or more hexes. |
LONG_SHOT |
| 80 |
|
0.40%
|
Terrible Advice: Eliminate an Advisor in melee combat. |
TERRIBLE_ADVICE |
| 81 |
|
0.40%
|
Didn't Save Him: Eliminate Lt. Ryan (or Ryan) 10 times (either side, any number of scenarios). |
DIDNT_SAVE_HIM |
| 82 |
|
0.40%
|
Tank Killer: Destroy an enemy vehicle in Close Assault with a unit with the Tank Killer skill. |
TANK_KILLER |
| 83 |
|
0.40%
|
For the Motherland!: Use the For the Motherland ability in a hex with four or more Shaken units. |
FOR_THE_MOTHERLAND |
| 84 |
|
0.40%
|
Hero of the Volga: Win 12 different Heroes of the Bitter Harvest scenarios. |
HERO_OF_THE_VOLGA |
| 85 |
|
0.40%
|
Blood in the Water: Sink an opponent’s amphibious transport that is carrying passengers. |
BLOOD_IN_THE_WATER |
| 86 |
|
0.40%
|
Competent Incompetence: Have an Incompetent Leader rally 3 or more Shaken units in a scenario. |
COMPETENT_INCOMPETENCE |
| 87 |
|
0.40%
|
Hero of the Pacific: Win 12 different Heroes of the Pacific scenarios. |
HERO_OF_THE_PACIFIC |
| 88 |
|
0.40%
|
Order of Lenin: Have a Soviet or Guards Hero singlehandedly Close Assault and destroy an enemy armored vehicle. |
ORDER_OF_LENIN |
| 89 |
|
0.40%
|
Keeping Calm: Move a Squad through a hex containing an enemy Mob without engaging in Melee. |
KEEPING_CALM |
| 90 |
|
0.40%
|
King Tiger: Move a vehicle diagonally on a square grid map. |
KING_TIGER |
| 91 |
|
0.40%
|
Sea Lions: Eliminate an enemy unit in melee with a Navy Seal Squad. |
SEA_LIONS |
| 92 |
|
0.40%
|
Hero of WWIII: Win 11 different Heroes Against the Red Star scenarios. |
HERO_OF_WWIII |
| 93 |
|
0.40%
|
Maxxed Out: Have a Campaign Leader increase their stats to Morale 8 and Leadership 2. |
MAXXED_OUT |
| 94 |
|
0.30%
|
Soft Underbelly: Using opportunity fire with an ordnance weapon, destroy a vehicle as it comes through bocage. |
SOFT_UNDERBELLY |
| 95 |
|
0.30%
|
Still Dangerous: In the Do Not Go Gentle scenario, destroy an enemy vehicle with the Tiger or b1 Bis tank. |
STILL_DANGEROUS |
| 96 |
|
0.30%
|
Little Bird, Big Beak: Use an AH-6 helicopter to destroy an enemy vehicle. |
LITTLE_BIRD_BIG_BEAK |
| 97 |
|
0.30%
|
The Long Night: Win The Alamo scenario in Day of Heroes as the Americans. |
THE_LONG_NIGHT |
| 98 |
|
0.30%
|
Selective Targeting: Eliminate an enemy leader with a Delta Sniper Team. |
SELECTIVE_TARGETING |
| 99 |
|
0.30%
|
Hero of the Falklands: Win 12 different Heroes of the Falklands scenarios. |
HERO_OF_THE_FALKLANDS |
| 100 |
|
0.30%
|
Shooting the Ship: Make an enemy Ship unit withdraw from the scenario. |
SHOOTING_THE_SHIP |
| 101 |
|
0.30%
|
Human Wave: Initiate a Banzai attack with 9 or more participants. |
HUMAN_WAVE |
| 102 |
|
0.20%
|
Buried Alive: Eliminate enemy units by collapsing all cave entrances. |
BURIED_ALIVE |
| 103 |
|
0.20%
|
Breakaway: Have Lt. Clarkson successfully withdraw from a melee. |
BREAKAWAY |
| 104 |
|
0.20%
|
Beating the Odds: In the On the Road to Sirte scenario, transport Salem over four or more offroad hexes without killing him. |
BEATING_THE_ODDS |
| 105 |
|
0.20%
|
Day of Glory: Use the La Marseillaise skill to attempt to rally units that failed their first rally attempt this impulse. |
DAY_OF_GLORY |
| 106 |
|
0.20%
|
Through the Scope: Eliminate a sniper with another sniper. |
THROUGH_THE_SCOPE |
| 107 |
|
0.20%
|
Live Wire: Cause an ATGM shot to be interrupted with opportunity fire. |
LIVE_WIRE |
| 108 |
|
0.20%
|
Crush Your Enemies: Overrun and eliminate three squads at once with a vehicle. |
CRUSH_YOUR_ENEMIES |
| 109 |
|
0.20%
|
Underrated: As the Italians, receive the Unpredictable bonus twice or more in one scenario. |
UNDERRATED |
| 110 |
|
0.20%
|
Fury: Destroy a Tiger tank with the main gun of a Sherman tank. |
FURY |
| 111 |
|
0.20%
|
Fight or Die!: Successfully rally a Shaken unit with Fight or Die. |
FIGHT_OR_DIE |
| 112 |
|
0.20%
|
Dead or Alive: Eliminate a VIP unit. |
DEAD_OR_ALIVE |
| 113 |
|
0.20%
|
No Hiding!: Win a scenario without placing any optional bunkers in Setup. |
NO_HIDING |
| 114 |
|
0.20%
|
Pvt. Gump: Move a US Army Hero 6 hexes on foot in 3 consecutive turns. |
PVT_GUMP |
| 115 |
|
0.20%
|
Hero of North Africa: Win 13 different Heroes of North Africa scenarios. |
HERO_OF_NORTH_AFRICA |
| 116 |
|
0.20%
|
Slam Dunk: Use three squads to eliminate Sgt. Dunk in melee. |
SLAM_DUNK |
| 117 |
|
0.20%
|
Firebug: Cause eight or more fires to start in a single scenario. |
FIREBUG |
| 118 |
|
0.10%
|
Master of the Pacific: Win 21 different Heroes of the Pacific scenarios. |
MASTER_OF_THE_PACIFIC |
| 119 |
|
0.10%
|
Hero of Somalia: Win 10 different Day of Heroes scenarios. |
HERO_OF_SOMALIA |
| 120 |
|
0.10%
|
Lt. von Matilda: Use Lt. von Martial to lead a Close Assault that destroys a Matilda tank. |
LT_VON_MATILDA |
| 121 |
|
0.10%
|
Master of the Falklands: Win 25 different Heroes of the Falklands scenarios. |
MASTER_OF_THE_FALKLANDS |
| 122 |
|
0.10%
|
Master of Normandy: Win 48 different Heroes of Normandy scenarios. |
MASTER_OF_NORMANDY |
| 123 |
|
0.10%
|
Boat Tour: Have a unit move at least four or more hexes on water using a Rubber Boat. |
BOAT_TOUR |
| 124 |
|
0.10%
|
Bullseye: Use 40mm Grenades to cause casualties to an enemy unit on the upper floor of a building. |
BULLSEYE |
| 125 |
|
0.10%
|
Master of WWIII: Win 33 different Heroes Against the Red Star scenarios. |
MASTER_OF_WWIII |
| 126 |
|
0.10%
|
Ace of Aces: Have an Armor Leader destroy 5 or more vehicles in a scenario. |
ACE_OF_ACES |
| 127 |
|
0.10%
|
Champion of the Volga: Win 20 different Heroes of the Bitter Harvest scenarios. |
CHAMPION_OF_THE_VOLGA |
| 128 |
|
0.10%
|
Dr. Watson: Heal a wounded Lord Holmes with a medic. |
DR_WATSON |
| 129 |
|
0.10%
|
Making Do: Have a Partisan unit use a non-Partisan Support Weapon in combat. |
MAKING_DO |
| 130 |
|
0.10%
|
Warrior Spirit: Use the Warrior Spirit skill to cancel a Damage Check of 6 or more. |
WARRIOR_SPIRIT |
| 131 |
|
0.10%
|
Champion of the Motherland: Win 34 different Heroes of the Motherland scenarios. |
CHAMPION_OF_THE_MOTHERLAND |
| 132 |
|
0.10%
|
Hero of the Motherland: Win 10 different Heroes of the Motherland scenarios. |
HERO_OF_THE_MOTHERLAND |
| 133 |
|
0.10%
|
Master of The Nam: Win 34 different Heroes of the Nam scenarios. |
MASTER_OF_THE_NAM |
| 134 |
|
0.10%
|
Kaboom!: Set off three or more claymores in a single impulse. |
KABOOM |
| 135 |
|
0.10%
|
Master of the Blitzkrieg: Win 33 different Heroes in Defiance scenarios. |
MASTER_OF_THE_BLITZKRIEG |
| 136 |
|
0.10%
|
FIAT: As the Italians, Bog Down three or more times in a single scenario. |
FIAT |
| 137 |
|
0.10%
|
Champion of North Africa: Win 21 different Heroes of North Africa scenarios. |
CHAMPION_OF_NORTH_AFRICA |
| 138 |
|
0.10%
|
Rhinestone Cowboy: As the Americans, win the Cowboy Up! scenario by the end of Turn 7 on default or harder settings. |
RHINESTONE_COWBOY |
| 139 |
|
0.10%
|
Circle of Death: Destroy multiple armored vehicles with Il-2 airstrikes in a scenario. |
CIRCLE_OF_DEATH |
| 140 |
|
0.10%
|
Armor Piercer: Destroy an armored vehicle by using a sniper rifle or machine gun. |
ARMOR_PIERCER |